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Kingdom Hearts II Final Mix
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Game:Xigbar

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Xigbar

Xigbar (Sharpshooter) KHII.png

Xigbar KHD.png

Xigbar from the Ultimania

Japanese シグバール
Rōmaji Shigubāru

Type Organization XIII
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts III
Variations
Xigbar's Data Rematch
Braig
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
Xigbar

Kingdom Hearts 358/2 Days
The Organization's No. II, a master of the arrowgun and spatial manipulation. As a long-range fighter, he'll try to keep foes from closing in by warping away as he fires.
The full salvo attack he uses in desperate situations is truly devastating.
Enemy Card
Xigbar (card).png
Ability Duration Cost
Shot Charge 2 reloads 80 CP
Description
Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
Obtained
[1]

Location HP Strength Defense EXP
The World That Never Was 1300 45 26 0
Physical Fire Blizzard
×1.0 ×0.25 ×0.25
Thunder Dark Neutral
×0.25 ×0.25 ×0.25

Rewards
Sora: Magnet element
Donald: Item slot
Goofy: Max HP +5
Secret Ansem Report 3
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 1300 45 26 0
Physical Fire Blizzard
×1.0 ×0.25 ×0.25
Thunder Dark Neutral
×0.25 ×0.25 ×0.25

Rewards
Sora: Max MP +10
Donald: Item slot
Goofy: Max HP +4
Secret Ansem Report 3
World(s)
The World That Never Was
Mission HP EXP STR/DEF
Story Mode Mission Mode
61 900 2700 0 53
Fire Blizzard Thunder Aero
x1.40 x1.56 x0.59 x1.75
Ignite Freeze Jolt Air-Toss
x0 x0.02 x0.02 x0
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

Story Mode
Munny x—
Mission Mode
Munny xExpression error: Unrecognized punctuation character "—".
World(s)
Olympus Coliseum
Location HP Strength Defense EXP
Keyblade Graveyard 1600 59 30 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.7 ×0.7 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.7 ×0.7 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 7 ×0.5 24

Rewards
Sora: Max MP +5[2]
World(s)
Keyblade Graveyard
Xigbar

Xigbar KHII.png

Xigbar, as seen during the data rematch fight of the New Organization XIII Event in February 2019.

Japanese シグバール
Rōmaji Shigubāru

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Variations
Xigbar
Braig
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
Location HP Strength Defense EXP
Radiant Garden
Garden of Assemblage
2896 86 51 0
Physical Fire Blizzard
×1.0 ×0.25 ×0.25
Thunder Dark Neutral
×0.25 ×0.25 ×0.25

Rewards
Defense Boost
World(s)
Radiant Garden

Xigbar is a boss in Kingdom Hearts II at The World That Never Was, in Kingdom Hearts 358/2 Days at Olympus Coliseum, and in Kingdom Hearts III as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku. In Kingdom Hearts II Final Mix and Kingdom Hearts III Re Mind, a data version of him can be fought in the Garden of Assemblage.

Strategy

Kingdom Hearts II

Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and an HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the Reaction Command "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle.

For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with a combo. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. To grant Sora maximum mobility in this fight, make use of abilities that grant aerial combos. Leveling up Master Form to acquire the Aerial Dodge ability not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with aerial combos.

Throughout the battle, Xigbar frequently shifts the shape of the arena. In one shift, Xigbar narrows the arena, firing at Sora rapidly from the opposite end. In the second, Xigbar converts the arena into a narrow box-shaped path, with a single platform extending into the middle of the arena, over which Xigbar hovers. In the third, Xigbar creates a box-shaped arena with an intersection of platforms meeting in the middle. Xigbar combos to bombards Sora with laser arrows; Sora must strike him with a finishing move to shift the arena back.

Later in the fight, Xigbar charges large, blue laser arrows, several of which ricochet around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar also begins firing multiple shots in quick succession.

When low on HP, Xigbar adds a new attack to his repertoire. He shifts the arena again into a small, square platform, and fires a barrage of laser arrows while rotating in a circle. He then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him. This can be avoided by jumping to the far left corner of the platform, then running counter-clockwise, behind Xigbar's shots. The final phase of this attack can be avoided fairly easily, as Sora's movement speed is just fast enough to outrun Xigbar's shots. This is easily Xigbar's most dangerous attack, capable of stunning Sora until the attack is over, rendering him unable to heal while stunned. Alternately, Limits can be used to avoid it.

Xigbar's normal attacks can be blocked with Guard, Reflect or Warp Snipe. Due to Xigbar's constantly teleporting and shifting the face of the arena, getting close enough to do damage can be difficult. Make good use of Sora's various abilities to stay mobile while evading or deflecting Xigbar's long-range attacks.

Data Rematch

In the data rematch, Xigbar begins by transforming the stage. Xigbar no longer needs to reload his weapons, so the only way to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. His shots now move much faster as well. When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it.

Technique Element Power Guard?
Shot (ショット
Shotto
?)
Neutral x0.25
4 rapid shots.
Charge Shot (チャージショット
Chāji Shotto
?)
Neutral x2.0 X (Reaction Command: ◯)
Fires arcing shots into the sky.
Ultima Shot (アルテマショット
Arutema Shotto
?)
Neutral x0.25 X
Rain of bullets.
Sniper (狙撃
Sogeki
?)
Neutral Rapid fire: x1.0
Snipe: x2.0
△ (Reaction Command: ◯)
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts 358/2 Days

Xigbar challenges Roxas as the other finalist in the Olympus Coliseum's games. This battle is not a fight to the finish, but immediately ends once Xigbar's health is lowered enough.

Xigbar occasionally leaps back and fires two shots at Roxas from the air. Xigbar only performs this attack twice in a row. If Roxas travels out of his range, he teleports to a nearby location. Xigbar can only fire sixteen shots before running out of ammo; so exploit the chance to get closer to deal some damage while Xigbar stops to Reload. Dodge Roll, and Glide allows Roxas to dodge his shots while staying mobile. The bullets can also be blocked.

Technique Element Status Power Block?
Shoot (射撃
Shageki
?)
Physical 0.16
Shoots one bullet from each Arrowgun.
Shoot All Bullets (全弾射撃
Zendan Shageki
?)
Physical 0.16
Fires 3 to 8 times. Reloads immediately after.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III

Xigbar serves as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku against Sora and Riku. The battle against him is highly reminiscent of the boss fight in Kingdom Hearts II. It is recommended to defeat Xigbar first as his long-ranged attacks make fighting Dark Riku difficult. Xigbar mainly hovers upside-down in midair, out of reach from Sora and Riku, and attacks by firing homing arrows from his guns and firing a spread shot of arrows after charging up energy. Any arrows that don't hit Sora will linger on the ground, acting as mines that will explode and damage Sora if he makes contact with him.

After performing several attacks in a row, Xigbar will stop to reload his arrowguns, leaving him vulnerable to attack. All of Xigbar's attacks can be easily avoided, or more preferably, reflected back at him with Guard to deal damage. The Countershield and Frying Pan formchanges are essential in this regard as Xigbar's shots can be used to gather energy for their respective Wrathful Flurry and Flame Barrage reprisals. For players who wish to fight at a distance, the Double Arrowguns, Magic Launcher, Hunny Blasters, and Hunny Launcher Formchanges are ideal choices (though the Hunny Blasters and Hunny Launcher are better options as Guardian Form's Barrier ability makes it easier to reflect Xigbar's shots). The airstep maneuver is also a great way to close the distance between Sora and Xigbar while avoiding his attacks.

After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease.

Technique Element Status Power Block? Repel LV
Shot (ショット
Shotto
?)
Neutral x0.5 per hit 1
Xigbar fires energy arrows that home in on Sora.
Cluster Shot (クラスターショット
Kurasutā Shotto
?)
(Bullet) Neutral x0.5 per hit 1

(Explosion) Neutral x0.5 per hit

Xigbar charges up energy and fires a spread of large energy arrows. Any arrows that don't hit Sora will linger on the ground, acting as energy mines that will explode if Sora comes into contact with them.
Arrow Rain (アローレイン
Arō Rein
?)
(Shockwave) X

(Light arrow) Neutral x2.0 X

(Arrow rain) Neutral x0.5 per hit
Xigbar teleports to the center of the room and combines his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III Re Mind

Data Rematch

As with the rest of the real Organization, Xigbar's data is significantly harder and stronger. Aside from his attacks from the base game, he now has several more tricks up his sleeve. Among these tricks, he brings back his "new backdrops" and blue arrows from Kingdom Hearts II. He can occasionally fire a spread of shots that leave mines on the ground that afterwards fire in a straight line on the ground in Sora's direction. For his ultimate attack, he creates a new backdrop in the form of a smaller arena before firing multiple unblockable blue shots. He will fire his shots in wildly different patterns before returning the battlefield to its normal state.

Blocking enough of Xigbar's normal shots will eventually prompt the "Showdown" Situation Command. When activated, Xigbar and Sora will have a standoff akin to Western films. When Xigbar moves, Sora has to retaliate quickly with Quick Shot in order to retaliate. Using this command at the right time will have Sora fire a shot that stuns Xigbar, deals plenty of damage, and leaves him wide open for attack; otherwise, using it too early or too late will have Xigbar shoot Sora for massive damage.

Videos

Xigbar—Kingdom Hearts II Final Mix Data Xigbar—Kingdom Hearts II Final Mix
Xigbar—Kingdom Hearts 358/2 Days
Xigbar – Kingdom Hearts III Data Xigbar – Kingdom Hearts III Re Mind

Notes and references

  1. ^ Becomes available after clearing Kingdom Hearts II Final Mix in the original Japanese version, clearing "Sora's Story" and "Reverse/Rebirth" in the original English version, and completing Kingdom Hearts 358/2 Days in Kingdom Hearts HD 1.5 ReMIX.
  2. ^ Shared with Dark Riku