Kingdom Hearts 358/2 Days

Da Capo

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Kingdom Hearts 358/2 Days
Da Capo
Japanese ダ・カーポ
Stats
Strength Magic
Base Unit Ultima Base Unit
+66 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +13 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
3: Heart Bonus
Obtained
Attach Phantom Gear ④
Kingdom Hearts 358/2 Days
Da Capo+
Japanese ダ・カーポ+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
3: Heart Bonus
Obtained
Attach Phantom Gear+ ④
Kingdom Hearts 358/2 Days
Da Capo++
Japanese ダ・カーポ++
Stats
Strength Magic
Base Unit Ultima Base Unit
+86 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
3: Heart Bonus
Obtained
Attach Phantom Gear++ ⑤

Da Capo (ダ・カーポ Da Kāpo?) is a weapon that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Da Capo+ and Da Capo++.

Musically, Da Capo is a term that means from the beginning. Variations are Da Capo al fine, meaning repeat from beginning up to the word fine, and Da Capo al coda, meaning to play from a sign-specified place in the music to a different ending. Template:DemyxWeapons