Great page, whoever did this. I could never do this. I hope this page doesn't get combined with limits.--Xsonicdragon 05:39, 10 August 2009 (UTC)
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KrytenKoro - "Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life." TALK -
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Response:
- They are not different abilities. We have seen several of these before - Sora, Donald, Goofy, and Mickey all have limits they had in previous games. In fact, right now the Limit Break article wastes a lot of space saying "Yeah, they've done this stuff before" for nearly every character
- KH2 and KH1 are different games, yet the Trinity Limit ability appears in both. Ars Arcanum and the other's also appear in both games, and are considered Limits due to Limit Form in KH2FM as well.
- Again, the various limits work differently between KH1 and KH2 as well. Many things do - Serenity and gummi ships for example. We still cover them in the same articles, because they are the same basic thing, with some tweaks to the game mechanics to keep the game from being the same thing over and over.
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Limits can be used at any battle at any time as long as Sora has MP. And why is it that ars arcanum, strike raid, ragnorak, and sonic blade are not in the limits page? Limit Breaks and Limits work differently.
1. During a limit, you are invincible. During a Limit Break, you can still be harmed, just that the damage is reduced.
2. Limits can easily be used by just using all of Sora's MP (with the exception of ragnorak, ars arcanum, strike raid, and sonic blade. Limit Breaks can be used when your hp goes down to the yellow bar of the hp bar and makes it harder to use it again for the current mission after using it once.
3. The length and damage of limits depends on the current enemy and his location and which buttons you press to attack. The length of limit breaks depends on your current hp, the lower the hp, the more time your limit break lasts.
--Xsonicdragon 16:55, 10 August 2009 (UTC)
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DoorToNothing — I dreamed last night... I got on the boat to Heaven! And by some chance, I had brought my dice along! — 20:15, 10 August 2009 (UTC)
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Response to the response:
- They are different abilities in the manner of how they work, are executed, and the user's defensive status while using the ability. In the sense that you are speaking, about half of these techniques haven't been seen before.
- Although Ars Arcanum, Strike Raid, Sonic Blade, and Ragnarok all appear in KH2FM through Limit Form, they are not Limits. They are simply combo finishers that are the peak of Limit Form's abilities.
- However, many things work the same in KH1 and KH2. For example, equipment is still made the same way. Many items in KH2 still have the exact same effect that they did in the original. Sephiroth is still the superboss. The Hades Cup is still meant to be the most difficult trial in the coliseum. And, about Trinity Limit on this subject, it remained the exact same between KH1 and KH:CoM.
Isn't the Limit page crowded enough already? Plus, the Limit Break is the peak of 358/2 Days's new battle techniques. Because of this, it should get its own article, not just get thrown into something similar.
Sorry, I couldn't get it to shrink. :P
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Hmm...
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Dreambend5 - I have a plan... a plan to rule the multiverse. TALK - The Ultimate Goal is at hand.
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Who found out about the names of the limit breaks, out of curiosity?
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