Enemy Card
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Enemy Cards are cards in Kingdom Hearts: Chain of Memories that Sora and Riku can win sometimes when they defeat an enemy. Enemy cards are kept in a separate deck.
In Kingdom Hearts Re:Chain of Memories, eight new enemy cards are available. The first new one is Zexion, which is obtained by defeating Zexion in the Destiny Islands, while the rest are the Organization XIII members that made their debut in Kingdom Hearts II. However, the cards of the members revealed in Kingdom Hearts II cannot be obtained until Kingdom Hearts II Final Mix has been cleared. In the English version, there must be a Kingdom Hearts II save file in the memory card.
List of Enemy Cards
Card | Name | Effect | Description | Limit | CP |
Shadow | Incrementor | Increases the value of all cards by 1. | 2 reloads | 25 | |
Soldier | Combo Plus | Adds an extra hit to normal combos. | 3 reloads | 15 | |
Large Body | Guard | Deflects frontal physical attacks and completely nullifies damage. | 1 reload | 40 | |
Red Nocturne | Fire Boost | Increases the strength of fire-based abilities. | 1 reload | 20 | |
Blue Rhapsody | Blizzard Boost | Increases the strength of ice-based abilities. | 1 reload | 20 | |
Yellow Opera | Thunder Boost | Increases the strength of lightning-based abilities. | 1 reload | 20 | |
Green Requiem | Cure Boost | Increases the potency of healing abilities. | 1 reload | 20 | |
Powerwild | Retrograde | Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. | 1 reload | 30 | |
Bouncywild | Draw | Attracts fallen cards and items for easy retrieval. | 5 reloads | 10 | |
Air Soldier | Reload Kinesis | Allows reloads while in motion. | 3 reloads | 30 | |
Bandit | Combo Finish | Makes the first strike as powerful as a combo finish. | 1 reload | 30 | |
Fat Bandit | Back Attack | Deals more damage when striking enemies from behind. | 2 reloads | 40 | |
Barrel Spider | Quickload | Reloads cards instantly. | 3 reloads | 30 | |
Search Ghost | Drain | Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. | 1 reload | 35 | |
Sea Neon | Random Values | Randomizes the values of cards you use. | 1 reload | 20 | |
Screwdiver | Decrementor | Decreases the values of all cards by 1. | 1 reload | 15 | |
Aquatank | Auto-Reload | Automatically reloads cards when they run out. | 1 reload | 30 | |
Wight Knight | Float | Alters gravity to boost jumping ability. | 3 reloads | 15 | |
Gargoyle | Vanish | Makes you invisible and reduces your chances of being hit. | 1 reload | 30 | |
Pirate | All Zeros | Changes the values of all cards to 0. | 1 reload | 30 | |
Air Pirate | Item Bracer | Stops enemies from breaking item cards you use. | 3 reloads | 30 | |
Darkball | CardblindTemplate:CoM Duel Trigger[KH Re:CoM] |
Hide the cards you hold from hostile eyes.Template:CoM Next card activates card duel regardless of the number.[KH Re:CoM] |
3 reloadsTemplate:CoM 1 reload[KH Re:CoM] |
25 | |
Defender | Protect | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. | 1 reload | 30 | |
Wyvern | Reload Lock | Stops the reload counter from counting reloads. | 3 reloads | 20 | |
Wizard | Magic Boost | Disables use of summon cards to power up magic cards. | 1 reload | 30 | |
Neoshadow | Bio | Causes enemies' HP to gradually drop. | 1 reload | 30 | |
White Mushroom | Hyper Healing | Restores some HP every time you use a friend card. | 3 reloads | 40 | |
Black Fungus | Random Flush | Activates a random enemy card effect. | 1 reload | 40 | |
Creeper Plant | Leaf Bracer | Stops enemies from breaking Cure abilities you use. | 1 reload | 35 | |
Tornado Step | Reload Haste | Subtracts 2 from the reload counter. | 1 reload | 30 | |
Crescendo | Summon Boost | Disables use of magic cards to power up summon cards. | 1 reload | 30 | |
Guard Armor | Wide Attack | Slightly extends the range of attack cards. | 30 attacks | 30 | |
Parasite Cage | Dispel | Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. | 1 use | 60 | |
Trickmaster | Value Break | Decreases value of the enemy's card when your card is broken. | 10 card breaks taken | 25 | |
Darkside | Mimic | Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. | 1 use | 99 | |
Card Soldier | Attack Haste | Increases the speed of attack cards. | 30 attacks | 55 | |
Hades | Berserk | Boosts the power of attack cards when low on HP (when the gauge is flashing red). Resistant to fire, but stunned by ice. |
30 attacks | 40 | |
Jafar | Attack Bracer | Stops enemies from breaking attack cards you use. | 20 attacks | 65 | |
Oogie Boogie | Regen | Gradually restores HP. HP returns more quickly when low. | 10 uses | 40 | |
Ursula | Shell | Halves the damage from enemies' magic attacks | 5 hits taken | 50 | |
Hook | Second Chance | Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. |
3 uses. | 35 | |
Maleficent | Overdrive | Sacrifices reload speed to power up attack cards. | 30 attacks | 70 | |
Riku | Sleight Lock | Keeps cards used in sleights available for reloading. Resistant to fire, ice, and lightning. |
5 sleights | 80 | |
Ansem | Sleightblind | Conceal your stocked cards from opponents.Template:CoM Grants Sora resistance to certain elements.[KH Re:CoM] Resistant to fire, ice, and lightning. |
10 sleights | 40 | |
Xemnas | Quick Barrier | When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
3 reloads | 65 | |
Xigbar | Shot Charge | Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. |
2 reloads | 80 | |
Xaldin | Aero Guard | Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. |
3 hits taken | 65 | |
Vexen | Auto-Life | Revives you automatically when your HP reaches 0. Only a small amount of HP is restored. Immune to ice, but stunned by fire. |
1 use | 60 | |
Lexaeus | Warp Break | Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
50 attacks | 99 | |
Zexion | Confu-Strike | Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. |
50 attacks | 65 | |
Saïx | Combo Boost | Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. |
20 attacks | 80 | |
Axel | Quick Recovery | Allows use of cards even while staggering from damage. Immune to fire, but stunned by ice. |
10 hits taken | 75 | |
Demyx | Water Charge | Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Resistant to fire, ice, lightning, and special attacks. |
2 reloads | 80 | |
Luxord | Omni Break | Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
15 uses | 99 | |
Marluxia | Double Sleight | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
2 sleights | 99 | |
Larxene | Dash | Increases running speed. Immune to lightning, but weak against special attacks. |
15 cards | 65 | |
Roxas | Double Strike | Doubles the damage dealt by an attack card. | 20 attacks | 99 |