Game:Pete

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Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Pete is a recurring boss in Kingdom Hearts II and Kingdom Hearts II: Final Mix+. His skillset remains pretty much the same for all encounters, though as the game progresses, the difficulty does increase. Pete, with his rotund stature, is the least tenacious of all villains.

Strategy

Olympus Coliseum

Here, you are required to protect Megara from damage while Pete and a legion of Heartless try to attack her. The fight takes place in The Lock. Pete can easily be defeated with melee attacks, but more emphasis should be placed on the Heartless because they are more agile and can get to Megara rather easily.

Timeless River

Pete is not at all a tenacious enemy - use this to your advantage. One move becomes very evident in this battle : the Temper Tantrum, which is a close-range attack - Pete pounds his fists on the ground, sending Sora flying.

Here, you are capable of damaging the present Pete, as well as the Pete from the past: lock on to the present Pete. If you have not racked up any Anti-Points from using your Drive Forms (kindly refer to Anti Form), then you may safely use either Valor or Wisdom Form. Otherwise, save your drives. Pete can be defeated with melee attacks, although that requires a little effort and a somewhat lengthy battle.

Hades Paradox Cup

Here, Sora fights Pete alone, and the encounter is much more difficult. Pete's full skillset is put to use here. Pete occasionally uses his Temper Tantrum. When Pete creates a shield (indicated by the lines "Look kids, Pete's invincible!") he is temporarily invincible, and quite a bit of his HP is restored. Pete is capable of throwing explosive bowling balls at the player - although these can be evaded or even deflected using Guard. He can also use fireworks to immobilize Sora.

Unlike Hades, Pete's attacks are very predictable : he starts off with the shield, and then throws the explosive balls towards Sora, and after that, the Temper Tantrum comes in. The only attack which is less predictable is the one with fireworks. Guard yourself against the bowling balls (or Dodge Roll out of harm's way), and while he attempts to use the Temper Tantrum, try getting to Pete's back - and attack him as much as possible. Physical attacks slow Pete down and make him lose his guard, so use the Keyblade to your advantage. Also heal when necessary - this isn't an easy fight.