Kingdom Hearts 358/2 Days

Harbinger

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Harbinger
Harbinger
"A weapon that offers high Strength and ground combo speed."
Japanese さきがけ
Rōmaji Sakigake
Stats
Strength Magic
Base Unit Ultima Base Unit
+42 +1 +58 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +3 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
Obtained
Valor Gear ② (Lexaeus)
Kingdom Hearts 358/2 Days
Harbinger+
Harbinger
"An upgraded Harbinger.
Offers high Strength and ground combo speed."
Japanese さきがけ+
Rōmaji Sakigake+
Stats
Strength Magic
Base Unit Ultima Base Unit
+45 +1 +55 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
Obtained
Valor Gear+ ② (Lexaeus)

The Harbinger is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to Harbinger+.

Design[edit]

The Harbinger's blade is very large and roughly triangular in shape, with a large, triangular gap in its center, causing it to resemble a large letter "A". It is predominantly black with red edges. The counterweight is rather large, and is completely grey. The top of its handle is gold, while the rest of it is a smooth, blue-grey rod with a bronze spike set in its pommel.

A harbinger is someone or something that foreshadows or foretells something else.

Gameplay[edit]

The Harbinger's ground combo starts with a quick, one-handed thrust that resembles a guard or block-like motion, followed by a one-handed upward diagonal slash and ends with a powerful, two-handed downward slam.

The aerial combo consists of a two-handed upward slash followed by a powerful, two-handed downward slam.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush High-Speed Upswing
Hit 1 0.75 X X X
(Ground) Diagonal Upswing
Hit 1 0.75 X X X
(Ground) Both Hands Down Swing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Both Hands Downswing
Hit 1 2.0