Reaction Command
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Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press the moment it appears; in Kingdom Hearts II, one can press until the command is initiated, suffering no penalty if is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing too early during the execution of a Sleight prevents the attack from being completed.
Kingdom Hearts
Note: Reaction commands only appear within the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix.
General reaction commands
Command | Description | Context |
Talk (はなす Hanasu ) | Speak with a non-playable character. | When near a non-playable character. |
Open (あける Akeru ) | Open a Treasure Chest. | When near a Treasure Chest. |
Examine (しらべる Shiraberu ) | Interact with an object in the field. Sometimes triggers a cutscene. | When near an interactive object. |
Save (セーブ Sēbu ) | Open the save menu. | When standing on a Save Point. |
Lift | Lift a barrel, a pot, or a crate. | When near a barrel, a pot, or a crate. |
Throw | Throw a barrel, a pot, or a crate. (While this is a context-sensitive command, it wasn't implemented as a Reaction Command.) | When carrying a barrel, a pot, or a crate. |
Trinity (トリニティ Toriniti ) | Use a Trinity Mark. | When standing in front of a Trinity Mark. |
Mail Card | Mail a Postcard to receive a prize. | When near the Mailbox in the First District. |
Drink | Drink from a bottle. Results in growth or shrinkage. | When near a bottle on the table in the Bizarre Room. |
Move | Move a piece of furnature aside. | When large and near a bed or a clock in the Bizarre Room. |
When near a dresser in Aladdin's House. Can only be moved once. | ||
Move the Teddy Bear from one chair to another. | When large and near the Teddy Bear in the Bizarre Room. | |
Read | Open a book and view its contents. | When near a book in the Bizarre Room. |
Go to a specific area in the 100 Acre Wood. | In the hub of 100 Acre Wood. | |
Take | Pick a fruit from a tree. | When large and near the branch with an edible fruit in Lotus Forest. |
Eat | Eat the fruit you picked. Results in shrinkage. | When near an edible fruit in Lotus Forest. |
Turn | Turn on a faucet. A vase grows from the floor as a result. | When near a faucet on a wall in the Bizarre Room. |
Touch | Touch a lamp with the Keyblade. The lamp lights up and an additional effect takes place. | When near a lamp on a wall or on the ceiling in the Bizarre Room. |
Touch an Ape Statue with the Keyblade. The crystal it holds lights up and a pathway is revealed. If Aladdin is in the party, Abu will touch it if Sora cannot reach it. | When near an Ape Statue in the Cave of Wonders. | |
Sit | Sit in a chair. Depending on the chair you sit in, you will either receive prizes or encounter Heartless. | When near a chair in the Tea Party Garden. |
Release | Unlatch a door to open it. | When near the door on the ceiling in the Bizarre Room. |
Insert the Keyblade into a lock to open it. | When near a lock in Agrabah. | |
Activates certain mechanisms. | When near an ice switch in Hollow Bastion. | |
Jump On | Jump onto a swinging vine. | When near a swinging vine in the Vines or Vines 2. |
Jump Next | Jump from one swinging vine to another swinging vine. (While this is a context-sensitive command, it wasn't implemented as a Reaction Command.) | When on a swinging vine in the Vines or Vines 2. |
Jump Off | Jump from a swinging vine to a leafy branch. (While this is a context-sensitive command, it wasn't implemented as a Reaction Command.) | When on the last sequential swinging vine in the Vines or Vines 2. |
Battle reaction commands
Command | Description | Context |
Sonic (ソニック Sonikku ) | Begin a Sonic Blade attack. | Up to a small distance from an enemy. |
Rave (レイヴ Reivu ) | Continue a Sonic Blade attack for up to five additional hits. | After the Sonic command is selected. |
Blast (フィニッシュ Finisshu , lit. "Finish") | Finish a Sonic Blade attack with an even more powerful finisher. | After the fifth Rave command is selected. |
Arcanum (アルカナム Arukanamu ) | Begin an Ars Arcanum attack. | Close to an enemy. |
Bash (ブレイク Bureiku , lit. "Break") | Continue an Ars Arcanum attack for up to five additional hits. Each hit is different, with the fifth one providing a more powerful blow. | After the Arcanum command is selected. |
Finis (ジ・エンド Ji Endo , lit. "The End") | Finish an Ars Arcanum attack with an even more powerful finisher. | After the fifth Bash command is selected. |
Strike (ストライク Sutoraiku ) | Begin a Strike Raid attack. | Up to a long distance from an enemy. |
Raid (レイド Reido ) | Continue a Strike Raid attack for up to three additional hits. | After the Strike command is selected. |
Judgment (ジャッジメント Jajjimento ) | Finish a Strike Raid attack with an even more powerful finisher. | After the third Raid command is selected. |
Ragnarok (ラグナロク Ragunaroku ) | Begin a Ragnarok attack. | Beneath an enemy. |
Impact (インパクト Inpakuto ) | Finish a Ragnarok attack with a salvo of beams that attack the target. | After the Ragnarok command is selected. |
Trinity (トリニティ Toriniti ) | Begin a Trinity Limit attack. | Near your Party Members. |
Charge Up | Hold the button down to begin a Proud Roar attack. | Near Simba. |
Proud Roar | Execute a Proud Roar attack. Power is dependent on the amount of time the Charge Up command is depressed. | After the Charge Up command is released. |
Showtime | Execute a Showtime attack. | Near Genie. |
Event-specific reaction commands
Command | Description | Context |
Rush | Move quickly to a predetermined spot. | When next to the large tree root in the Pooh's Hunny Hunt Mini-Game in the 100 Acre Wood. |
When next to an un-buried carrot in the Block Tigger Mini-Game in the 100 Acre Wood. |
Kingdom Hearts Chain of Memories
Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version. Unlike in other games, the names of most of these commands do not show up when the command is available.
General reaction commands
Command | Description | Context |
Talk (はなす Hanasu ) |
Speak with a non-playable character. | When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters. |
Open (あける Akeru ) |
Open a Treasure Chest. | When near a Treasure Chest. |
Save (セーブ Sēbu ) |
Open the save menu. | When standing on a Save Point. |
Shop (かいもの Kaimono ) |
Open the shop menu. | When near a Moogle. |
Battle reaction commands
Command | Description | Context |
Stock | Stock a card to use in a Sleight. | When there are less than three cards stocked up. |
Combo | Use your stocked cards to perform a Combo. | When there are three cards stocked up that don't result in a sleight. |
Sleight (ストック技 Sutokku Gi , lit. "Stock Technique") | Use your stocked cards to perform a sleight. The sleight used depends on the combination of the stocked cards. | When there are three cards stocked up that result in a sleight. |
Press! | Continue a Sleight that uses more than one hit. | After a multi-step sleight has been activated. |
Finish! | Finish a Sleight that uses more than one hit. | After all other "Press!" commands in the sleight have been used. |
Event-specific reaction commands
Kingdom Hearts II
General reaction commands
Command | Description | Context |
Talk (はなす Hanasu ) |
Speak with a non-playable character. | When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters. |
Open (あける Akeru ) |
Open a Treasure Chest. | When near a Treasure Chest. |
Examine (しらべる Shiraberu ) |
Interact with an object in the field. Sometimes triggers a cutscene. | When near an interactive object. |
Save (セーブ Sēbu ) |
Open the save menu. | When standing on a Save Point. |
Shop (かいもの Kaimono ) |
Open the shop menu. | When near a Moogle. |
Enemy-specific reaction commands
Event-specific reaction commands
Kingdom Hearts Birth by Sleep
General reaction commands
Command | Description | Context |
Talk (はなす Hanasu ) |
Speak with a non-playable character. | When near a non-playable character. |
Open (あける Akeru ) |
Open a Treasure Chest. Large chests initiate an animation; Terra forcefully taps the chest, Ventus throws his Keyblade in the air before tapping the chest, and Aqua twirls her Keyblade like a baton before tapping the chest. | When near a Treasure Chest. |
Examine (しらべる Shiraberu ) |
Interact with an object in the field. Sometimes triggers a cutscene. | When near an interactive object. |
Save (セーブ Sēbu ) |
Open the save menu. | When standing on a Save Point. |
Shop (かいもの Kaimono ) |
Open the shop menu. | When near a Moogle. |
Use Transporter ( ) |
Teleport between the two platforms in the Hub of the Mirage Arena. | When standing on the circles at the edge of each platform. |
Log In ( ) |
Open the menu to choose a Mirage Arena event. | When near the machine in the Hub. |
Start ( ) |
Begin a Mirage Arena event. | When standing in the centre of the Hub after choosing a Mirage Arena event. |
Proceed (先へすすむ Sakiesusumu ) |
Continue to the Foyer. | When Terra is near Cinderella after escorting her to the end of the Corridor. |
Goal (ゴール! Gōru! ) |
End an escort sequence. | When Ventus is near Snow White after escorting her to the small clearing in the Deep Woods or when Aqua is near Jaq after escorting him to the entrance of the mousehole in the Wardrobe Room. |
Enemy-specific reaction commands
Event-specific reaction commands
Kingdom Hearts Dream Drop Distance
General reaction commands
Enemy-specific reaction commands
Event-specific reaction commands