Unversed are a diverse group of enemies similar in appearance and nature to Heartless. Like Heartless, they are beings of Darkness with a particular weakness to Light damage. However, because they are more predominantly composed of negative emotions rather than pure Darkness, they are less resistant to Dark damage than Heartless. Unversed are few in number, but they often employ unique and more complex abilities in battle than other enemies. The items that can be one from them via battlegen are unique to the Unversed.
Flood
Scrapper
Bruiser
Chrono Twister
Buckle Bruiser
Spiderchest
Vile Phial
Mandrake
The Mandrake is one of the more common Unversed and one of the most annoying. It hides underground shooting Leaf Blades at the player. When close, it rises up, but it iss fairly weak up close. It mainly attacks in pairs so its Leaf Edge is deadly in groups.
Attacks
Rooted
HP Attack
Move
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Type
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Description
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Leaf Edge
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Ground
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The Mandrake hurls leaf blades at the player. It deals HP damage but it's quick. Can be deflected back however.
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Unrooted
Brave attacks
Move
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Type
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Description
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Poison Fumes
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Aerial
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When the play approaches the Mandrake,it jumps into the air spraying poison. The poison deals Brave Damage slowly, but gradually before vanishing
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HP Attack
Move
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Type
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Description
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Confused Tackle
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Ground
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The Mandrake slams into the player, dealing HP damage. However, the attack has a high chance of inflicting "Confuse" which reverses the player's commands for a few seconds.
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Trinity Armor
The Trinity Armor is an Unversed boss. It can function as either a single entity, or split into three components—its torso, arms, and legs—that act independently of each other. Each of these components has its own separate HP and Brave points—the torso has the largest reserves of both—and all three must be destroyed to triumph over the Trinity Armor. The fully assembled Trinity Armor, its torso, arms, and legs have access to different varieties of moves. The torso and completed assembly have the most powerful and diverse range of attacks, while the arms and legs generally serve to launch combination attacks. As the Trinity Armor's components are defeated, its attacks range changes, gaining and losing access to certain techniques.
The Trinity Armor always begins the battle fully assembled. When one of its components suffers a Brave Break, the Armor disassembles. It can reassemble by using a special HP Attack that drains the Brave points of all three components, but requires all three parts to be active to do so. Should any one of its three sections be destroyed beforehand, the ability is unusable.
The Trinity Armor and its components usually levitate, and as a result almost all of its attacks are Aerial. Only a few attacks its legs use are Ground-based.
Attacks
Brave Attacks
Move
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Type
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Description
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Cinder Rain
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Aerial
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The complete Trinity Armor or its torso launches countless fire balls in random directions.
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Full Force
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Aerial
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The completed Trinity Armor rushes forward at the target, slamming into them.
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Beta Bash
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Aerial
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The Trinity Armor's arms punch the target.
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Combined Threat
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Aerial
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The Trinity Armor's three components fire a three-way laser and rotate atound the field.
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Dichotomy Limit
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Aerial
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The Trinity Armor's two remaining components fire a two-way laser and rotate around the field.
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Gamma Grind
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Ground
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The Trinity Armor's legs stomp the target.
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HP Attacks
Move
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Type
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Description
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Rotary Spin
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Aerial
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The Trinity Armor's components spin around the field at high speeds.
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Alpha Beam
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Aerial
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The Trinity Armor's torso fires a very powerful laser and rotates around the field.
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Rocket Rush
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Aerial
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The Trinity Armor's torso races around the arena at high speeds.
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Alpha Rain
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Aerial
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After the legs and arms are destroyed, the Trinity Armor's torso spins in place and fires countless, thin lasers in random arcs.
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Black Tantrum
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Aerial
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The Trinity Armor surges with darkness for a moment, inflicting Darkness damage on contact.
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Reassemble
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Aerial
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The Trinity Armor's three components use their collective Brave Points and reassemble.
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Battlegen
Target
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Condition
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Recommended Level
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Reward
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Trinity Armor
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Inflict Break
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Level 6
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Pulsing Crystal
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Trinity Armor
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Successful HP Attack
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Level 13
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Pulsing Crystal
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Trinity Armor
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Successful Brave Attack
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Level 20
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Pulsing Crystal
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Trinity Armor
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Inflict Break
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Level 100
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Chaos Crystal
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Elements
Elements
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Fire
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Ice
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Thunder
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Wind
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Light
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Darkness
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Factor
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50%
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50%
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100%
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50%
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125%
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25%
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Status
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Ignite
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Freeze
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Jolt
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Air-Toss
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Factor
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Immune
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Immune
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10%
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Immune
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Symphony Master
Mimic Master
Iron Prisoner
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Xelias0 - Good. Let's see what you're made of. TALK - Gotcha.
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Oh, well... I could tell you you did a great job, but you should know that already... I'll add a Vile Phial and a Mandrake to the list and that's all ! And by the way, why the Symphony Master ? I mean, the Wheel Master, the Cursed Carriage and Mad Treant would have been possibilities as well. I don't mind but I'm curious.
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LapisScarab Embrace... nothing! — 01:47, September 30, 2010 (UTC)
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Thanks, I actually have more done than this, but I don't have time to put it up right now. As for the Symphony Master, I just had more ideas for a unique battle style that I didn't get with the WM, CC, and MT. The only other one I thought about was the Metamorphosis (I was thinking of having it be able to use Brave attacks on the stage itself, but decided against it because the Metamorphosis was a boring boss).
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Xelias0 - Good. Let's see what you're made of. TALK - Gotcha.
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Yeah, I understand... with the instruments, isn't it ? It's true that Metamorphosis was boring.
So I guess you have BBS too ! Where are you ? I finished Last Episode, and with Terra, I have all Deck Commands (except some Shotlocks), ice creams and abilities, and having defeated the Vanitas Remnant (at Level 50 !), I'm training at Mirage Arena. The other two are far away behind.
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LapisScarab Embrace... nothing! — 04:23, September 30, 2010 (UTC)
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I've beaten the Last Episode, beaten the Vanitas Remnant with all three characters, and fully completed the Mirage Arena with Terra. I've nearly completed the Jounral with Terra (who is at level 60 right now) as well. With Ven I'm about 3/4 of the way through the Mirage Arena and in the 50s for levels, and I'm not sure where I am with Aqua (I don't like playing as her.
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Xelias0 - Courage is the magic that turns dreams into reality. TALK - 16:47, September 29, 2010 (UTC) Pain will only last an instant.
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...OK. But it's been only a little more than two weeks that I received BBS, so I've got to catch up.
Terra's your favorite, too ? Dark magic spells, instant death attacks, incredible power, great command styles (Dark Impulse...) and a solid defense. Oh, and the best background story out of the three. What's not to like ? I must admit that Aqua is my second favorite (and boom ! goes the Mega Flare...) To me, Ventus is the worst of the trio. Poor attack, poor magic, poor defense, and only a few good techniques (Salvation, Holy, Tornado... what else ?) He's swift and Super Glide is awesome but that's all...
Now playing in those Command Boards to get the Pete DL. Almost completed the journal with Terra too.
Did you beat Mysterious Figure AKA Unknown ? I tried at Level 50 but he laser'd me to death in a matter of seconds.
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LapisScarab Embrace... nothing! — 22:14, September 30, 2010 (UTC)
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Not yet. I'm not particularly good at fighting secret bosses like that (I beat the Remant using that glitch, though I got oretty close with Terra normally). I don't see myself taking him on until I'm at like level 80 and up. Right now my actions in the game are mostly motivated by what the Wiki needs (checking the room names, etc.)
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Xelias0 - Infinite in mystery is the gift of the goddess ; We seek it thus, and take to the sky TALK - 16:47, September 29, 2010 (UTC) I offer thee this silent sacrifice
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That glitch ? Oh, the strike-raid pillar thing ? How un-fun. He's quite easy with a little strategy of mine (with Terra) : equip Square Mines, Sonic Blade, the Critical Impact Ice Cream (forgot the name) and potions. Begin the fight with Sonic Blade (prevents V.S. from using its first attack) Afterward, just avoid everything until he just runs at you. Wait a little. When he makes contact with the mines, he will either be stunned and open for two Critical impact hits before he counters, or will counter with a spinning slash which can be parried and allows a Counter Hammer (and if you got the healing guard, a free Cure). Afterward, just rinse and repeat ! And if he uses his multiple teleport slashes, block and counter, then immediately block afterward : you will land two counter hammers with a bit of luck. And then you can unleash the Finish Command (I recommend Explosion). If you aren't killed first, he will fall in the next ten minutes...
...Wow. That was long. But never mind. For me, having a French game, I can't help much in this wiki with it...
I'm at the Villains' Vendetta with Terra now. I just obtained the Pete D-Link (finally !) and I'm dashing back to Mirage Arena... Afterward, all that will be left for me to do is the Ice Cream Beat, some Command Board-exclusive commands to gain, some treasures and stickers to gather and of course the feared Unknown...
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Thats fine. Naruto195 07:22, October 2, 2010 (UTC)
I know, just to inform Lapis of your work. —Nihil Perdere Posset Qui Nihil Est