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UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 12:12, 24 November 2011 (UTC)
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Our walkthrough is going nowhere, and some of us want the one for KH1 to be finished by Christmas. This is a serious deadlock, here. Same with the Timeline.
We've been working on the walkthrough for the Destiny Islands for nearly two months now, and only a simple enemy template prevents us from continuing on with the other worlds, and nobody is even bothering creating it. I really want to work on these, and I think Erry does, too. But we've, sorta, forgot about it's existence. I think that, if nobody wants to work on them other than myself, we just forget about them and delete them. But I don't want that to happen, y'know. Please don't let our walkthrough and timeline go to waste...
EDIT: This world is just about completed, and all we need is a template for the mini-games. But who's going to create it? Currently, nobody. This is the one thing that's preventing us from doing the other worlds, and I've lost patience after waiting patiently for two months. If there is no template by January 1st, the walkthrough is officially considered to be "dead".
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Pea14733 Freeze! — 16:39, 24 November 2011 (UTC)
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Someone please make THIS a complete template, then we are good to go. Also, it isn't an enemy template, it's a minigame template.
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UxieLover1994 Nya? — 16:43, 24 November 2011 (UTC)
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There's data for the mini-games? Didn't know that. It better become a template soon; it won't be much longer until Winter (Summer in Australia). And I already relised the mistake, but I couldn't change it in time.
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AS IF! The world is garbage! CRUNCH!
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I would have done it a while ago were it not for the fact that I have no coding knowledge to speak of. But seriously, we need to get back to work on these walkthrough pages.
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ShardofTruth Once you believe, truth and lie are quite the same thing. — 18:26, 24 November 2011 (UTC)
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Do you have a (vague) idea already what should be part of the template UxieLover? In KH Jiminy's Journal doesn't even have score goals so from my memory the mini games don't have much in common, which is a problem if you want to present them uniformly. So why don't just use tables like it's done for the postcard minigame or just a simple description like in the Jungle Slider article?
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KrytenKoro - "It is often said that before you die your life passes before your eyes. It is in fact true. It's called living." TALK -
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...yeah, I see no reason whatsoever for the KH1 mini-games to have templates, unless you just want to make them stand out....which would just be standard template, and probably easier to hand code.
If you need any templates coded, just give me the specifics of what should be in them. The boss templates have already been updated, and I should have time to do a review of the Destiny Islands article this weekend.
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UxieLover1994 Cuando la vida te da las herramientas, a construir motos libración — 05:42, 25 November 2011 (UTC)
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From the start, I always thought that KH1 mini-games don't need large templates, but this confusion has lead us to do one anyway. The only mini-game/sidequest that's got Jiminy writing about it in his journal is the one for the 99 Puppies. What's the point behind this? This template, however, would be a lifesaver for KHII. The reason behind this deadlock is just because of a nearly-useless template for something that Jiminy does not even mark down.
Well, it's Friday. If the DI walkthrough passes this weekend, I should be working on the one for Traverse Town by Monday. If not, well... let's just see how it goes.
- EDIT 10:02, 26 November 2011 (UTC): Now it's Saturday, the begining of the weekend in many countries...
- EDIT 10:13, 27 November 2011 (UTC): Sunday now. Sorry if I sound too inpatient.
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