Graceful Dahlia
Kingdom Hearts 358/2 Days Graceful Dahlia | |||||
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"A powerful weapon that draws forth its wielder's true worth." | |||||
Japanese | 優美なるダリア | ||||
Rōmaji | Yūbi-naru Daria | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+124 | +4 | +15 | +30 | +4 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +4 | +10 | +4 | +19 | +4 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Combo Boost 2: Chain Power 3: Heart Bonus | |||||
Obtained | |||||
Zero Gear ⑤ (Marluxia) |
The Graceful Dahlia (優美なるダリア Yūbi-naru Daria ) is a Scythe that can be wielded by Marluxia in Kingdom Hearts 358/2 Days. In Kingdom Hearts II Final Mix, Kingdom Hearts Chain of Memories, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts III, the Graceful Dahlia is his only weapon.
Design
The handle of the Graceful Dahlia is long, pastel green, and curved. There are two small, gold rings near the top of the handle. There is a small, black section at the base of the handle, and an equally small, gold section just above that. The main blade is curved, rose pink, and has black under edges. There is another, vaguely oval-shaped blade attached to the top of the handle. This smaller blade is also rose pink with black edges. The two blades are connected by a cross shape that resembles the top half of the Nobody logo that is white with gold and dark rose pink edges. The overall design of Graceful Dahlia gives it the appearance of a plucked flower; its pink blade even resembles the pink petals that many dahlia flowers sport.
In the opening sequence of Kingdom Hearts II, the cross design on the upper part of the scythe is hollow, and in Kingdom Hearts III, one can see right through that cross design.
Dahlia is a fairly small genus of flowers. Dahlia flowers represent dignity and elegance, but also instability. "Graceful" means "elegant" and refers to Marluxia's title within Organization XIII, the "Graceful Assassin".
Gameplay
The ground combo consists of two horizontal swings, followed by an upper swing before being brought down as a combo finisher. Before the upper swing, the button can be pressed for a leaping diagonal upper swing before a descending spinning attack that hits multiple times as a combo finisher. The aerial combo begins with a quick upward slash to the left and finishes with an angled circular slash.