Trinity Limit
Trinity Limit (トリニティリミット Toriniti Rimitto ) | |||||||
Attack | Element | Power | Crit Chance |
Crit Bonus |
Deflect | Recoil | |
---|---|---|---|---|---|---|---|
Trinity | Percentage | Max MP x5 + 600(%) | 0% | — | — | — | |
AP Cost | 5[KH I] 1[KH I FM] |
MP Cost | 3[1] |
Trinity Limit (トリニティリミット Toriniti Rimitto ) | ||||
Inflict heavy damage on all enemies in sight. | ||||
Element | Power | Card Combination | Enemy Card Boost | |
---|---|---|---|---|
Neutral | x25.0 | + + Attack card + Donald Duck + Goofy[2] |
Trinity Limit (トリニティリミット Toriniti Rimitto ) | ||||||
Attack | Element | Power | Drive Value | Deflect | Finishing Blow | |
---|---|---|---|---|---|---|
Break (hit 1-8) | Physical | x0.01[KH II] x0.25[KH II FM] |
— | — | X | |
Break (hit 9) | Physical | x0.01[KH II] x0.5[KH II FM] |
— | — | X | |
Break (charge) | Physical | x5.0[KH II] x3.0[KH II FM] |
— | — | O | |
AP Cost | 5 | MP Cost | All remaining | Limit Gauge | 3.0 |
Trinity Limit is a special technique introduced in Kingdom Hearts. It allows the user to use the power of teamwork to unleash a powerful attack.
Mechanics
In Kingdom Hearts, Trinity Limit is a Special Ability that Sora can use with Donald and Goofy nearby. Selecting Trinity (トリニティ Toriniti ) from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the Keyblade. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his Keyblade into the ground, summoning a large energy wave crushing all enemies down within the area. The more MP Sora has during the executing period, the more powerful the finishing attack becomes. In the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix, the Trinity command is implemented as a Reaction Command. It costs 5 AP to equip, 1 AP in Kingdom Hearts Final Mix, and consumes all of the party's MP, requiring at least 3 MP from Sora to activate.
In Kingdom Hearts Chain of Memories, Trinity Limit is an attack sleight that has the same appearance as from Kingdom Hearts. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row.
In Kingdom Hearts II, Trinity Limit is a Limit that has two forms. If Trinity Limit is used with Sora, Donald, and Goofy, the command menu changes to:
- : Major Drive (プライスレス Puraisuresu , lit. "Priceless") causes the trio to fire a barrage of Drive Orbs.
- : Ultima (ラストガ Rasutoga , lit. "Lastga") causes the trio to draw in enemies and summon a cluster of fireworks.
- ( in Japanese releases): Break (ブレイク Bureiku ) causes the trio to deliver a series of powerful mid-air slashes.
After each command is executed, the corresponding button command changes to Begin Combo (コンボスタート Konbo Sutāto , lit. "Combo Start"). Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating Trinity Detect in Kingdom Hearts. Only Begin Combo deals actual damage, but the number of hits it deals is based upon the number dealt with the prior three attacks. To attain as much damage as possible, the Begin Combo command should be used only after all three attacks are performed consecutively. If Sora is without either Donald or Goofy, or both, he only performs a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. This is the only limit that can be used without any party members. It costs 5 AP to equip, and like all Limits, uses all of Sora's MP. The overall damage and efficiency depends on Sora's overall status, including Drive Form levels. In the Switch version of the game, pressing causes the Major Drive command to turn into Begin Combo instead of Break, and the same applies for for Break to turn into Begin Combo instead of Major Drive, resulting in one of the two commands to be able to be used repetitively indefinitely for infinite damage when using Begin Combo.
In Kingdom Hearts Birth by Sleep, Trinity Limit is an Advanced-class Friendship Command that takes up three slots in the Command Deck, has a maximum level of 1, and a normal reload time of 40 seconds. When used alongside Terra, Ventus, or Aqua, as in the battle against the Trinity Armor, they will join in the attack. It becomes stronger by pressing at the prompt.
In Kingdom Hearts 3D: Dream Drop Distance, Trinity Limit is a Dual Attack that allows the user to summon an orb of light that explodes, dealing Light-elemental damage.
Learning Trinity Limit
Kingdom Hearts
Kingdom Hearts Chain of Memories
- Sora learns Trinity Limit after entering the 13th floor of Castle Oblivion.
Kingdom Hearts II
- Sora learns Trinity Limit after defeating Pete at Olympus Coliseum.
Kingdom Hearts Birth by Sleep
- Terra, Ventus, and Aqua can purchase Trinity Limit from the Mirage Arena Medal Shop for 1400 Arena Medals once the player reach an Arena level of 1.
Kingdom Hearts 3D: Dream Drop Distance
- Sora can use Trinity Limit by Dual Linking with a Fire-attribute and a Light-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with a Water-attribute and a Thunder-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with a Water-attribute and a Light-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with two Light-attribute Spirits.
- Sora can use Trinity Limit by Dual Linking with a Light-attribute and a Dark-attribute Spirit.
Gallery
Notes and references
- ^ Lowers the party's MP to 0.
- ^ Can be placed in any order, except Goofy + Donald Duck + Attack card in Kingdom Hearts Re:Chain of Memories, with the combination instead being used by Wild Crush.