<poll>
What "Super Boss" throughout the Kingdom Hearts Series do you think is the most difficult to defeat?
Vanitas Remnant (Birth by Sleep)
Unknown (Birth by Sleep)
Armor of the Master (Birth by Sleep)
No Heart (Birth by Sleep)
Ice Titan (Kingdom Hearts 1)
Phantom (Kingdom Hearts 1)
Kurt Ziza (Kingdom Hearts 1)
Sephiroth (Kingdom Hearts 1)
Xemnas (Kingdom Hearts 1)
Dustflier (358/2 Days)
Sephiroth (Kingdom Hearts 2)
Organization XIII Data Battles (Kingdom Hearts 2)
Lingering Will (Kingdom Hearts 2)
</poll>
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Vonfrank - Number XIII TALK - "No one would miss me..."
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I don't think there has been a Poll about this particular topic, so here it is.
I'm going with the Lingering Will from KH2FM because it was one of the only bosses on this list that was still a challenge at level 99 (although Unknown and No Heart come close).
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Soxra - Behold! For my very existence refutes the will of the gods! I am a will unto my own, a power that shakes the very foundation of creation! Talk to me! - Soxxeh 7:09am, January 30, 2011 (UTC)
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I plead the 5th; I haven't played BBSFM and thus the boss whom I find most difficult is not on this list. ;)
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WingBlade - Whatever it takes. Anything to save Terra and Aqua. TALK - {{{time}}}
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I can't really say for I haven't fought all of them. But I already beaten Kurt Ziza, Phantom and Ice Titan but before I turn to Sephiroth, my PS2 broke(Darn it!). Which prevent me from playing KH2. Dustflier wasn't really seem like a "Super Boss" to me. Then Vanitas Remnant and Unknown came on the scene. I only beaten VS with Ventus's Tornado Strategy and Unknown really pisses me off! >:P I haven't really played any Final Mix but I'll find IF I get BBSFM!
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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The Dustlifer is only accessible to fight under certain circumstances (granted, they're not difficult to fulfill, but still), has extremely high attacks and HP, and is overall a pain to fight.
For the Unknown, I've found that offense is the best defense, especially for Terra. Since you can't really chain his Slides for invincibility you need to rely on the invincibility when using Deck Commands like Thunder Rush. Only stop when the Unknown starts to guard. Even then, you're at his mercy half the time because he's still a cheating bastard. At least there's a sense of acheivement after beating the Unknown, and you get a Keyblade. For the Phantom you get jack squat for all that frustration except getting to explore Neverland a bit more.
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