User:TheSilentHero/Zandbak
Attack (たたかう Tatakau ) is a command in the Kingdom Hearts. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. Most attacks deal Physical damage, with the exception of certain Forms. The type of attack used may depend on whether the user is on the ground or in the air, the distance to the target, and the number of targets.
Repeatedly using Attack results in a combo (コンボ Konbo ), a combination of attacks strung together. The number of attacks in a combo can be increased with the Combo Plus and Air Combo Plus abilities, or decreased with the Negative Combo ability. If any hit misses any target, a combo is cancelled, unless Combo Master is equipped.
The final attack of a combo is a more powerful attack, called a combo finisher (コンボフィニッシュ konbo finisshu , lit. "combo finish"). Additional combo finishers can be used by equipping the Finishing Plus ability. In Kingdom Hearts III, up to 3 combo finishers are executed by default. The power of a combo finisher can be increased with the Combo Boost and Air Combo Boost abilities, depending on the length of the combo. The Omega Finale ability allows the user to execute a combo finisher in the middle of a combo.
The attacks in a combo can change by equipping certain abilities, or by using a Drive Form or Formchange. In Kingdom Hearts 358/2 Days, each weapon has a different combo. Some weapons have an optional Y-Combo that can be used by pressing when prompted.
Reprisals (カウンター Kauntā , lit. "Counter") are a type of attack that are available after a successful block, or after being knocked away, when certain abilities are equipped.
List of attacks
Kingdom Hearts
Character | Attack | Element | Power | Crit % | Crit Bonus | Deflect | Recoil |
---|---|---|---|---|---|---|---|
Sora | Vertical Slash (地上縦振り Chijō Tate Furi ) |
Weapon | Strength | 0% | — | ◯ | 0 |
Swings his weapon down. Has good vertical reach, but bad horizontal reach. | |||||||
Horizontal Slash (地上横振り Chijō Yoko Furi ) |
Weapon | Strength | 0% | — | ◯ | 0 | |
Swings his weapon sideways. Has good horizontal reach, but bad vertical reach. | |||||||
Thrust (地上突き Chijō Tsuki ) |
Weapon | Strength | 0% | — | ◯ | 0 | |
Thrusts his weapon forward. Moves slightly forward when attacking, making it able to reach enemies at a distance. | |||||||
Spin Slash (地上回転振り Chijō Kaiten Furi ) |
Weapon | Strength +4 | 20% | +6[KH I] +4[KH I FM] |
◯ | 0 | |
Combo finish. Swings his weapon while spinning horizontally. Has a big reach, but leaves an opening before and after the attack. | |||||||
Rising Slash (上昇振り Jōshō Furi ) |
Weapon | Strength | 0% | — | ◯ | 0 | |
Jumps towards a locked-on target and swings his weapon up. Has good vertical reach. | |||||||
Jump Slash (跳び込み振り Tobi-komi Furi ) |
Weapon | Strength | 0% | — | ◯ | 0 | |
Jumps towards a locked-on target and swings his weapon down. Can reach targets below Sora. | |||||||
Aerial Vertical Slash (空中縦振り Kūchū Tate Furi ) |
Weapon | Strength | 0% | — | ◯ | 0 | |
Swings down his weapon while airborne. Can reach targets below Sora, but has bad horizontal reach. | |||||||
Aerial Swing (空中振り上げ Kūchū Furiage ) |
Weapon | Strength | 0% | — | ◯ | 0 | |
Swings his weapon up while airborne. Has good vertical reach, but bad horizontal reach. | |||||||
Aerial Spin Slash (空中回転振り Kūchū Kaiten Furi ) |
Weapon | Strength +4 | 20% | +6[KH I] +6[KH I FM] |
◯ | 0 | |
Combo finish. While airborne, swings his weapon while spinning horizontally. Powerful and has good reach. | |||||||
Counterattack | Weapon | Strength | 100% | +2[KH I] +4[KH I FM] |
◯ | 0 | |
Strike back after parrying an enemy blow. Successful counterattacks restore MP. | |||||||
Vortex | Weapon | Strength +2 | 0% | — | ◯ | 0 | |
Close the distance to nearby enemies with this powerful spinning attack. | |||||||
Aerial Sweep | Weapon | Strength +2 | 0% | — | ◯ | 0 | |
Leap at an airborne enemy and strike a mighty blow. | |||||||
Blitz | Weapon | Strength +6 | 20% | +4 | ◯ | 0 | |
Strike enemies ahead of you with a powerful finishing combo. | |||||||
Slapshot[KH I FM] | Weapon | Strength | 20% | +4 | ◯ | 0 | |
Rapidly strike enemies ahead of you. Occasionally deals critical damage. | |||||||
Sliding Dash[KH I FM] | Weapon | Strength | 0% | — | ◯ | 0 | |
Rush and strike a distant enemy. | |||||||
Hurricane Blast[KH I FM] | Weapon | Strength +6 | 20% | +4 | ◯ | 0 | |
From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. | |||||||
Ripple Drive[KH I FM] | Weapon | Max MP x3 +10 | 0% | — | — | — | |
Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. | |||||||
Stun Impact[KH I FM] | Stun | Strength +4 | 0% | — | — | — | |
Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. | |||||||
Gravity Break[KH I FM] | Percentage | Strength +40 (%) | 100% | 0 | ◯ | 0 | |
Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP. | |||||||
Zantetsuken[KH I FM] | Percentage | 250 (%) | 100% | 0 | ◯ | 0 | |
Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy. | |||||||
Donald Duck | Ground Attack (地上アタック Chijō Atakku ) |
Weapon | Strength | 25%[1] | 0 | O | 0 |
Swings his staff down. Very large attack range. | |||||||
Jump Attack (ジャンプアタック Janpu Atakku ) |
Weapon | Strength | 25%[1] | 0 | O | 0 | |
Jumps up and swings his staff down. Very large attack range. | |||||||
Goofy | Ground Shield Punch (地上盾パンチ Chijō Tate Panchi ) |
Weapon | Strength | 0% | — | O | 0 |
Swings his shield forward. | |||||||
Ground Spin Technique (地上回転技 Chijō Kaiten-waza ) |
Weapon | Strength | 0% | — | O | 0 | |
Moves forward and spins horizontally while swinging his shield. Has good reach due to moving forward. | |||||||
Aerial Shield Punch (空中盾パンチ Kūchū Tate Panchi ) |
Weapon | Strength | 0% | — | O | 0 | |
Swings his shield forward while airborne. Often used when above target. | |||||||
Aerial Shield Attack (空中盾アタック Kūchū Tate Atakku ) |
Weapon | Strength | 0% | — | O | 0 | |
Jumps up with raised shield. Often used when below target. | |||||||
Tarzan | Ground Sweep (地上なぎ払い Chijō Nagiharai ) |
Weapon | Strength | 20% | +6 | O | 0 |
Swings his spear from left to right. Can hit enemies to the side. | |||||||
Ground Thrust (地上突き Chijō Tsuki ) |
Weapon | Strength | 20% | +6 | O | 0 | |
Thrusts his spear forward. Has long reach, but doesn't hit enemies to the side. | |||||||
Aerial Downswing (空中振り下ろし Kūchū Furioroshi ) |
Weapon | Strength | 20% | +6 | O | 0 | |
Jumps and swings his spear down. | |||||||
Aerial Upswing (空中振り上げ Kūchū Furiage ) |
Weapon | Strength | 20% | +6 | O | 0 | |
Jumps and swings his spear up. | |||||||
Aladdin | Ground Vertical Swing (地上縦振り Chijō Tate Furi ) |
Weapon | Strength | 20% | +6 | O | 0 |
Swings down his sword with both hands. Has bad horizontal reach. | |||||||
Ground Sweep (地上なぎ払い Chijō Nagiharai ) |
Weapon | Strength | 20% | +6 | O | 0 | |
Swings his sword from left to right. Can hit enemies to the side. | |||||||
Aerial Vertical Swing (空中縦振り Kūchū Tate Furi ) |
Weapon | Strength | 20% | +6 | O | 0 | |
Jumps and swings his sword down. | |||||||
Aerial Sweep (空中なぎ払い Kūchū Nagiharai ) |
Weapon | Strength | 20% | +6 | O | 0 | |
Jumps and swings his sword from bottom-left to top-right. | |||||||
Ariel | Tail Attack (尻尾アタック Shippo Atakku ) |
Weapon | Strength | 20% | +6 | O | 20 |
Swings her tail fin while spinning horizontally. | |||||||
Somersault Attack (宙返アタック Chūgae Atakku ) |
Weapon | Strength | 20% | +6 | O | 20 | |
Kicks the target while spinning horizontally. | |||||||
Jack Skellington | Threat (おどかし Odokashi ) |
Weapon | Strength | 20% | +6 | O | 20 |
Swings down his arms while leaning forward. | |||||||
Step Attack (ステップアタック Suteppu Atakku ) |
Weapon | Strength | 20% | +6 | O | 20 | |
Steps forward and performs a roundhouse kick. Has good reach due to moving forward. | |||||||
Aerial Spin Attack (空中回転アタック Kūchū Kaiten Atakku ) |
Weapon | Strength | 20% | +6 | O | 20 | |
Jumps and performs a roundhouse kick. | |||||||
Peter Pan | Thrust (突き Tsuki ) |
Weapon | Strength | 20% | +6 | O | 0 |
Thrusts with his dagger. Can reach distant targets. | |||||||
Vertical Swing (縦振り Tate Furi ) |
Weapon | Strength | 20% | +6 | O | 0 | |
Swings down his dagger. Easy to hit higher targets. | |||||||
Beast | Ground Right Claw (地上右爪 Chijō Migi Tsume ) |
Weapon | Strength | 20% | +6 | O | 50 |
Swings his right arm down. Has bad horizontal reach. | |||||||
Ground Left Claw (地上左爪 Chijō Hidari Tsume ) |
Weapon | Strength | 20% | +6 | O | 50 | |
Swings his left arm down. Has bad horizontal reach. | |||||||
Ground Both Claws (地上両爪 Chijō Ryō Tsume ) |
Weapon | Strength +2 | 20% | +6 | O | 60 | |
Cross both arms while swinging down. | |||||||
Aerial Left Claw (空中左爪 Kūchū Hidari Tsume ) |
Weapon | Strength | 20% | +6 | O | 50 | |
Jumps and swings his arm up. | |||||||
Aerial Spin Attack (空中回転アタック Kūchū Kaiten Atakku ) |
Weapon | Strength | 20% | +6 | O | 50 | |
Jumps and swings his arms while spinning horizontally. |