User:Xelias0/DissidiaKH/Sora
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Sora
Scenario
TBD
Battle
Sora is known as the "Drive Fighter", being proficient in magic as well as in melee. His HP attacks are designed after Sora's Drive Forms, hence his name.
Attacks
Brave Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Sonic Blade | Ground | 30 (15) | 160 | Initial | Dashes past the enemy, hitting him once. If it connects,perfect timing allows Sora to chain with another Sonic Blade, up to five times.<br\/>Additional Effect : Chase. |
Fira | Ground | 30 (15) | 160 | Initial | Summons a circle of fire around Sora. Ideal to counter melee opponents. Fire Damage. |
Blizzara | Ground | 35 (20) | 170 | Level 2 | Throws a chunk of ice towards the opponent. Slow speed, slight homing. Ice Damage. |
Strike Raid | Ground | 30 (15) | 175 | Level 6 | Throws the Keyblade towards the enemy. If it connects, perfect timing allows Sora to re-summon the Keyblade and throw it again up to four times. |
Ars Arcanum | Ground | 35 (20) | 200 | Level 16 | Deals a flurry of hits to the opponent. If it connects, perfect timing allows Sora to add three more hits to the combo. |
Ragnarok | Aerial | 30 (15) | 180 | Initial | Performs a quick but deadly ascending combo. |
Hurricane Period | Aerial | 25 (15) | 200 | Initial | Performs multiple spinning attacks towards the opponent. |
Gravira | Aerial | 35 (20) | 190 | Level 9 | Summons a sphere of gravity to engulf the opponent and slam him to the ground. Dark Damage.<br\/>Additional Effect : Wall Rush. |
Sliding Dash | Aerial | 30 (15) | 160 | Level 13 | Similar to Sonic Blade, but Sora freely moves in the air. If it connects, perfect timing allows Sora to chain with another Sliding Dash, up to two times. |
Aera | Aerial | 40 (20) | 180 | Level 21 | Surrounds self with a small tornado. Attract the opponent if nearby. Wind Damage.<br\/>Additional Effect : Guard Crush. |
Brave to HP Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Sonic Blast | Ground | 40 (20) | 200 | Sonic Dive | Dashes even quicker past the enemy, dealing HP damage. Only usable if the combo was perfectly executed. |
Judgment | Ground | 40 (20) | 200 | Strike Raid | Surrounds the Keyblade with light before throwing it one last time. Only usable if the combo was perfectly executed. |
Arcane Finish | Ground | 40 (20) | 200 | Ars Arcanum | Extends the Keyblade with Light, then performs a vertical spinning slash dealing HP damage. Only usable if the combo was perfectly executed. |
Ragnarok Burst | Aerial | 40 (20) | 200 | Ragnarok | Charges energy at the tip of the keyblade. Holding the Square button will allow more energy to be channeled. When the Square button is released, an amount of rays proportional to the amount of charged energy are fired. However, if the Square Button is held too long, the attack will stop. |