Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.
Attacks
Brave Attacks
Move
Type
Description
Dark Claws
Ground
Two-hit claw combo.
Shadowleap
Aerial
Jumps towards opponent, then performs a two-hit claw combo.
HP Attacks
Move
Type
Description
Shadowkick (Ground)
Ground
Jumps towards opponent, then performs a basic kick.
Shadowkick (Midair)
Aerial
Jumps towards opponent, then performs a basic kick.
Battlegen
Target
Condition
Recommended Level
Reward
Shadow
Inflict Break
Level 1
Dark Shard
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
220%
160%
60%
170%
300%
50%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Neoshadow
Neoshadows are moderately powerful Heartless that frequently appear with other Purebloods, such as Shadows and Invisibles. They are fairly fast, and can be dangerous under the right circumstances.
Attacks
Brave Attacks
Move
Type
Description
Dark Claws
Ground
Two-hit claw combo.
Shadowleap
Aerial
Jumps towards opponent, then performs a two-hit claw combo.
HP Attacks
Move
Type
Description
Deep Dive
Ground
The Neoshadow dives into a pool of darkness and leaps back up before spinning rapidly at the target.
Wind Dance
Aerial
The Neoshadow dives into a pool of darkness and leaps back into the air before launching down at the target.
Battlegen
Target
Condition
Recommended Level
Reward
Neoshadow
Inflict Break
Level 2
Lucid Crystal
Neoshadow
Inflict Break
Level 10
Bright Crystal
Neoshadow
Ex Burst Hit
Level 35
Shield Tech+
Neoshadow
Successful Brave Attack
Level 68
Shield Tech++
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
200%
140%
40%
150%
300%
20%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Novashadow
Novashadows are very similar to, but rarer than Neoshadows. They have fewer attacks and their HP attacks aren’t quite as strong, but their Brave attacks drain the enemy’s Brave points faster.
Attacks
Brave Attacks
Move
Type
Description
Dark Claws
Ground
Two-hit claw combo.
HP Attacks
Move
Type
Description
Shallow Dive
Aerial
The Novashadow dives into a pool of darknes, then leaps back up, creating a shockwave.
Battlegen
Target
Condition
Recommended Level
Reward
Novashadow
Successful HP Attack
Level 3
Shield Tech+
Novashadow
Ex Burst Hit
Level 13
Shield Tech++
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
200%
140%
40%
150%
300%
30%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Soldier
Soldiers are rather weak Heartless that often appear in groups. They are fairly common and don’t pose much of a threat, except for their high speed.
Attacks
Brave Attacks
Move
Type
Description
Field Marshall
Ground
The Soldier slashes at the target with its claws.
HP Attacks
Move
Type
Description
Cauldron Battle
Aerial
The Soldier jumps up and attacks the target with a flurry of kicks.
Lightning War
Ground
The Soldier spins and performs a dashing kick at the target.
Battlegen
Target
Condition
Recommended Level
Reward
Soldier
Successful HP Attack
Level 2
Dark Shard
Soldier
Successful HP Attack
Level 20
Bright Shard
Soldier
Ex Burst Hit
Level 47
Shield Tech
Soldier
Inflict Break
Level 73
Combo Tech
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
100%
150%
50%
75%
100%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
50%
75%
Deserter
Deserters often appear in large numbers, and virtually never appear with other types of Heartless, save for Soldiers and—rarely—Barrier Masters. They are easily beaten and do not have a wide repertoire of attacks, so their strength lies in their numbers and speed.
Attacks
Brave Attacks
Move
Type
Description
Rogue
Ground
The Deserter races at the target and scratches them.
HP Attacks
Move
Type
Description
Unauthorized Absence
Ground
The Deserter races at the target and kicks them, sending them flying back.
Battlegen
Target
Condition
Recommended Level
Reward
Deserter
Inflict Break
Level 13
Shining Shard
Deserter
Successful Brave Attack
Level 24
Shield Tech+
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
150%
150%
50%
75%
150%
150%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
50%
75%
Large Body
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.
Attacks
Brave Attacks
Move
Type
Description
Cannonball
Aerial
The Large Body leaps into the air and belly-flops back down, creating a shockwave.
Bludgeoning Flail
Ground
The Large Body swings its arms in a wide arc several times.
HP Attacks
Move
Type
Description
Inertia
Ground
The Large Body glows, flops onto the ground, and belly-slides at the target.
Wide Load
Ground
The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
Battlegen
Target
Condition
Recommended Level
Reward
Large Body
Inflict Break
Level 1
Power Shard
Large Body
Successful HP Attack
Level 16
Serenity Shard
Large Body
Successful Brave Attack
Level 47
Ankharite
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
50%
50%
50%
75%
50%
50%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Large Armor
Large Armors are, as their names imply, fully armored versions of Large Bodies. They are not a great deal stronger than their relatives, but their armor automatically blocks all Ground attacks. Though their attacks are mostly the same as those of Large Bodies, their HP attacks are able to inflict a status effect that temporarily robs the enemy of its ability to use Brave attacks.
Attacks
Brave Attacks
Move
Type
Description
Wide Load
Ground
The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
Bludgeoning Flail
Ground
The Large Body swings its arms in a wide arc several times.
HP Attacks
Move
Type
Description
Mons Meg
Aerial
The Large Armor leaps into the air and creates a large shockwave when it lands. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
Rogue Turret
Ground
The Large Armor swings its arms very quickly. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
Battlegen
Target
Condition
Recommended Level
Reward
Large Armor
Ex Burst Hit
Level 17
Frost Shard
Large Armor
Inflict Break
Level 34
Power Tech
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
50%
50%
50%
50%
50%
50%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
75%
75%
75%
75%
Rabid Dog
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.
Attacks
Brave Attacks
Move
Type
Description
Canis Minor
Ground
The Rabid Dog barks once, creating a small shockwave.
HP Attacks
Move
Type
Description
Canis Major
Ground
The Rabid Dog barks four times in quick succession, creating a shockwave each time.
Sirius
Aerial
The Rabid Dog pounces at the target and bites them twice.
Battlegen
Target
Condition
Recommended Level
Reward
Rabid Dog
Inflict Break
Level 2
Lucid Shard
Rabid Dog
Successful Brave Attack
Level 26
Bright Shard
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
125%
125%
125%
125%
150%
150%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Snapper Dog
Snapper Dogs will usually appear with many weaker Heartless, particularly packs of Rabid Dogs, and occasionally appear with stronger Heartless, including other Snapper Dogs. Though they only have two attacks to Rabid Dogs’ three, Snapper Dogs make up for this by doing more damage and having the potential to inflict a status effect which temporarily robs the enemy of their ability to use Brave attacks.
Attacks
Brave Attacks
Move
Type
Description
Orthus
Ground
The Snapper Dog jumps forward slightly and bites at the target.
HP Attacks
Move
Type
Description
Cerberus
Ground
The Snapper Dog barks, creating a massive shockwave. The shockwave may inflict a special status effect which prevents the target from using Brave attacks for a short while.
Battlegen
Target
Condition
Recommended Level
Reward
Snapper Dog
Successful Brave Attack
Level 29
Power Tech
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
100%
100%
100%
100%
125%
125%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Minute Bomb
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.
Attacks
Brave Attacks
Move
Type
Description
Short Fuse
Ground
The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
HP Attacks
Move
Type
Description
Short Fuse
Ground
The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
Volatile Countdown
Ground
The Minute Bomb lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy Brave and HP damage at the cost of half of the Heartless' health. This attack cannot be used if the Minute Bomb has only 1 unit of health remaining. It may also Ignite the enemy and inflicts Fire damage.
Battlegen
Target
Condition
Recommended Level
Reward
Minute Bomb
Successful HP Attack
Level 9
Blazing Shard
Minute Bomb
Inflict Break
Level 23
Bronze
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
50%
200%
50%
100%
100%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
50%
200%
100%
100%
Detonator
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.
Attacks
Brave Attacks
Move
Type
Description
Short Fuse
Ground
The Detonator performs a short, horizontal leap at the target, spinning while doing so.
HP Attacks
Move
Type
Description
Short Fuse
Ground
The Detonator performs a short, horizontal leap at the target, spinning while doing so.
Massive Ordnance
Ground
The Detonator lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy hp and Brave damage in a very wide radius at the cost of half of the Heartless' health. This attack cannot be used if the Detonator has only 1 unit of health remaining. It may also Ignite the target and inflicts Fire damage.
Battlegen
Target
Condition
Recommended Level
Reward
Detonator
Inflict Break
Level 6
Blazing Stone
Detonator
Successful HP Attack
Level 32
Power Tech
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
25%
150%
100%
100%
100%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
25%
150%
100%
100%
Crimson Jazz
Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.
Attacks
Brave Attacks
Move
Type
Description
Hard Bop
Aerial
The Heartless thrusts its body at the target, "kicking" it.
Soul Jazz
Aerial
The Heartless creates an explosive shockwave around itself, sending the enemy soaring.
HP Attacks
Move
Type
Description
Cool Jazz
Aerial
Three large, spherical mines of fire appear around the target and follow them, exploding a short while later.
Free Jazz
Aerial
Dozens of small mines of fire follow the target for several seconds, exploding constantly.
Battlegen
Target
Condition
Recommended Level
Reward
Crimson Jazz
Inflict Break
Level 6
Blazing Gem
Crimson Jazz
Ex Burst Hit
Level 27
Blazing Crystal
Emerald Blues
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.
Attacks
Brave Attacks
Move
Type
Description
Delta Blues
Aerial
The Emerald Blues casts Aero around itself.
Piano Blues
Aerial
The Emerald Blues casts Aero around itself, then charges at the target.
HP Attacks
Move
Type
Description
Jump Blues
Aerial
An enormous tornado is created around the Emerald Blues, tossing the target high into the air.
Battlegen
Target
Condition
Recommended Level
Reward
Emerald Blues
Inflict Break
Level 5
Lightning Stone
Emerald Blues
Successful HP Attack
Level 21
Energy Gem
Silver Rock
Silver Rocks use Light magic to cause explosions and also use dive-bombing attacks. They are somewhat rarer than their fellow magic-using Heartless, but are not very powerful.
Attacks
Brave Attacks
Move
Type
Description
Grunge
Aerial
The Silver Rock dives straight down.
HP Attacks
Move
Type
Description
Shift Shot
Aerial
The Silver Rock condenses into a ball of light and creates an explosion several seconds later.
Hard Rock
Aerial
The Silver Rock dives straight down and creates a shockwave.
Battlegen
Target
Condition
Recommended Level
Reward
Silver Rock
Successful HP Attack
Level 13
Power Stone
Silver Rock
Inflict Break
Level 42
Bright Stone
Grey Caprice
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.
Attacks
Brave Attacks
Move
Type
Description
Paganini
Aerial
The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits.
HP Attacks
Move
Type
Description
Tchaikovsky
Aerial
The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump
Battlegen
Target
Condition
Recommended Level
Reward
Grey Caprice
Inflict Break
Level 2
Aerial Tech
Grey Caprice
Successful HP Attack
Level 21
Aerial Tech+
Grey Caprice
Inflict Break
Level 47
Aerial Tech++
Turquoise March
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.
Attacks
Brave Attacks
Move
Type
Description
Mahler
Aerial
The Turquoise March charges a sphere of water above its head and launches it at the target, creating a column of water. It may freeze the target should it hit.
HP Attacks
Move
Type
Description
Wolfgang
Aerial
The Turquoise March charges a large sphere of water above its head and fires it at the target, creating a column of water. It has a high likelyhood of freezing them should it hit.
Battlegen
Target
Condition
Recommended Level
Reward
Turquoise March
Successful Brave Attack
Level 9
Frost Gem
Turquoise March
Ex Burst Hit
Level 34
Frost Crystal
Scarlet Tango
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.
Attacks
Brave Attacks
Move
Type
Description
Neotango
Aerial
The Scarlet Tango charges a sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and may of burn them should it hit.
HP Attacks
Move
Type
Description
Tango-Canción
Aerial
The Scarlet Tango charges a large sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and has a high likelyhood of burning them should it hit.
Battlegen
Target
Condition
Recommended Level
Reward
Scarlet Tango
Successful Brave Attack
Level 4
Blazing Shard
Scarlet Tango
Successful HP Attack
Level 16
Blazing Crystal
Crescendo
Attacks
Brave Attacks
Move
Type
Description
Pianissimo
Ground
The Crescendo swings its trumpet at the target.
Fortissimo
Aerial
The Crescendo leaps at the target and swings its trumpet.
HP Attacks
Move
Type
Description
Loudmouth
Ground
The Crescendo trumpets for a few seconds, restoring its health.
Vento
Aerial
The Crescendo fires a blast of air from its trumpet.
Battlegen
Target
Condition
Recommended Level
Reward
Crescendo
Successful HP Attack
Level 2
Blazing Crystal
Crescendo
Inflict Break
Level 12
Bright Crystal
Crescendo
Successful HP Attack
Level 38
Shining Shard
Crescendo
Inflict Break
Level 53
Lightning Gem
Flare Note
Attacks
Brave Attacks
Move
Type
Description
Pianissimo
Ground
The Flare Note swings its trumpet at the target.
Fortissimo
Aerial
The Flare Note leaps at the target and swings its trumpet.
HP Attacks
Move
Type
Description
Loudmouth
Ground
The Flare Note trumpets for a few seconds, restoring its health.
Fuoco
Aerial
The Flare Note fires a blast of fire from its trumpet.
Battlegen
Target
Condition
Recommended Level
Reward
Flare Note
Successful Brave Attack
Level 3
Blazing Shard
Flare Note
Inflict Break
Level 18
Blazing Gem
Bookmaster
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic, Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy.
Attacks
Brave Attacks
Move
Type
Description
Salutatorian
Aerial
The Bookmaster closes its book and spins at the target twice, swinging its book to do damage.
Valedictorian
Aerial
The Bookmaster closes its book and spins at the target four times, swinging its book to do damage.
HP Attacks
Move
Type
Description
Pyrokinetics
Aerial
The Bookmaster casts Fire once, twice, and then three times at a time.
Cryokinetics
Aerial
The Bookmaster casts Blizzard once, twice, and then three times at a time.
Electrokinetics
Aerial
The Bookmaster casts Thunder once, three times, and then five times at a time.
Battlegen
Target
Condition
Recommended Level
Reward
Bookmaster
Successful HP Attack
Level 7
Lucid Gem
Bookmaster
Successful HP Attack
Level 24
Energy Crystal
Barrier Master
Barrier Masters are focused more toward aiding their allies in battles and as a result always appear with at least one other type of Heartless. Their attacks do gradual damage to the enemy’s Bravery or HP, or surround their fellow Heartless in impenetrable barriers.
Attacks
Brave Attacks
Move
Type
Description
Scutum
Aerial
The Barrier Master encases its target in an energy sphere and steadily drains their Brave points. This attack is continuous until the Barrier Master takes damage, but the Heartless is unable to move while using it.
HP Attacks
Move
Type
Description
Phalanx
Aerial
The Barrier Master encases the target and all of its fellow Heartless in barriers. The target's health is then siphoned off and transferred to all of the other Heartless. The Barrier Master itself is not affected by this attack, and its Brave points steadily deplete.
Testudo
Aerial
The Barrier Master encases all other Heartless on the field in an impenetrable barrier. Using this slowly drains both Brave points and health, and the barriers fall is the Master is damaged.
Battlegen
Target
Condition
Recommended Level
Reward
Barrier Master
Inflict Break
Level 4
Iron
Barrier Master
Ex Burst Hit
Level 18
Shield Tech
Cymbal Monkey
Cymbal Monkeys are another type of Heartless that serve to disorient and frustrate the enemy more than directly pose a threat. Their sound bullets have the potential to inflict a status effect which temporarily reverses the controls. The bullets themselves can be rather difficult to avoid.
Attacks
Brave Attacks
Move
Type
Description
Cacophonous Din
Aerial
The Cymbal Monkey clangs its cymbals together and fires three bullets of sound simultaneously. This attack can inflict a status effect that reverses the controls.
HP Attacks
Move
Type
Description
Dissonant Performance
Aerial
The Cymbal Monkey clangs its cymbals together several times and fires many bullets of sound in rapid succession. These bullet home in on the target, and can inflict a status effect that reverses the controls.
Battlegen
Target
Condition
Recommended Level
Reward
Cymbal Monkey
Successful HP Attack
Level 3
Iron
Cymbal Monkey
Ex Burst Hit
Level 18
Range Tech
Cymbal Monkey
Successful HP Attack
Level 47
Silver
Search Ghost
Search Ghosts are moderately powerful Heartless that can chain Brave attacks easily. They and Hover Ghosts share the “Ghastly Parasite” attack, which siphons off the target’s HP if it is successful. Their ability to teleport makes them rather hard to target and hit, but they suffer from one fatal flaw, poor defense. Search Ghosts are commonly found in groups that often include Hover Ghosts.
Attacks
Brave Attacks
Move
Type
Description
Spotlight
Aerial
A wide-range attack in which the Search Ghost swings its disembodied hands inward.
Phantasm
Aerial
A wide-range attach in which the Search Ghost swings its disembodied hands outward.
HP Attacks
Move
Type
Description
Ghastly Parasite
Aerial
The Search Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
Battlegen
Target
Condition
Recommended Level
Reward
Search Ghost
Successful Brave Attack
Level 10
Bright Gem
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
150%
100%
100%
200%
150%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Hover Ghost
Hover Ghosts are moderately powerful Heartless, though they don’t have much defensive capabilities. They can rather difficult to hit, as they have the ability to teleport, a power that also plays a role in their other ability shared only by Search Ghosts. If the “Ghastly Parasite” attack is successful, Hover Ghosts can absorb the opponent’s HP. Hover Ghosts are a bit rarer than Search Ghosts, and have a tendency to appear in groups.
Attacks
Brave Attacks
Move
Type
Description
Haunting Swing
Aerial
The Hover Ghost flings its hands at the target.
HP Attacks
Move
Type
Description
Ghastly Parasite
Aerial
The Hover Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
Battlegen
Target
Condition
Recommended Level
Reward
Hover Ghost
Successful Brave Attack
Level 4
Lightning Shard
Hover Ghost
Inflict Break
Level 19
Lightning Gem
Hover Ghost
Successful Brave Attack
Level 38
Lightning Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
150%
160%
100%
200%
150%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Air Battler
Air Battlers are moderately powerful Heartless that can utilize Wind magic to Air-Toss enemies. They are very fast and frequently opt for an “avoid and evade” strategy, dodging the player’s attacks before quickly moving in and attacking for itself.
Attacks
Brave Attacks
Move
Type
Description
Discus Toss
Aerial
The Air Battler swings its arms twice, throwing two circular blades spinning at the target.
HP Attacks
Move
Type
Description
Fallen Sky
Aerial
The Air Battler clasps its hands together and slams its arms down on the target.
Hurricane Force
Aerial
The Air Battler conjures a large tornado around itself, which Air-Tosses the target if it makes contact.
Battlegen
Target
Condition
Recommended Level
Reward
Air Battle
Ex Burst Hit
Level 11
Combo Tech+
Air Battler
Inflict Break
Level 31
Energy Stone
Dual Blade
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.
Attacks
Brave Attacks
Move
Type
Description
Cutting Edge
Aerial
The Dual Blade leaps high into the air before crashing back down, creating a shock wave.
Razor Rush
Ground
The Dual Blade glows briefly, then makes a high-speed dash at the target.
HP Attacks
Move
Type
Description
Spiral Edge
Ground
The Dual Blade glows for a moment, charging its power, before spinning and stabbing its arms at the target.
Cutting Edge
Aerial
The Dual Blade leaps high into the air before crashing back down, creating a shockwave.
Spiral Drain
Ground
The Dual Blade spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
Battlegen
Target
Condition
Recommended Level
Reward
Dual Blade
Successful HP Attack
Level 12
Lightning Gem
Dual Blade
Ex Burst Hit
Level 21
Dense Gem
Invisible
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.
Attacks
Brave Attacks
Move
Type
Description
Hard Shell
Aerial
The Invisible flies at the target and swings its sword at them once.
Dark Rain
Aerial
The Invisible conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.
HP Attacks
Move
Type
Description
Transparent Evil
Aerial
The Invisible vanishes and its sword flies at the target five times in quick succession.
Demoniac Surge
Aerial
The Invisible plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.
Battlegen
Target
Condition
Recommended Level
Reward
Invisible
Successful HP Attack
Level 5
Dark Gem
Invisible
Ex Burst Hit
Level 20
Shield Tech++
Invisible
Successful Brave Attack
Level 45
Energy Crystal
Invisible
Successful Brave Attack
Level 71
Orichalcum
Peanut Gallery
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
Pretty good.
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Got the Snapper Dog, and the Air Battler and Detonator'll be up in a few minutes. I'd like some feedback on the detail section I put on the Snapper Dog by the way, and if its goodI can do that for the rest of the Heartless.
The Heartless I have almst completely done (save for attack names) are as follows: Deserter, Cymbal Monkey, Large Armor, Hover Ghost, and Barrier Master.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
More work for you. Look at the Shadow Heartless...
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless...
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
You're not the only one to go to school... I'll have to finish Larxene this evening because of it.