Kingdom Hearts 358/2 Days

Bubble Beat

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Bubble Beat

Bubble Beat KHD.png

Japanese バブルビート
Rōmaji Baburu Bīto

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Crescendo
Flare Note
Rainy Loudmouth
Bubble Beat

Kingdom Hearts 358/2 Days
These mid-sized Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts.
Block and you can deflect the homing water missiles they spew.

Mission HP EXP STR/DEF
Story Mode Mission Mode
58 298 894 7 51
76 262 786 16 42
Fire Blizzard Thunder Aero
x2.20 x2.13 x2.40 x2.27
Ignite Freeze Jolt Air-Toss
x1.50 x0.30 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: ? 18
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61
Frost Shard (30%)
Missions 73-93
Frost Crystal (30%)

Story Mode
Munny x21
Mission Mode
Munny x11
World(s)
Neverland

The Bubble Beat is an Emblem Heartless that is found in Neverland in Kingdom Hearts 358/2 Days.

Design

The Bubble Beat's body is round, blue-grey, and limbless, with the Heartless emblem adorning its chest. It neck is black and its head sports two glowing, yellow eyes. It also has two short, bluish-white horns on either side of its head, and a black and cyan pattern decorates its head that resembles a pair of headphones. A large, twisted, blue-grey horn sprouts out of the back of the Bubble Beat's head. Its most prominent feature is the large, cyan trumpet in the center of its face.

"Bubble" refers to this Heartless's manipulation of water. "Beat" references musical beats, which, in turn, is a nod to the Bubble Beat's trumpet.

Strategy

The Bubble Beat can use healing magic to restore HP to itself and its comrades. Its attack is water based and has a 50% chance to inflict the Damage Drain status effect if not blocked in time.

Technique Element Status Power Block?
Tracking Water Bullet (追尾する水の弾
Tsuibi suru Mizu no Dan
?)
Attack Command Water Damage Drain (50%) 0.32
Fires three consecutive water projectiles that follow the target.
Trumpet Recovery (ラッパ回復
Rappa Kaifuku
?)
Attack Command
After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery