User:EternalNothingnessXIII/Kingdom Hearts Birth by Sleep Walkthrough/Game Basics
You have successfully reached the Game Basics section of this Kingdom Hearts Birth by Sleep walkthrough. Read the information below to learn basic facts necessary to successfully play through the game.
Getting Started
Choosing a Difficulty Level
As soon as you select "New Game" on the start menu, you will be asked to choose a difficulty level on which to play. It is important to note that regardless of your decision, you will NOT be able to change difficulty settings later. Depending on which difficulty you select, more or less will be required from you before you can unlock the game's secret movie. A list of difficulty levels, combat differences for each level, and obtainment methods for the secret movie in each level can be found below:
Difficulty Level | Combat Differences | How to Unlock the Secret Movie |
Beginner | You deal 50% more damage. All damage received is halved. | Not unlockable. |
---|---|---|
Standard | You deal and receive normal damage. | Clear the Final Episode and complete each character's Reports section. |
Proud | You deal normal damage, but all damage dealt to you is doubled. | Clear Terra, Ventus, and Aqua's scenarios, as well as the Final Episode. |
Critical | You deal half the usual damage and all damage you receive is doubled. The game begins with extra slots in your Command Deck. | Clear Terra, Ventus, and Aqua's scenarios, as well as the Final Episode. |
Choosing a Character
Before Kingdom Hearts Birth by Sleep truly begins, you must first select a character whose scenario you would like to play through. Note that you can always start another character's scenario mid-way through another character's by returning to the start menu. Your choices in terms of playable characters (as well as brief overviews of their stats) are as follows:
Character | Pros | Cons |
Terra | High physical attack power High HP High Defense stat |
Slow movement and attack speed Low blocking ability Low magical power Commands obtained lack variety (mainly physical techniques) |
---|---|---|
Ventus | Even stats Fast movement and attack speed Obtains wide range of Commands |
Low HP Low blocking ability |
Aqua | Average stats Average movement and attack speed Strong blocking ability High Magic stat |
Low physical attack power Commands obtained lack variety (mainly magic-based) |
Storyline Basics
Regardless of who you play as in Kingdom Hearts Birth by Sleep and what worlds you visit in these characters' scenarios, the pattern each character's story follows in each world is the same:
1) Travel to a world via the Lanes Between and select "Visit World"
2) Explore the world in search of treasure and Crown Stickers and defeat Unversed
3) Defeat a boss
4) Proceed to the next world
Each character begins with three worlds accessible to him or her at the beginning of his or her scenario. By clearing these three worlds' storylines, three more are unlocked, and so on. Some worlds may become temporarily inaccessible until later in the game to match what transpires during the game's custscenes. Regardless of this fact, any world can be revisited after its story is cleared, and all worlds are 100% accessible at the end of the game.
Cutscenes
One of the most enjoyable things about Kingdom Hearts Birth by Sleep is its amazingly designed cutscenes and the epic story told through them. Since the game is over 90% voiced, you'll be seeing a lot of these beautiful pieces of CG animation as you play through each character's scenario.
There are times when cutscenes are simply an annoyance, however, particularly when you find yourself losing to the same boss over and over again and do not wish to have to rewatch the cutscenes preceding the battle every time you reattempt it. It is for this reason that all voiced cutscenes can be skipped by pressing and then selecting "Skip Scene". For cutscenes that are not voiced and simply involve characters speaking via speech bubbles, rapidly tap to breeze through the sometimes lengthy dialogue. Like in past games, all voiced cutscenes in Kingdom Hearts Birth by Sleep also come with subtitles.
Side-Quests and the Final Episode
The adventure continues after all three characters' scenarios have been completed for the first time thanks to the Final Episode, which includes a boss fight specific only to this mode. You will assume the role of Aqua, picking up the story where her scenario concluded, as well as maintaining her Command Deck, Keyblade, and stats. All worlds save for the Land of Departure and the Keyblade Graveyard will be accessible to you. For Proud and Critical Mode players, clearing the Final Episode is the only way to unlock the secret movie.
Like past games, Kingdom Hearts Birth by Sleep also has several side-quests, two of the most notable being facing the challenges of two nearly impossible-to-defeat bosses. The rewards for beating these enemies are unobtainable through other means, so if your characters are at a high level, it is recommended that you make an attempt to beat these foes. Another side-quest which offers less valuable rewards is Crown Sticker collection, something that is best done in each character's scenario as you play through his or her story. Regardless of the side-quest you take, each has no outcome on the story whatsoever.
Gameplay Basics
Controls
Button | Function in Battle | Function Outside of Battle | Function in Menus | Miscellaneous Functions |
Perform normal attacks Execute Shotlock Attack foes during Keyblade Glider battles May be involved in some on-screen prompts |
Swing the Keyblade Open treasure chests Interact with objects Speak with NPC's |
Select an option | Increase movement speed in the Lanes Between Select options on the Command Board Increase movement speed during Rumble Racing Shoot during Fruit Ball | |
Use a Command in your Command Deck Summon a Dimension Link Attack foes during Keyblade Glider battles May be involved in some on-screen prompts |
Use a Command in your Command Deck Summon a Dimension Link |
Equip/Unequip abilities in the Abilities menu Rename Finish Commands View a larger image of a character or enemy in the Reports section |
Opens the "Visit/Leave World" menu in the Lanes Between View spaces of the Command Board Put up a barrier in Rumble Racing Bump during Fruit Ball | |
Perform a dodging technique in combination with the analog stick Use Guard or Barrier Use Barrier during Keyblade Glider battles May be involved in some on-screen prompts |
Perform a dodging technique in combination with the analog stick Use Guard or Barrier |
Reset Finish Command names | Zoom out on the Command Board Use brakes during Rumble Racing Curve during Fruit Ball | |
Jump (hold to glide as Ventus or press again to double-jump as Aqua) Jump during Keyblade Glider battles May be involved in some on-screen prompts |
Jump (hold to glide as Ventus or press again to double-jump as Aqua) | Exit menus | Exit Command Board Skid Charge during Rumble Racing | |
Adjust camera positioning Press both to Lock-On/disengage Lock-On/Shift opponent you are Locked-On to Hold both to target foes for Shotlock |
Adjust camera position Hold down both to target foes for Shotlock |
Shift between menus and options | Adjust camera angle during Mini-Games | |
Cycle through the Command Deck and list of available Dimension Links | Cycle through the Command Deck and list of available Dimension Links | Cycle through menu options | Navigate the Command Board | |
Press to enter the Dimension Link menu and to exit it | Press to enter the Dimension Link menu and to exit it | Cycle through menu options | Navigate the Command Board Shift between Command Board options | |
Analog Stick | Controls character movement (can be combined with to execute dodging techniques or to jump in a particular direction) | Controls character movement (can be combined with to execute dodging techniques or to jump in a particular direction) | Cycle through menu options | Controls character movement in the Lanes Between and during Mini-Games |
Pause the game (press again to unpause) | Enter the Camp Menu Pause cutscenes (press again to unpause) |
N/A | Pause the game during Mini-Games or while in the Lanes Between (press again to unpause) | |
N/A | Enter first-person view (press again to exit) | N/A | N/A |
Saving
Throughout your journey, you will encounter glowing pools of light known as Save Points. These can be approached at any time to instantly replenish your character's HP, and you can also access the save menu and "World Map" option by pressing . Save Points often appear before important story events unfold or a boss fight takes place, so use this to your advantage.
Defeat
If you are defeated in battle at any time in the game, you will be taken to a black menu screen that presents you with three options:
- Continue
- Retry (only available after loss in a boss fight or event battle)
- Load Game
The first option, "Continue," revives your character at a location near your place of defeat. It allows for you to change any necessary equipment before you reattempt the battle that caused your defeat, but you may have to rewatch or skip a few cutscenes before it begins.
The second option, "Retry," revives your character and allows you to try the battle you lost as if you were never defeated. While this option is less time-consuming than "Continue," you cannot change equipment or perform any other functions until the battle has ended. It is recommended that you retry a battle a few times before selecting "Continue," as you will be able to determine what parts of your strategy, if any, need to be changed.
The last option, "Load Game," allows you to, as its name implies, open the save menu and select a different saved game to load. This should only be used as a last resort, as you will lose any unsaved progress from before the battle you were defeated in and will force you to play from where you last saved your game in the newly loaded save file.
Using the Command Gauge
The Command Gauge, which sits atop your Command Deck in the bottom left-hand corner of the screen, is the key to unleashing some of the game's most powerful attacks. As you strike opponents with the Keyblade or execute offensive Commands, the gauge will fill by a certain amount, which varies depending on the technique used. If you allow time to pass between periods of offense, the Command Gauge will begin to drain. Thus it is necessary to fight aggressively in order to make the most of this gameplay element.
Depending on your actions in battle, you will be able to do one of two things upon the successful filling of the Command Gauge:
- Execute a character's Finish Command.
- Activate a Command Style by quickly tapping .
Once you perform either of these options, the Command Gauge will deplete to zero. Luckily, you are immediately able to return to the offensive to begin building it back up again.
Command Styles
As you fill your Command Gauge, the game keeps track of what actions you take to do so. If you use enough Commands of a certain type to trigger a Command Style, your character will switch to that style when the Command Gauge is full. For example, the Thunderbolt Command Style will activate whenever you favor the usage of Thunder-attributed spells and attacks to fill the Command Gauge. If you vary the Commands used while filling the Command Gauge, your character will switch to the Command Style you've triggered most.
When triggered, Command Styles change a character's attack style and include many bonuses such as an increase in attack power and a unique combo. Every Command Style also has a powerful Finish Command that can be executed when the Command Gauge is filled. The effects of Command Styles are not everlasting, however, as the Command Style ends as soon as your character executes its Finisher, you open the Camp Menu, your character leaves an area, or you allow the Command Gauge to fully deplete.
Your character learns new Command Styles throughout his or her journey. These can be viewed in the Stats section of the Camp Menu and do not need to be equipped or managed in any way.
Advanced Command Styles
There are two tiers of Command Styles, denoted by the number of stars next to a Command Style's name on the Stats menu. Only tier one Command Styles can be activated through filling the Command Gauge, but if you fill it once it transforms in to the Style gauge using a particular type of Command, there is a chance a tier two Command Style will be triggered rather than the tier one Command Style's Finisher (an example of how this works is using Aero-related Commands, strike attacks like Fira Strike, or raid attacks like Strike Raid to trigger Ventus's tier two Cyclone Command Style while in his tier one Fever Pitch Command Style). Tier two Command Styles feature more powerful attacks and stronger Finishers than those from tier one, and they end the same ways.
Finish Commands
If you haven't met the conditions to trigger a Command Style and you have filled the Command Gauge, you will instead be able to trigger a powerful Finish Command. Finish Commands deal heavy damage and sometimes have additional effects, such as replenishing HP or generating extra drop prizes.
You can set your character's Finisher on the Command menu's Command Deck screen. Notice that all possible Finish Commands are listed in flowchart form with the level one Finish Command branching off into several level two Finish Commands, and so on. You must unlock each new Finish Command by meeting certain conditions, such as collecting a set amount of CP or using a particular Command Style a certain number of times. You can only unlock Finish Commands that follow the same path as the one that is currently equipped.
Offense - Not Always the Best Defense
While the Command Gauge encourages an aggressive playing style, you cannot remain on the offensive all the time. You begin the game with several defensive Commands preinstalled in your Action Command Deck, and your character will learn more over the course of his or her journey.
Defense
If you tap while your character stands still, he or she will create a barrier around him or herself that lasts for roughly two thirds of a second. To block successfully, you must anticipate enemy attacks and press roughly one second in advance. If an enemy strikes this protective barrier, it is knocked back and often stunned for a short period of time instead of attacking and dealing damage to your character. While Terra and Ventus are only capable of defending themselves against frontal assaults with a simple Guard technique, Aqua can block attacks from all directions with Barrier. Various forms of defensive Commands exist, some of which restore your character's HP or dish out status ailments when enemies attempt to attack.
Movement
Your character can evade most enemy attacks simply by pressing in combination with the analog stick. Your character will then execute their unique dodging technique in the direction specified. You can do this several times in a row simply by repeatedly pressing and holding the analog stick in the direction you wish to travel. You also can upgrade your evasive Commands so that they have additional effects, such as dealing damage to those who come into contact with your character while he or she dodges. Evasive Commands can take the place of defensive ones, as while Terra is limited to Slide and its upgrades, Ventus can use Reversal through the quick tapping of seconds before an enemy attacks to roll behind the foe instead of blocking, and Aqua can use Teleport to warp behind an enemy instead of casting Barrier.
Reprisals
The last method of defense offers the option to counterattack foes. These Commands are known as Reprisals. If an enemy attempts to harm your character while he or she is blocking, a powerful Counter move can be used by quickly tapping when prompted. The other type of Reprisals are Payback techniques, which allow your character to strike the opponent by pressing if, and only if, an enemy attack has knocked your character of his or her feet and has sent them flying backwards.