Until August 2014, I will be less active because I will be making a course. During the weekends, activity will be the same as always. So, I wanna let it clear that I'm not inactive, just less active.
Good news is I'm almost ending the course and on an the last module, so I can do any requests necessary. Oh, and my brother left his computer here, so I'm playing Minecraft 1.7.2!!!
Prices
Okay, see, don't do that. Don't ever use online walkthroughs as sources for anything on this wiki, ever.
Never ever ever. You need to either use the official guides or check the game yourself, because relying on online walkthroughs means everything you've added needs to be rechecked (for example, the Intrepid Fantasy bargain price you incorrectly removed)."We're werewolves, not swearwolves." (KrytenKoro) 23:11, 10 January 2013 (UTC)
- Got it. From now on, I will use the prices from Ultimania scans. For the created Spirits, we can use info that's already here. Should I remove the treasure info, too? - MateusinhoEX - 23:18, 10 january 2013 (UTC)
- Not if you verify it. If you can't do it yourself, try finding a reliable source. --Neumannz, The Dark Falcon 01:21, 11 January 2013 (UTC)
- Sorry, but, believe it or not, my internet connection is too slow too watch videos, specially long ones. Once I have a chance, I will check the already placed info. Meanwhile, I will not put more Treasure info, only fill the Created Spirits sections. - MateusinhoEX - 13:08, 11 january 2013 (UTC)
- Don't do that unless you can check it against the game or a guide. Remember, only ever use primary sources to build a wiki page. Even other wiki articles are not acceptable."We're werewolves, not swearwolves." (KrytenKoro) 08:34, 12 January 2013 (UTC)
- Use Brilliant as a standard format for these pages."We're werewolves, not swearwolves." (KrytenKoro) 09:05, 12 January 2013 (UTC)
Item infoboxes
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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... — TheFifteenthMember 21:37, 23 February 2013 (UTC)
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Hey, I just wanted to ask you the current status of the item infoboxes. Are they ready to use or do they still need work? I'm just asking cos they would be useful for Training Toy articles to cover buy and sell prices and they're pretty snazzy...
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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. — TheFifteenthMember 15:30, 24 February 2013 (UTC)
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Hmmm, as for the colours, I'm not sure since the colours change with each level. Just do what you think looks good. Also I'll fill in the buy/sell prices and other info (descriptions can be found on the Training Toy page). I wanted to ask if its possible to add the cost in the medal shop, so maybe you can have 'buy', 'bargain', 'medals' and 'sell'. If its not possible, don't worry, we can add it somewhere else. Thanks!
EDIT: I see what you done there, nice!
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Request
When you're free, do you mind working on a draft for the System Sector tables/infoboxes please? For now, set it out like this but feel free to make any changes. Thanks! TheFifteenthMember 16:06, 31 March 2013 (UTC)
- Of course I can. I was kinda busy this weekend, because my 2 uncles came to spend the holiday here in my house. But I can start it now and work more on it starting tomorrow. - MateusinhoEX 20:56, 31 March 2013 (UTC)
- Thanks, that's okay! Also, for the 'Questploration Required' parameter, just put 'Questploration' - it sounds more fluent. TheFifteenthMember 21:07, 31 March 2013 (UTC)
IRC
Is it possible for you to get on now? TheFifteenthMember 14:17, 1 April 2013 (UTC)
SS template
Ahhh I see what you mean with A, B etc. It seems like a perfect idea especially if we write above it something like 'There are two system sectors:' . If there's nothing else, I think it's ready to be used. Should we move it to Template:InfoSector now?TheFifteenthMember 14:53, 2 April 2013 (UTC)
- The template is ready, I agree. i will just change the colors back to orange and yellow, they were better. Then I'll move it. MateusinhoEX - 17:24, 2 April 2013 (UTC)
Another Problem
So, for non-sector rewards (rewards that can be bought upon each sector completion) sometimes their price increases each time. So I think we should do this. Thoughts? TheFifteenthMember 20:12, 3 April 2013 (UTC)
- Good idea. Then, for Sector Rewards, we can leave an —, because there aren't any cost increase. I will give it a try. - MateusinhoEX 15:08, 5 April 2013 (UTC)
Nightmare Infobox
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ShardofTruth Once you believe, truth and lie are quite the same thing. — 15:07, 12 April 2013 (UTC)
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I have some pages for the Nightmare stats uploaded here. The resistances are already incorporated in the Spirit stats but the rest differs alot. I can't really offer much help beyond that, I could transcribe the Japanese text (for Google translation) and get the icons if needed, but that's about it.
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- Thanks. It will help a lot. When you have time, any text you could transcribe would help. I can translate the Dream Piece drops by using their Kanas, but for the rest any help is welcome. About the infobox, I already have a plan in mind on how to make it. - MateusinhoEX - 15:19, 12 April 2013 (UTC)
I'm not good at reading the raw template (an example would be nice), so maybe you already inserted some things I mention here. The elemental resistances should be clear, the status resistances are listed as follows:
Mini (ミニマム?) |
Slow (スロウ?) |
Deep Freeze (aka Freeze in former games) (フリーズ?)
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Darkness (aka Blind in former games) (暗闇?) |
Sleep (スリプル?) |
Time Bomb (タイムボム?)
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Confuse (コンフュ?) |
Stop (ストップ?) |
Zero Gravity (無重力?)
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Bind (バインド?) |
Stun (スタン?) |
Magnet (マグネ?)
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Poison (ポイズン?) |
Ignite (バーン?) |
Zantetsuken (ザンテツケン?)
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The Bradygames guide just lists the immunities which may be the way to go because in contrast to former KH games in KH3D the effects are either enabled ("o") or disabled ("x").
有効なステータス異常・・・・・・各種のステータス異常などが、その敵に有効かどうか。「O」は有効、「X」は無効を示す。
The rewards are a bit more complicated. Basically there are two types. Type A are HP orbs, Munney and Droplets, Type B are Dream Pieces and other prize boxes. Both types have an overall drop chance that seems to be dependent on external factors like the battle level or the Forecast. The chances after the orange box are only valid for the rare Nightmares.
落とすプライズ
倒したときに落とすプライズと落とす確率。Aグループ(HPプライズ、マ二一、ドロッププライズ)かういすれか1種類をかならす落とし、Bグループ(プライズボックスの中身、ドリームピース)からいずれか1種類を落とす可能性がある。
レアは、レア敵のときにそのデータになることを示す。なお、いくつかのデータは以下の仕組みで変化する。
- Aグループのプライズのサイズと個数は、プライズ名の右に記したデータを基 本として、バトルレベルに応じて変わる(→P.396)
- HPポールデーにはHPプライズのサイズが1段階大きくなり、マニーデーには マニーのサイズが1段階大きくなり、トレジャーデーにはBグループのプライズの落とす確率が3倍に上がる
- すれちがい通信で受信したバトルポータルでは、Bグループの一番下のプライズが「消滅時に残すドリームピース(→P.243~293)」に変わる
--ShardofTruth 12:07, 14 April 2013 (UTC)
- Thanks!! This will help a lot!! Later I will make an example of the template. Also, is there listed in any place in which worlds and Special Portal the Nightmare and it's respectivey Rare Nightmare appears? - MateusinhoEX - 14:22, 14 April 2013 (UTC)
- Yes, it's listed where number 3 on the explanation page (356) points to. There are basically 5 colors:
- Common (translated "Normal" by Bradygames) (通常?), basically means in which world the boss is fought or the enemy appears regulary.
- 1st time/2nd time (1回目/2回目?), sometimes bosses have a 1st time and 2nd time appearance instead of "normal" one. It's usualy the same world though.
- Portal (ポータル?), lists the world where the enemy appears in portals
- Rare (レア?), lists the worlds where the rare Nightmare versions appear. Wheeflower and Woeflower have no rare version but a Huge (translated "Special Enormous Version" by Bradygames) (巨大?) that is only encountered by Sora in La Cité des Cloches and is much stronger than the regular versions.
- Secret (シークレット?) lists the world where the boss appears in secret portals.
- If you're looking for a comprehensive list showing every enemy's world appearance I think there is none, at least no 100% complete one. --ShardofTruth 16:44, 14 April 2013 (UTC)
- Perfect. Erry said that when he had time he would scan the other pages for me. With this information you gave me, I will be able to extract almost everything needed to fill the box for each Nightmare. Also, with these japanese characters, I can write some other words if I need. Using the Kana of the Dream Pieces and Worlds I will be able to get almost every info needed. Thank you. - MateusinhoEX - 17:09, 14 April 2013 (UTC)
SSInfobox
Hi again, can you add a column for where it shows info about the different floors, labelled 'Virus'. Info added there will be shown by tick/cross again. Thanks again! TheFifteenthMember 13:07, 20 April 2013 (UTC)
- Of course. This will be very quick. MateusinhoEX 15:53, 20 April 2013 (UTC)
- Thanks, I'll update the articles this weekend. TheFifteenthMember 19:27, 22 April 2013 (UTC)
- Okay. If you need any help, just ask me. I have to finish the Synthesis Items articles, too. XD - MateusinhoEX 13:40, 21 April 2013 (UTC)
background images
http://www.w3schools.com/cssref/pr_background-image.asp
--Neumannz, The Dark Falcon 00:12, 29 April 2013 (UTC)
- Thanks, Neumannz. I learned how to do it, and it worked with the image I wanted on the site you gave me. But in the infobox, it still doesn't work. Maybe for wiki text, it's a different code. I will see if I can find something. - MateusinhoEX, 13:29, 29 April 2013 (UTC)
If you're trying to do an image on top of an image, see if this might work here. --Neumannz, The Dark Falcon 22:35, 29 April 2013 (UTC)
- Test on Wikipedia if you don't want to have to copy the template over. The important part is the "position" property. --Neumannz, The Dark Falcon 23:00, 29 April 2013 (UTC)
Nitpicking
1) For the Ability Link template, the title 'Abilities' (under the type column) is 'abilities'. 2) In the Nightmare stats, HP orbs are written HP balls there, I'll check if this is a mistake or not (I don't even know if that part is even part of the template or not XD). I would fix these myself but I'd probably mess everything up. Thanks for all 5 (or 6?) templates you've worked on! TheFifteenthMember 21:47, 30 April 2013 (UTC)
- Thanks for the tips. I like to work on templates because I learn a little about HTML, even if it is as Wikitext. I'm happy I'm helping in something XD!!! - MateusinhoEX 13:47, 01 May 2013 (UTC)
SS For the Last Time... hopefully
See C here. For the Questploration parameter, how can I include a note or reference there? TheFifteenthMember 22:08, 27 May 2013 (UTC)
- Well, that parameter uses a Switch template. So, putting a reference there will interfere with the Switch parameter. But I think I have a solution, okay? Oh, one more thing. I am playing KH Re:C now. It's very slow in my computer but it's better than nothing. I'm in Wonderland, so, if there are anything that you want to be checked in System Sectors, you could ask me and I see if I can check it for you, okay? EDIT:Yeah, done it!!! Use the |questref= parameter to put references for Questploration. If you need anything you can ask me, don't worry. - MateusinhoEX - 13:32, 28 May 2013 (UTC)
- Great! If you want you can double check everything for all the current system sectors in case they're any mistakes but other than that I'm fine since I have the game too. Although you can help out with anything unchecked here. Thanks though! TheFifteenthMember 20:46, 28 May 2013 (UTC)
HAPPY BIRTHDAY
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Pea14733 Haha, some folks just don't take no for an answer. — 13:49, 20 June 2013 (UTC)
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Happy Birthday MEX! I see you've been busy with both real life and wiki stuffs so good luck with both!
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Thanks, Pea!! I would not let you guys!! I like you guys more than lots of people that I know years ago, even that I have never met you. So, thank you very much!!! And I need to make a talk bubble to me.... And I will do it now! - MateusinhoEX - 14:01, 20 June 2013, (UTC)
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TheSilentHero My power has no limits! — 14:24, 20 June 2013 (UTC)
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Happy Birthday!
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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... — TheFifteenthMember 19:32, 20 June 2013 (UTC)
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I wanted to nominate you for the FU too! Too bad I can't make a badge, so just take this instead XD
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Neumannz — Ah, my trusty nunchuck gun. The only gun that's never out of ammo. TALK — Or did I?— 01:04, 21 June 2013 (UTC)
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Happy the Birthday!
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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— 14:16, 21 June 2013 (UTC)
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Thanks, everyone. This was one of the best birthdays I had. Not because of things that happened to me in real life, but because of this. I'm very happy to see I have REAL friends, even if I never have met them in real life. I reaaally consider you guys my friends. Thank you. When I entered here, my two dreams were to vote in the Mirage Arena and become a Featured User. I can consider both are realized. And I have ideas for both your cookie FM, and your Badge, Shard. I know perfectly how to use them. but... please, can someone help me with this talk bubble? I can't make Neku bigger!!!! XD
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Nezzy — happy wiki TALK — i got up at like 5am and made all these goddamn edits— 02:22, 22 May 2013 (UTC)
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You'll have to crop the whitespace from the sides. Talkbubble images are automatically set to the same width.
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- Thanks, NZ, it worked. But I just didn't liked Neku and the colors. I will have to think a little more to make a talk bubble that I really like. Later, I will come back and make some edits. I already used the cookies and the Medal, but there's one more thing I will do with it. I have to go take care of my nephew, now XD. Till later! - MateusinhoEX - 14:38, 22 June 2013 (UTC)
Attack Haste
Hey, about the attack haste LP values, they weren't made up, I got them from my 3DS. Thus, all of those values should be correct. I was going to cross check them in the morning because it was 2am and I was sleepy. So I am going to re-check all of those values soon, and then will re-enter them into the appropriate spots. As for why the words Air Combo Plus were there instead of Attack Haste, was because I copied the sentence structure from the Air Combo Plus page, and since it was 2am, I didn't realize that I forgot to change it. ._. (sorry 'bout that!) Thus, I will work on the page when I get back from running some errands. Have a good day! :) Chainoffire
- Sorry if I was a little mean, okay XD? Thanks for the explanation. It would be good if you could check those values for us. About the mistake with "Air Combo Plus", don't worry, I always do that too. Have a good day, friend! - MateusinhoEX - 21:12, 01 July 2013 (UTC)
- You weren't too harsh, as a regular editor, I understand how frustrating it can be. Especially when there were some editors making values up. So no worries! ^.^ I'll get to those right away. Chainoffire
Dream Eater stats
I was finally able to make photos of the pages. They're not as good as scans but everything is readable, you can download them here. Something that I didn't notice before is that Brawlamari and Queen Buzzerfly don't have a stat box, only their appearance is listed, very strange. ShardofTruth 17:02, 28 July 2013 (UTC)
- Oh, Shard, thank you very much!!!! I have something for you too. i saw that you are getiing images of KHχ, so, I am taking screenshots of my KHχ cards and cropping them. I will finish cropping as soon as possible, as well as uploading them with the full screenshots to get their stats. I got very good at it!!! I cropped them so well, that when there are cards of characters with the same name, you can only see the image changing~of them changing, it seems the name and the card frame remains the same!!! Thank you for your help!! - MateusinhoEX 23:45, 28 July 2013 (UTC)
- You don't need to make screenshots and crop them if you want. The cards are all saved at the following adress: "http://cache.kingdomhearts.jp/res/img/card/IMAGECODE?USERCODE".
- You just need to fill in the desired image code (example can be found in my google document) which can be found by browsing through your browser's cache (usually accessed with typing "about:cache" in the adress bar), the usercode is not important and can be left out.ShardofTruth 07:24, 29 July 2013 (UTC)
- Oh.. but anyway, you already have all cards I cropped XD. If I get any SR cards, I will do that. I learned how to do it. It's easy! Now, I will focus on making the infobox for those cards, then. I already have some ideas, which can be implemented with all your cards and info. Thanks, again! Oh, and the photos ended better than the scans, they don't get blurry when I zoom them in on my tablet. EDIT: Oh, I just remembered I have some SR card images I got from the games data. I have Sora SR+ Power, Goofy SR Power, Donald SR Power, Sora (KHI) SR Magic and Minnie Mouse SR Assist. I can also get Final Form and Goofy and Donald in Atlantica cards. But I don't have their stats, tough, only images. - MateusinhoEX 13:30, 29 July 2013 (UTC)
- You can look up the stats at the KHX Capture Wiki, the images should be fine either way, I think I know the ones you're talking about.
- Anyway there are currently 268 cards in the game, plus the one you get for defeating a LV35 Behemoth and an unknown SR King Mickey card that is a yet unrevealed reward for the current event. The cards are indeed numbered even though it's not shown in the game because the image codes I was talking about earlier are actually the SHA-256 hashes of the cards names, you can find thumbnails and the correct order in this archive. As you can see only two cards of the same rarity actually use the same render but have a different attribute (Sora SR and Cloud N) with different stats, the rest form some sort of mini-series.
- By the way great work on the keyblade template, it's perfect now, I just have to rename the images because it seems there won't be any changes made to them. ShardofTruth 20:32, 29 July 2013 (UTC)
Oh, I loved that list. I wanted to be able to get all Sora's Drive Forms cards, specially Limit and Final. And I was one of the 1000 best players, I got that Sora (KHII) SR Magic card! Well, anyway, I noticed that some cards there are the actual renders in the right size, so, when I have time, I will check one by one to see which have good images and pick their stats. Thanks for the tips, Shard! - MateusinhoEX 13:10, 30 July 2013 (UTC)
SS Temp
When you have the time, could you change the 'Virus' column so that you can just write in 'Chance' to make it appear on the template? Thanks! TheFifteenthMember 10:48, 22 September 2013 (UTC)
- Done!! Anything more just ask. I will make some adjusts in the Portals template, too. I am making a list of all Special Portals and of all Treasures too. So, tough I am not very active, I getting some info :). I Just changed the ticks in the template to Chance, so you don't have to do anything. And this time, I already tested it for you, it is working. Bye friend, see you soon!! - MateusinhoEX 13:26, 22 September 2013 (UTC)
- That's great. Thanks again! TheFifteenthMember 13:29, 22 September 2013 (UTC)
Re:Welcome Back
Thank you very much for your kind message! I look forward to working with you in the future :) - Eternal Nothingness XIII 19:22, 22 September 2013 (UTC)
Hi again!
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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... — TheFifteenthMember 19:02, 14 December 2013 (UTC)
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Good to know that you're back :P! Unfortunately, I have another favour to ask you, which hopefully shouldn't take that long. We had a roundtable discussion and we decided to revive the Walkthrough: space so me and Pea are writing a Walkthrough:Kingdom Hearts Re:coded together. The problem is we don't have boss templates like how the KH one does. So for example, if you look here, the boss templates are the stats and strategies for stuff like Jafar, Cave of Wonders, Pot Scorpion etc. We need hose templates, but modified for Re:coded stats so resistances and stuff might have to be slightly tweaked. Here are some Re:coded stats so you know what parameters are needed. One more thing: I think we'll need two versions of the template since the KH one has Template:WKH1HBoss for mini-bosses, like "Pot Scorpion" and Template:WKH1SBoss for main bosses, like Jafar. They're both the same but the sub-bosses are purple and the bosses are blue (For Re:coded, maybe the sub-bosses should be yellow and the main bosses orange?). I think that's all the information, you can make the main boss template here and sub-boss template here. Ask me if you need anything else.
I thank you again; you don't need to spend a HUGE amount of time on it since it's just rearranging a few boxes and colours. We would ask someone else but I think of you as "The Template Man" now...
P.S. Don't ask me what the "H" and "S" in "HBoss" and "SBoss" stands for...
P.P.S. You should get on the IRC more often, now :P
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MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— 20:39, 14 December 2013 (UTC)
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Wee, thanks FM. Don't worry, I love to make templates!! I was missing that!! Well, I wasn't editing too often, but I was taking a look at the main topics of the roundtables, and I learnt about walkthroughs. I still have to beat KH3D two or three times, so I can help with the walkthrough of it. About the templates, got it,I think I can end it up until tomorrow.
P.S. I will enter on the IRC as soon as possible!!!
EDIT: Are you sure those are all stats? Those are for coded, not for Re:Coded. So, weren't other status effects added, such as Blind and Clock Rewound?
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Pea14733 Knowing it in your head doesn't mean much if you don't act on it. — 21:02, 14 December 2013 (UTC)
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MEX, lookie here. I'm pretty sure that the bugged Data-Roxas didn't appear in the original coded. But the stat tab is "KHcoded" anyway so I think it's the same.
EDIT: Why don't you just go on the IRC like, NOW :D
EDIT2: Well, we will need Re:coded Ultimania for other bosses' stats anyway.
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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. — TheFifteenthMember 11:42, 15 December 2013 (UTC)
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The template looks great as usual. Two things though: Firstly, with the resistance parameters, can you allow a question mark (?) as well as a cross/tick since that's what most boss templates are likely to have for a while... Secondly, do you know why the Tidus template here doesn't take up the entire width of the page?
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Hey
How's things going with the Nightmare template? TheFifteenthMember 19:44, 11 March 2014 (UTC)
Well, it's basically done now. I think there's nothing more to add to it, unless we decide to add Risky Winds Forecast levels. My course ends in August, so I'm starting to get some free time. :) I will appear more often from now on!! - MateusinhoEX 12:39, 13 March 2014 (UTC)
- Nice! How's your course going, anyways? TheFifteenthMember 17:51, 13 March 2014 (UTC)
- Phew, finally, free time again :) Sorry, for not responding FM. I started my module conclusion work one day later. Here are the results. [1] We had to make a website about a big company. Guess which one I chose? See you soon guys!! - MateusinhoEX 22:55, 5 April 2014 (UTC)
- Ooh, Portugese! :P TheFifteenthMember 09:37, 13 April 2014 (UTC)
In case you didn't know
Forum:Magazine and Podcast!: if you have the time to finish your template :P TheFifteenthMember 09:37, 13 April 2014 (UTC)
- Sure :) I can enter at least once a week, so yeah, I will keep cheking in often to see what you guys decided and putting it to test. Now I'm better at coding! Any ideas I came up with, I will put in the discussion. - MateusinhoEX 13:09, 13 April 2014 (UTC)
IRC
If you're free now? TheFifteenthMember 14:02, 13 April 2014 (UTC)
Featured User
I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - MateusinhoEX 19:40, 1 June 2014 (UTC)
I may have just broke the Wiki D:
I made this edit and I think it screwed with the HTML of the page. Do you know what the problem is or should I ask someone to rollback my edits? TheFifteenthMember 19:53, 13 June 2014 (UTC)
- Never mind... TheFifteenthMember 19:56, 13 June 2014 (UTC)
- Haha, don't worry, this happens a lot to me! I always screw up the coding of the pages :P - MateusinhoEX 17:13, 14 June 2014 (UTC)
Greetings!
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Eternal Nothingness XIII - Ven, Aqua... I'll find some way to make things right. TALK - This light... it's so warm. — 16:41, 15 June 2014 (UTC)
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Hello, MateusinhoEX. I just wanted to say hello, since we'll be working together on the magazine, and that I think the draft of the thing you have on your project page looks WONDERFUL! I love the amount of work and detail you have put into the section headings. I also like some of the ideas you have for magazine content; I, too, have my own theories on the members of the real Organization XIII. I'm also flattered that you're looking forward to the content of my contributions to the Keyblade Master page; if you read what I wrote on the Journalist Spot, however, you'll see that I need some help coming up with cohesive plots and original gameplay systems for my two concepts. I was wondering if you would be willing to sit down with me on the IRC sometime and help me develop something awesome and magazine-worthy? Here is what I have in mind for the Riku/Mickey "game" at the moment; I'm not happy with it, but that's to be expected from a perfectionistic artist such as myself. Maybe you'll think differently; any help and/or ideas are appreciated!
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MateusinhoEX - King of Beasts sighted!— 22:35, 15 June 2014 (UTC)
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Oh, man, thanks for calling me! Like, wow, writing a whole KH history... this will be awesome! And you asked just in time! Because of the FIFA World Cup that is happening here in Brazil, I will just have classes tomorrow and wednesday, returning only on the other Tuesday! So yeah, just tell me when you're free and we can make this! I'm reading your article now, so will give my ideas as soon as possible!
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Eternal Nothingness XIII - Giving up already? C'mon, Ven. I thought you were stronger than that. TALK - Being a Keyblade Master is all I've dreamed about. — 22:58, 15 June 2014 (UTC)
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Fantastic! I should be free most of the day pretty much every day until the end of summer (August 31st). I also have a concept for another game in the works besides the Riku/Mickey one focusing on the young Xehanort and Eraqus, which you can read (early concepts, mind you) below:
The game takes place before Kingdom Hearts Birth by Sleep, after the events of the Keyblade War and right after Young Xehanort returns to his proper place in time following the events of Kingdom Hearts 3D: Dream Drop Distance. The game allows players to possess the powers of a true Keyblade Master for the first time ever.
The gist of the story is as follows:
- Xehanort is the "chosen one" who will restore balance to light and darkness, hence his desire to create a world where they exist in equilibrium.
- Xehanort longs to see other worlds. He opens the door in the Secret Place on the Destiny Islands, and he winds up in the Land of Departure (or a similar place), where he meets Eraqus. The two travel to several worlds together with their Master and eventually come to see each other as brothers.
- Eraqus and Xehanort's Master continually tells Eraqus secret information pertaining to the events of the Keyblade War and the like, shaking Xehanort's trust in both of them. Soon Eraqus and Xehanort are dubbed strong enough to travel from world to world on their own, leaving Xehanort vulnerable to darkness and its temptations.
- While Eraqus uses the Keyblade per his Master's orders to protect the worlds from the darkness, Xehanort uses it to bring ruin and chaos.
- Xehanort gains much knowledge on his journey and eventually discards his Keyblade Armor. He tries at first to maintain his brotherhood with Eraqus, but the man's devotion to light makes the two enemies. Xehanort goes on several unauthorized journeys to other worlds, and eventually, he and Eraqus have a climatic final duel from which Eraqus (?) emerges victorious.
- Eraqus is pronounced a Keyblade Master, as is Xehanort, but Eraqus is the one chosen to inherit the Land of Departure. In a secret ending, perhaps, an older Eraqus takes Terra and Aqua in as students while, on his travels, an older Xehanort finds a boy named Ventus to train.
This game concept might also feature a young Yen Sid. It was inspired by the teaser trailer for Kingdom Hearts III featured at E3 2014, in which a young Xehanort and Eraqus speak of the "Missing Keyblade Masters." The story illustrates some events described in the Xehanort Reports, and it's also loosely based on Star Wars Episode III: Revenge of the Sith (I compare Eraqus and Xehanort's relationship to Obi-Wan and Anakin's; sorry if you have no idea what I'm talking about :P). Remember, this, just like what was listed on that page I linked you to on the Riku/Mickey game concept, is just a rough/earliest-form idea. I look forward to working with you, my friend :)
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- Guy, seriously, you're are very creative and can get up very good things based on the info we have from the games. In that Xehanort's history, we can really put that dialogue exactly, and it was exactly what I remembered when you started telling the history. Some of the Disney Worlds taht ended up being Lost Worlds can be put here, like if Xehanort's actions in them leaded them to fall in the Realm of Darkness. His and Eraqus history would be the beggining of the legend that the Keyblade can bring both chaos and destruction, or also light and salvation on wheer it appears.
For the Riku/Mickey one, I came with those ideas:
- The story will begin on KH1 and end up near the ending of KH2, where Riku-Ansem finally encounters Sora and Kairi (being him also playable in this game)
- This way we can explain lots of things that weren't told
- On Riku's side, how he found the Door to Darkness, where he ended after taking it, how he met Maleficent, how he found Kairi after she lost his heart, how he began to control the Heartless, how he and Mickey ended in the Realm Between, leading them to Castle Oblivion, including where Mickey was and how he reached Riku in there.
- We can also think on why Mickey was with his normal Disney suits when closing the DTD, how he got his Kingdom Key D (this will probably ends up explaining his whole history in the Realm of Darkness, and this is where the new Disney Worlds will enter as the Lost Worlds), then, later, show their travels through the Realm of Light after leaving Castle Oblivion.
- The first part Mickey appears in KH2 is when he takes the train from Master Yen Sid's tower. But what he did there, where he came from, when he met Riku-Ansem and got the puch from him and to where he has gone after saving Sora and the party from the dusks is still unknown. Also how he appeared in some battles Sora almost lost (the special continue opition present in battles such as the one with Xaldin in Kingdom Hearts 2) is left untold.
- Another veeery important thing we have to tell is how Riku got his Way to the Dawn.
- We have to think on what was wrote on that letter Pluto was carrying in the end of Kingdom Hearts 1.
- MateusinhoEX 23:09, 15 June 2014 (UTC)
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Eternal Nothingness XIII - I'm not afraid of what the darkness holds now. Even if you do wrest control of my heart from me, even if you cast me into the deepest, darkest abyss, you'll never sway me from the one cause that pushes me to keep on fighting. Whatever the cost, I'm ready to pay it. TALK - There's darkness within me... So what does that matter? I know I'm strong enough to hold it back. — 23:35, 15 June 2014 (UTC)
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Why thank you! Some commentary on your ideas/extra information:
- I was thinking of using the dialogue from the teaser trailer at some point, as well! This would be a game that connects to Kingdom Hearts III and such; I was also thinking it could be a more canon version on the Keyblade War events, since Kingdom Hearts X[chi] is non-canon.
- All the games tell us about Xehanort's history is that at one point, he longed to see other worlds, trained with Eraqus, whom he viewed as a brother, eventually thought the Keyblade was meant for more than protecting the worlds from darkness, and started rebelling against his master by going on independent visits to worlds, seeking knowledge and yearning to control the darkness. He seeks a world of balance between darkness and light. What the story of our game concept would do is fill in the blanks and elaborate on those events.
- I was thinking the worlds in the Eraqus/Xehanort game would be different from the ones in the Riku/Mickey game. We could connect the two games somehow, but I was thinking that Eraqus and Xehanort would visit places like Dumbo and Bambi's worlds, while Riku and Mickey would rescue the Lost Worlds I mention in the Riku/Mickey blog post of mine on the Keyhole. Maybe the Lost Worlds are a concept better-suited to an Eraqus/Xehanort story? I dunno. They would at least give Riku and Mickey a place to visit/give them something to do in the Realm of Darkness while they are "absent." I just don't want this to feel like two separate games, since I want to portray the other KH games from Riku/Mickey's perspective, but also include the Lost Worlds so they're not just wandering around doing nothing most of the time. I also didn't want to just go to the same old places in an elaboration game, as was the case in KH 358/2 Days...I'm also afraid of making the Riku/Mickey game too big, so maybe we COULD get away with reworking the Lost Worlds to be in the Eraqus/Xehanort game, while Riku and Mickey could just visit the places already seen in KH-KH2...
- I was thinking the exact same thing: Eraqus and Xehanort's actions would be why King Triton says to Sora that the Keyblade only brings destruction and ruin, et cetera. Triton has seen the Keyblade before and knows (from Xehanort's dark actions once he becomes corrupted) what the Keyblade can do to harm others.
- As far as when the Riku/Mickey story begins, I was thinking the game would be split into scenarios, while joining at certain times, like KH3D. Periods where only Mickey is absent would focus on Mickey alone, while the same would be true for Riku. If they are together, then they'd have each other as party members and so on. Even when they are apart on their own journeys, they would be connected in some way, or, if lost in darkness, unable to find their connection to the other. Mickey's tale would start after he leaves Disney Castle, as I said. He'd have some dealings in Traverse Town, see Donald and Goofy meet Sora, then go off into the Realm of Darkness to find the Kingdom Key D. The first part of his scenario would then end with his meeting with Riku, at which point they would both find Sora at the End of the World and help seal the Door to Darkness. We could then explain what happens to Riku that leads him to get trapped in Castle Oblivion, then talk about the time when Riku and Mickey are separated between KH:CoM and KH2. This means elaborating on KH 358/2 Days and such. The game would definitely end once Riku and Mickey are no longer "absent," which would be the final battles of KH2.
- The way I see it, the player will be able to play as Riku in all his incarnations, from normal to Dark Mode to Riku-Ansem and such. You are SPOT-ON with what I was thinking we would explain through this game. Excellent!
So excited to be working on this with you. You're right on-track with what I'm thinking of for these projects. Here's to their success!!!
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The Light Cycle
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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... — TheFifteenthMember 12:40, 22 June 2014 (UTC)
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Hey MEX, how did you make that crossword you placed on the magazine test? What program and font did you use to make those glow effects? If you don't mind, I'd like to adapt upon your idea :P
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- I used Adobe Fireworks, drawing rectangles and borders with various effects and a custom font to make it look like The Grid's style. Well, if you want, you can send me the draft in paint of the crossword, with the words and description texts you want and I make it for you. That one was exactly for that: to show how I can make it if you guys like it :) - MateusinhoEX 13:10, 22 June 2014 (UTC)
- Cool, thanks. I'll do that :P TheFifteenthMember 13:12, 22 June 2014 (UTC)
Here, this is the printing version of the crossword. When you recreate it, can you put the text in normal font (it was kinda hard to read last time)? Thanks! TheFifteenthMember 15:14, 22 June 2014 (UTC)