Neutral (element)
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Neutral (無 Mu , lit. "Nothing"), also called None (なし Nashi ), Non-element, Other (タイプなし Taipu Nashi , lit. "No Type"), or special attack, is a recurring element that appear in the Kingdom Hearts series. It is generally used for attacks that do not have any of the other elements, or in some cases, embodies the ability to break through defenses.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
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Ragnarok: Impact | Special Ability | After aerial combo, select follow-up attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Aerora | Magic | Deploys a barrier that absorbs damage. Damages enemies on contact. Consumes 2 MP. |
Aeroga | Magic | Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP. |
Proud Roar: Charge level 1 Proud Roar: Charge level 2 |
Summon Ability | |
Showtime: Blow Away Shot Showtime: Continuous Hit Shot |
Summon Ability |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Party members do not have resistance to None attacks.
Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Several Neutral-based abilities can be used in Kingdom Hearts Chain of Memories.
Attack | Type | Description |
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Metal Chocobo | Attack Card | A special attack card that can break through physical defenses. A bit difficult to handle. |
Oblivion | Attack Card | A special attack card that can break through physical defenses. First-class strength. |
Monochrome[KH Re:CoM][8] | Attack Card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Total Eclipse[KH Re:CoM][9] | Attack Card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Sliding Dash | Attack Sleight | Slide toward distant targets for a close-range attack. |
Stun Impact | Attack Sleight | Stun surrounding enemies with a single attack. |
Strike Raid | Attack Sleight | Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. |
Blitz | Attack Sleight | Unleash a powerful three-hit combo upon the enemy.[KH CoM] Deliver up to three blows in a powerful jumping combo upon the enemy.[KH Re:CoM] |
Zantetsuken | Attack Sleight | Break a card and render it unreloadable until the end of the battle. |
Sonic Blade | Attack Sleight | Rocket across the field, striking down any enemies in the way.[KH CoM] Rocket across the field, striking down any enemies in the way for up to seven attacks.[KH Re:CoM] |
Ars Arcanum | Attack Sleight | Rain a flurry of blows upon the enemy.[KH CoM] Rain a flurry of up to thirteen attacks upon the enemy.[KH Re:CoM] |
Ragnarok | Attack Sleight | Leap into the air and fire a stream of rays in front of you. |
Trinity Limit | Attack Sleight | Inflict heavy damage on all enemies in sight. |
Dark Break | Attack Sleight | Leap into the air and attack enemies from above. Only available in Dark Mode.[KH CoM] Leap into the air and attack enemies up to six times from above. Only available in Dark Mode.[KH Re:CoM] |
Dark Firaga | Attack Sleight | Expel dark energy in a searing blast. Only available in Dark Mode. |
Dark Aura | Attack Sleight | Rush enemies repeatedly with blade in hand. Only available in Dark Mode.[KH CoM] Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.[KH Re:CoM] |
Aero | Magic Card | Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga. |
Aerora | Magic Sleight | Blow away surrounding enemies and inflict damage. |
Aeroga | Magic Sleight | Blow away all enemies in a large radius and inflict damage. |
Quake | Magic Sleight | Inflict damage on all ground enemies with a violent tremor. |
Reflect Raid[KH CoM] | Magic Sleight | Hurl the Keyblade and make it ricochet around to strike many enemies. |
Tornado | Magic Sleight | Blow away enemies in a wide area, inflicting damage and stunning them. |
Judgment | Magic Sleight | Hurl the Keyblade toward the enemy for multiple attacks. |
Holy | Magic Sleight | Inflict damage on a targeted enemy and all surrounding enemies. |
Proud Roar Lv1 | Summon Card | Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies. |
Proud Roar Lv2 | Summon Sleight | Simba's roar stuns and deals damage to enemies in front of him. |
Proud Roar Lv3 | Summon Sleight | Simba's roar stuns and deals even more damage to enemies in front of him. |
Cross-slash Lv1 | Summon Card | Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash. |
Cross-slash | Summon Sleight | Cloud assaults the enemy with a three-hit combo. |
Cross-slash+ | Summon Sleight | Cloud singles out an enemy and uses Cross-slash.[KH CoM] Cloud teleports behind an enemy and uses Cross-slash.[KH Re:CoM] |
Omnislash | Summon Sleight | Cloud swoops down from the skies, attacking enemies in a wide area.[KH CoM] Cloud swoops down from the skies, attacking enemies up to five times.[KH Re:CoM] |
Paradise Lv1 | Summon Card | Bambi bounds around and drops HP orbs. Stock more than one to boost the effect. |
Paradise Lv2 | Summon Sleight | Bambi bounds around and drops HP recovery items.[KH CoM] Bambi bounds around and drops HP recovery orbs.[KH Re:CoM] |
Paradise Lv3 | Summon Sleight | Bambi bounds around and drops HP recovery items while stunning the enemy.[KH CoM] Bambi bounds around and drops HP recovery orbs while stunning the enemy.[KH Re:CoM] |
Idyll Romp | Summon Sleight | Bambi zigzags around the battlefield, confusing the enemy. |
Goofy Charge Lv1[KH CoM] | Friend Card | Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack. |
Goofy Charge[KH CoM] | Friend Sleight | Goofy rushes at enemies, bashing and stunning them with his shield. |
Goofy Tornado Lv1[KH Re:CoM] | Friend Card | Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration. |
Goofy Tornado Lv2[KH Re:CoM] | Friend Sleight | Goofy whirls around Sora and bashes the enemy with his shield. |
Goofy Tornado Lv3 | Friend Sleight | Goofy whirls his shield around, bashing enemies in a wide area.[KH CoM] Goofy whirls around Sora and bashes the enemy with his shield over a long period of time.[KH Re:CoM] |
Goofy Smash[KH Re:CoM] | Friend Sleight | Goofy and Sora's joint attack knocks enemies into the air. |
Wild Crush[KH Re:CoM] | Friend Sleight | Carry Goofy and ram into the enemy. |
Sandstorm Lv1 | Friend Card | Aladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.[KH CoM] Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.[KH Re:CoM] |
Sandstorm Lv2 | Friend Sleight | Aladdin runs around while swinging his sword.[KH CoM] Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM] |
Sandstorm Lv3 | Friend Sleight | Aladdin runs around for a longer period of time while swinging his sword.[KH CoM] Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM] |
Spiral Wave Lv1 | Friend Card | Ariel whirls across the field, striking many enemies. Stock more then one to power up Ariel's attack.[KH CoM] Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.[KH Re:CoM] |
Spiral Wave Lv2 | Friend Sleight | Ariel whirls back and forth, striking many enemies.[KH CoM] Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM] |
Spiral Wave Lv3 | Friend Sleight | Ariel whirls back and forth, striking many enemies for an even longer time.[KH CoM] Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM] |
Hummingbird Lv1 | Friend Card | Peter Pan attacks with his dagger. Stock more than one to power up Peter's attack.[KH CoM] Peter Pan attacks with his dagger. Quick taps on speed up attacks and produce Moogle Point orbs. Stock more than one for more power and duration.[KH Re:CoM] |
Hummingbird Lv2 | Friend Sleight | Peter Pan soars around, striking enemies in a wide area.[KH CoM] Peter Pan soars around striking enemies.[KH Re:CoM] |
Hummingbird Lv3 | Friend Sleight | Peter Pan soars around for an even longer time, striking enemies in a wide area.[KH CoM] Peter Pan soars around for an extended time striking enemies.[KH Re:CoM] |
Ferocious Lunge Lv1[KH CoM] | Friend Card | The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack. |
Ferocious Lunge Lv2[KH CoM] | Friend Sleight | The Beast charges in a straight line, scattering the opposition. |
Ferocious Lunge Lv3[KH CoM] | Friend Sleight | The Beast charges in a straight line, crushing the opposition. |
Furious Volley Lv1[KH Re:CoM] | Friend Card | The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes. |
Furious Volley Lv2[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to two times. |
Furious Volley Lv3[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to three times. |
Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a slam down to the ground, damaging multiple enemies. |
Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a spinning attack on the enemy. Damage is concentrated to one enemy. |
Barrage[KH Re:CoM] | Duel Sleight | Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy. |
Dark Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. |
Dark Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Dark Barrage[KH Re:CoM] | Duel Sleight | Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Neutral attacks, while others can make you weak to Neutral attacks.
- Resistance
Ability | Enemy Card | Description |
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Quick Barrier[KH Re:CoM] | Xemnas | When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
Shot Charge[KH Re:CoM] | Xigbar | Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. |
Aero Guard[KH Re:CoM] | Xaldin | Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. |
Confu-Strike[KH Re:CoM] | Zexion | Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. |
Combo Boost[KH Re:CoM] | Saïx | Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. |
Water Charge[KH Re:CoM] | Demyx | Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Resistant to fire, ice, lightning, and special attacks. |
Omni Break[KH Re:CoM] | Luxord | Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. However, during versus battles it bumps up the reload counter. -Resistant to fire, ice, lightning, and special attacks -Weak against physical attacks[KH CoM] Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.[KH Re:CoM] |
- Weakness
Ability | Enemy Card | Description |
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Warp Break | Lexaeus | Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
Dash | Larxene | Increases running speed. Immune to lightning, but weak against special attacks. |
Enemies | |||||||||||||||||||||||||||||||||||||||||
Most bosses have a resistance to Neutral attacks. | |||||||||||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
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Wisdom Form: Ground Shot Wisdom Form: Ground Finish Shot Wisdom Form: Aerial Shot |
Attack | |
Jump (Shock Wave) | Attack | |
Finishing Leap | Action Ability | Unleashes a powerful guard-piercing attack at the end of a combo with . |
Retaliating Slash (Wisdom Form) | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Vicinity Break[KH II FM] | Action Ability | Unleashes a powerful attack when surrounded. |
Explosion | Action Ability | Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. |
Magnet Burst[KH II FM] | Action Ability | Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. |
Counterguard | Action Ability | Counterattacks nearby enemies with Attack while performing Guard. |
Ripple Drive[KH II FM] | Action Ability | Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. |
Disaster | Action Ability | Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. |
Finishing Blast | Action Ability | Deals damage to nearby enemies at the end of a combo with . |
Furious Shout | Action Ability | Knocks down nearby enemies with enraged shouts. MP Cost: 10 |
Groundshaker | Action Ability | Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 |
Pearl | Action Ability | |
Infinity: Shoot[KH II FM] Infinity: Impact[KH II FM] Infinity: Giga Impact[KH II FM] |
Limit Command | A Limit Command that can be unleashed by pressing after an aerial combo. MP Cost: 80 |
Magnet | Magic | |
Magnera | Magic | |
Magnega | Magic | |
Reflect | Magic | |
Reflera | Magic | |
Reflega | Magic | |
Chicken Little: Finger Whistle | Summon | |
Stitch: Ukulele | Summon | |
Fantasia: Comet Fantasia: Comet Rain |
Limit | A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. |
Flare Force: Duck Flare Flare Force: Rocket Flare Flare Force: Megaduck Flare |
Limit | A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. |
Howling Moon: Twin Shout Howling Moon: Outcry Howling Moon: Stalwart Fang Howling Moon: Last Howl |
Limit | A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. |
Overdrive: Banishing Blade Overdrive: Spiral |
Limit | A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. |
King's Pride: Wildcat King's Pride: Proud Roar |
Limit | A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. |
Eternal Session: All's End | Limit | A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. |
Ohana!: Ukulele | Limit | |
Strike Raid: Strike Strike Raid: Judgment |
Limit | |
Final Arcana: Bash | Limit | |
Infinity: Impact | Limit | |
Shift Shot | Reaction Command | Sora grabs then tosses a Silver Rock while it's in a ball of light, causing a small explosion. |
Clear Shot | Reaction Command | Sora shoots the ice timer back at the Fortuneteller when the timer hits 1. |
Aero Blade (Final hit) | Reaction Command | Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies. |
Lance Tug | Reaction Command | Sora grabs onto the Lance Soldier's or Lance Warrior's berserk lance and flies around with it, hitting multiple enemies. He then guides the lance straight into the ground, inflicting heavy damage and generating a shockwave that damage nearby enemies. |
Meteor Spike | Reaction Command | Sora grabs and slams a Morning Star into the ground. Can be used repeatedly. |
Bolt Reversal | Reaction Command | Sora reflects the bolt laser of a Bolt Tower by tapping repeatedly, generating an electric explosion that destroys its antennae and stuns it, while also damaging nearby enemies. |
Rodeo | Reaction Command | Ride on Living Bone's back, controlling it while causing shockwaves that damage nearby enemies. If a Shaman is riding on top, Sora seizes control. |
Grand Cross | Reaction Command | Sora flips the Living Bone and rams it into the ground headfirst, smashing its head. |
Dispel (Shaman) | Reaction Command | Sora tackles while surrounded by blue flames. Can be used multiple times, with the flames increasing in size. |
Root Ravager | Reaction Command | Sora grabs a Creeper Plant's root and pulls, uprooting it and creating a shockwave that damages surrounding enemies and stuns it. This also uproots all Creeper Plants in the area at once. |
Sparkle Ray | Reaction Command | Sora spins in a circle as the Surveillance Robot fires a massive laser, severely damaging all surrounding enemies. Afterwards, he throws the Surveillance Robot a short distance away. |
Fail-Safe | Reaction Command | Sora grabs an Assassin that is about to self-destruct off the ground and throws it downward, using its phasing ability against it to force it underground and muffle the explosion. This destroys the Assassin while generating a shockwave that deals damage to nearby enemies and forces other Assassins to emerge from the ground stunned. |
Catch | Reaction Command | Sora drops the chandelier to the floor, trapping the Dark Thorn. |
Break (Data Rematch)[KH II FM] | Reaction Command | Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him. |
Warp Snipe (Data Rematch, following Break)[KH II FM] | Reaction Command | Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession. |
Form Change Attack | Other |
Notes and references
- ^ a b c Only the horn deals None damage.
- ^ Only the sword deals None damage.
- ^ a b Only deals None damage when the club is not burning.
- ^ Only the appearance deals None damage.
- ^ Only the sword deals None damage.
- ^ x1.00 for the platform.
- ^ Deals 2 damage while under the effect of Stop.
- ^ Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
Elements |
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Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |