KHWiki:Sandbox
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Sorcerer | ||
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Japanese | ソーサラー | |
Rōmaji | Sōsarā
| |
Type | High-ranking Nobody | |
Games | Kingdom Hearts II Kingdom Hearts III |
Sorcerer
|
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Kingdom Hearts II |
A sorcerer. A high-ranking Nobody. Immune to magic, it attacks with invulnerable cubes. Watch out for the cubes while attacking the main body. The cubes disappear when the body is defeated. |
Kingdom Hearts III |
Magic and elemental attacks won't work well against these confounding casters. Know what will? Keyblade to the face. Watch out when the cubes they've conjured change color; that means pain is incoming. But then, when are ethereal objects glowing red a good sign? |
Location | HP | Strength | Defense | EXP | ||
The World That Never Was | Expression error: Unexpected * operator. | 0 | ||||
Physical | Fire | Blizzard | ||||
×0 | ×0 | |||||
Thunder | Dark | Neutral | ||||
×0 | ×0 |
| ||||
Rewards | ||||||
MP prize (3) ×6 Twilight Crystal (12%), Serenity Crystal (4%) | ||||||
World(s) | ||||||
The World That Never Was |
Location | HP | Strength | Defense | EXP | |||||||
Twilight Town (Battlegate 3) |
2055 | 73 | 37 | 999 | |||||||
Scala ad Caelum | 590 | 63 | 32 | 865 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×0 | ×0 | ×0 | ×0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×0 | ×0 | ×1.0 | ×0.8 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | 5 | ×1.1 | 24
| ||||||||
Rewards | |||||||||||
MP prize (5) ×4, Focus prize (5) ×2 Twilight Crystal (80%), Hungry Crystal (20%) | |||||||||||
World(s) | |||||||||||
Twilight Town, Scala ad Caelum | |||||||||||
Test for planned KH2 infobox revamp (see code for an example of what I'm looking for, compare with KH3). FM-exclusive stuff goes under "FM2"/whatever tag (ideally any enemy with FM differences/exclusive to FM should have a separate "FM" sub-tab in the end display for the whole thing, instead of just notes), stuff that's the same in both versions can just go under KH2 tab. Coliseum should have KH2 and FM tabs due to different levels in the various cups.
{{Character |name=Sorcerer |katakana=ソーサラー |romaji=Sōsarā |tab1=KHII |image=[[File:Sorcerer KHII.png|300x400px]] |tab2=KHIII |image2=[[File:Sorcerer KHIII.png|300x400px]] |game1=Kingdom Hearts II |game2=Kingdom Hearts III |type=High-ranking Nobody |spec=Nobody |journalKH2=A sorcerer. A high-ranking Nobody. Immune to magic, it attacks with invulnerable cubes.<br><br>Watch out for the cubes while attacking the main body. The cubes disappear when the body is defeated. |journalKH3=Magic and elemental attacks won't work well against these confounding casters. Know what will? Keyblade to the face.<br><br>Watch out when the cubes they've conjured change color; that means pain is incoming. But then, when are ethereal objects glowing red a ''good'' sign? |KH2HP0=1.6 |FM2HP0=1.6 |KH2EXP0=2.5 |FM2EXP0=2 |KH2loc1=The World That Never Was |KH2LVL1=50 |FM2loc1=The World That Never Was |FM2LVL1=50 |FM2loc2=Radiant Garden |FM2LVL2=75 |KH2weapon=×1.0 |KH2fire=×0 |KH2bliz=×0 |KH2thun=×0 |KH2dark=×0 |KH2other=×1.0 |KH2reward=MP prize (3) ×6<br>Twilight Crystal (12%), Serenity Crystal (4%) |FM2reward=MP prize (1) ×2, MP prize (3) ×2<br>Twilight Crystal (12%) |KH2world=The World That Never Was |FM2world=The World That Never Was, Radiant Garden |KH3HP0=15 |KH3EXP0=3.5 |KH3loc1=Twilight Town |KH3enc1=Battlegate 3 |KH3LV1=60 |KH3loc2=Scala ad Caelum |KH3LV2=50 |KH3HP2=5 |KH3phys=×1.0 |KH3fire=×0 |KH3bliz=×0 |KH3thun=×0 |KH3water=×0 |KH3aero=×0 |KH3dark=×0 |KH3neutral=×1.0 |KH3rapid=×0.8 |KH3free=✕ |KH3elec=✕ |KH3stun=✕ |KH3hunny=✕ |KH3reac=0 |KH3rev=5 |KH3att=×1.1 |KH3dam=24 |KH3reward=MP prize (5) ×4, Focus prize (5) ×2<br>Twilight Crystal (80%), Hungry Crystal (20%) |KH3world=Twilight Town, Scala ad Caelum }}