from wikiwiki:
Commands are selected and fused in a synthesis system that creates new commands, known as "Command Charge". Command Charge can be performed in the menu at any time.
- During Command Charge, if a synthesis item is used, a special ability can be added.
- Without using synthesis crystals, the ability is chosen at random from the table, but it has a low probability of appearing.
- When a synthesis item is used, the added ability is constant.
- If you don't like the ability, use another crystal or different materials.
- For synthesis, you might have to level the base commands to obtain certain results.
- Ex: Fire (LV2)+Fire (LV2)=Fira (LV1)
- Ex: Thunder Blitz (Master)+Fire Dash (Master)=Dark Haze
- If the materials are not mastered, you can't synthesize Dark Haze.
- Very rarely, the command generated will be a different, rare command.
- The commands generated this way do not show up in the Moogle Shop.
- Ex: Fire Strike (LV3)+Aerora (LV3)+Power Crystal=Aerial Slam (LV1)=>Last Arcanum (LV1)
- Ex: Aero (LV2)+Aero (LV2)=Aerora (LV1)=>Tornado (LV1)
This is the table on wikiwiki, I don't understand how the letters work.
- The combination of abilities added by command charge. They are selected from the table below by combining the commands used as materials.
- Ex) Fire+Fire=A, Blizzard+Blizzard=E
Type
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Shiny
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Time
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Power
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Energy
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Bright
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Serenity
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Rolling
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A |
Fire Up |
Magic Haste |
Leaf Veil |
Air Combo Plus |
HP Up |
HP Prize Up |
Link Prize Up
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B |
Fire Up |
Reload Boost |
Command F Up |
Combo Leave |
Damage Aspire |
HP Prize Up |
EXP Chance
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C |
Fire Guard |
Attack Haste |
Command F Up |
Combo Plus |
HP Up |
HP Prize Up |
Link Prize Up
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D |
Fire Guard |
Attack Haste |
Leaf Veil |
Combo Plus |
HP Up |
HP Prize Up |
Link Prize Up
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E |
Blizzard Up |
Magic Haste |
Leaf Veil |
Combo Plus |
Item Up |
HP Prize Up |
Luck Up
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F |
Blizzard Up |
Reload Boost |
Last Leave |
Air Combo Plus |
Damage Aspire |
HP Prize Up |
Luck Up
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G |
Blizzard Guard |
Attack Haste |
Leaf Veil |
Air Combo Plus |
Item Up |
HP Prize Up |
Luck Up
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H |
Blizzard Guard |
Magic Haste |
Combo F Up |
Air Combo Plus |
Item Up |
HP Prize Up |
EXP Walk
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I |
Thunder Up |
Magic Haste |
Combo F Up |
Air Combo Plus |
HP Up |
Draw |
Link Prize Up
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J |
Thunder Up |
Reload Boost |
Combo F Up |
Combo Leave |
Defender |
Draw |
EXP Chance
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K |
Thunder Guard |
Attack Haste |
Command F Up |
Combo Plus |
HP Up |
Draw |
Link Prize Up
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L |
Thunder Guard |
Attack Haste |
Command F Up |
Combo Plus |
HP Up |
Draw |
Luck Up
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M |
Cure Up |
Magic Haste |
Combo F Up |
Combo Plus |
Item Up |
Draw |
Luck Up
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N |
Cure Up |
Reload Boost |
Last Leave |
Combo Plus |
Defender |
Draw |
Luck Up
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O |
Dark Guard |
Attack Haste |
Command F Up |
Air Combo Plus |
Item Up |
Draw |
Luck Up
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P |
Dark Guard |
Magic Haste |
Combo F Up |
Air Combo Plus |
Item Up |
Draw |
EXP Walk
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Neumannz — Looks like I'm gonna have to jump...! TALK — I work alone! Except when I work with Xion...which is all the time.— 03:06, May 27, 2010 (UTC)
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Here, this matches the letters to commands: [1] Do a search on the page for [COL:CC]
Obviously, it most likely needs to be verified.
EDIT: Well, it's the same as the wikiwiki, really, just it's all on one page instead of on multiple pages. Basically each recipe has a corresponding letter.
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Meld Commands?
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Erry - Let me think about it. TALK - Scherzo Di Notte ~ {{{time}}}
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It is, here's a screenshot:
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Minimum Level Requirement?
I played Aqua's story earlier today and it seems there are certain level requirement for one ability to be made able for "melding." For example: a Fire command needs to be at least level 2 for melding. I don't know if this is true or not, but all of my level 1 commands can't be melded. 17master 16:06, September 19, 2010 (UTC)
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WingBlade - Whatever it takes. Anything to save Terra and Aqua. TALK - {{{time}}}
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Yes every Command need must be in a certain level before used in melding. For example, if a Command's Max Level is 4 then it can only be used in melding when its Lvl 3-4! Got it?
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