Template:Character/doc
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Usage
This is a generalized enemy infobox - many parameters are optional, and you will rarely use all of them.
Enemies with multiple parts or forms, like the Parasite Grave, World of Chaos, or Riku, will still be handled as separate, hand-coded tabs.
The parameters have been grouped as per tab.
Profile Parameters | ||
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name | English name | |
katakana | Japanese name in katakana | This line should also be used for Japanese names written in Kanji. |
romaji | Japanese name in romaji | Romaji should be in modified Hepburn style. |
japname | Optional: Literal translation of Japanese name | This should only be used if the japanese name is different from the english name. |
image | The enemy's image. | Use full image syntax, but no thumbnail or caption. |
FMimage | Optional: The FM version of the enemy's image. | Use full image syntax, but no thumbnail or caption. |
game# | Games that the enemy appears in | Use one entry per game, in the form game1, game2, etc. |
type | Enemy's type | Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", or "Somebody". |
spec | Infobox spec | Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss". |
s# | Optional: Variations of the enemy | For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. |
Journal Parameters | ||
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journalKH | The Kingdom Hearts of Kingdom Hearts Final Mix journal entry. | Use <br> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses. |
journalSS | The Kingdom Hearts: Chain of Memories - Sora's Story journal entry | |
journalRR | The Kingdom Hearts: Chain of Memories - Reverse/Rebirth journal entry | |
journalKH2 | The Kingdom Hearts II or Kingdom Hearts II Final Mix journal entry | |
journal358 | The Kingdom Hearts 358/2 Days journal entry |
Kingdom Hearts Parameters | ||
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KHHP# | The enemy's HP. | KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A". |
KHATK# | The enemy's attack stat. | |
KHDEF# | The enemy's defense stat. | |
KHMP# | The enemy's MP recovery stat. | |
KHEXP# | The enemy's experience stat. | |
KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother | The enemy's resistances to each element. | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. |
KHreward | The enemy's drops. | Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops. |
KHworld | The worlds the enemy appears in. | Separate each world by commas. |