"Young Eraqus and Young Xehanort" Game - CURRENTLY IN DEVELOPMENT
Story
- The story explores the mysteries of the Keyblade War and connects to Kingdom Hearts III. Depending on who the player chooses to play as, they will either see the rise of Eraqus or the fall of Xehanort.
- The game begins just after Young Xehanort returns to his proper place in time after the events of Kingdom Hearts 3D: Dream Drop Distance. The game itself takes place before Kingdom Hearts Birth by Sleep, some time after the events of the Keyblade War.
- A rough idea of the story (Xehanort's side):
- Xehanort is the "chosen one" who will restore balance to light and darkness, hence his desire to create a world where they exist in equilibrium.
- Xehanort longs to see other worlds. He opens the door in the Secret Place on the Destiny Islands, and he winds up in the Land of Departure (or a similar place), where he meets Eraqus. The two travel to several worlds together with their Master and eventually come to see each other as brothers.
- Eraqus and Xehanort's Master continually tells Eraqus secret information pertaining to the events of the Keyblade War and the like, shaking Xehanort's trust in both of them. Soon Eraqus and Xehanort are dubbed strong enough to travel from world to world on their own, leaving Xehanort vulnerable to darkness and its temptations.
- While Eraqus uses the Keyblade per his Master's orders to protect the worlds from the darkness, Xehanort uses it to bring ruin and chaos.
- Xehanort gains much knowledge on his journey and eventually discards his Keyblade Armor. He tries at first to maintain his brotherhood with Eraqus, but the man's devotion to light makes the two enemies. Xehanort goes on several unauthorized journeys to other worlds, and eventually, he and Eraqus have a climatic final duel from which Eraqus (?) emerges victorious.
- Eraqus is pronounced a Keyblade Master, as is Xehanort, but Eraqus is the one chosen to inherit the Land of Departure. In a secret ending, perhaps, an older Eraqus takes Terra and Aqua in as students while, on his travels, an older Xehanort finds a boy named Ventus to train.
Side: Eraqus
Side: Xehanort
Gameplay
- Both Eraqus and Xehanort are playable.
- Gameplay is designed so that players may experience the full power of true Keyblade Masters for the first time ever.
- In the various worlds they visit, Eraqus and Xehanort are presented with many choices concerning the characters they meet and how they interact with their environment. Most of the time, the choices they make shape the gameplay experience and how the plot unfolds. One of the most important choices is "Light or Darkness? Eraqus or Xehanort?"
- Keyblade Armor and Keyblade Gliders return. Eraqus's armor matches that of the Armor of the Master, while Xehanort's matches that of No Heart. Eraqus's Keyblade Glider perhaps takes the shape of a horse, while Xehanort's is more like a jetpack.
Worlds and Characters
Kingdom Hearts: The Keyblade War - CURRENTLY IN DEVELOPMENT
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This game is chronologically the first in the Kingdom Hearts series and is a canon version of Kingdom Heart χ, detailing the events of the Keyblade War.
Story
In the beginning, there was but one world, a world of light. The source of this light was Kingdom Hearts, which was protected by its counterpart, the χ-blade. Seeking the power of Kingdom Hearts for themselves, people began to battle each other for the light, releasing the darkness hidden deep within their hearts.
In a world called Daybreak Town, mysterious weapons known as "Keyblades" are forged in the χ-blade's image. Daybreak Town's residents strive to understand the reason for these weapons' existence and decipher their true nature. Daybreak Town is home to five schools, in which people can learn to become Keyblade wielders. Each school teaches the art of Keyblade wielding in a different fashion and emphasizes different strengths, techniques, and qualities. The five schools often compete to see which can produce the strongest Keyblade wielder. Those who survive the harsh trials of their training become Keyblade Masters. Each school in Daybreak Town is overseen by a mysterious Foreteller.
One day, a mysterious man arrives in Daybreak Town, bringing about the world's destruction. The Foretellers vanish without a trace, and Daybreak Town is torn asunder. In the wake of this disaster, only one student from each of the five schools is left standing. One student, Cordi, who belongs to the school of Leopardos, is taken by Daybreak Town's dark invader and becomes his underling. The other four, Ciel, a student of the school of Anguis, Brand, a student of the school of Unicornis, Linnea, a student of the school of Vulpeus, and Rain, a student of the school of Ursus, pursue them across various worlds to prevent the darkness from spreading, as well as to fulfill their original mission: to discover the Keyblade's secrets, which lie beyond the borders of Daybreak Town.
Ciel, Brand, Linnea, and Rain separate and reunite various times over the course of their journey; they encounter many of the worlds' denizens, as well as other Keyblade wielders, from whom they learn of the war raging around them. The heroes discover that the man who caused the chaos in Daybreak Town is named Animus; he is determined to erase all traces of light by destroying Kingdom Hearts. While his companions remain steadfast in their goals and objectives, Rain starts to walk down a darker path. He manipulates his friends into traveling to the Badlands, the place where the war rages.
In the final battle of what goes down in history as the Keyblade War, the heroes attempt to destroy Animus. However, they only defeat his physical form; it is revealed that he is the physical manifestation of the darkness born of the Keyblade War. In his dying moments, Animus uses Kingdom Hearts to spread darkness across all worlds. He vanishes from existence, and chaos ensues as the ultimate heart of light is corrupted and the worlds start to fall apart and die along with it.
Rain flees in his cowardice, unbeknownst to his comrades. Meanwhile, Ciel, Brand, and Linnea sacrifice the light in their hearts, and thus their lives, to restore the worlds in a splintered form. The Keyblade War is put to an immediate end; the Badlands become a graveyard for the many Keyblade-wielding warriors who gave their lives in pursuit of the χ-blade.
EPILOGUE
Rain returns to what has now come to be known as the Keyblade Graveyard. Finding the abandoned blades of his former comrades, he vows to make amends for his wrongdoings by training the next generation of Keyblade wielders. Rain takes two boys to be his apprentices, one named Eraqus, and the other named Xehanort.
SECRET ENDING
The five Foretellers stand in a circle at an unknown location, each flipping through the pages of a Book of Prophecies. The Anguis Foreteller's Book projects an image of Aqua before her. The Leopardos Foreteller is presented with an image of Ventus, while the Unicornis Foreteller sees an image of Riku, the Vulpeus Foreteller sees an image of Kairi, and the Ursus Foreteller sees an image of Terra. Suddenly, a man in a black coat emerges from a corridor of darkness. He approaches the Foretellers and summons Master Xehanort's Keyblade. Reconnect. Kingdom Hearts
Gameplay
- Characters level up through the Ability Grid. By spending AP (Ability Points) accumulated by defeating enemies, players can unlock stat boosts, different abilities and attacks, as well as their upgraded forms.
- The player can customize the characters' outfits. Accessories and such are found throughout the worlds visited on their journey.
- Players can upgrade, build, meld, and transform Keyblades and accessories in a similar fashion to the weapons system in Final Fantasy XIII.
- Because the worlds are technically still one during the time of Kingdom Hearts: The Keyblade War, a new method of travel between the games' various locations has been developed to preserve this fact.
Worlds and Characters
Disclaimers
- The story and gameplay ideas listed here are property of EternalNothingnessXIII of the Kingdom Hearts Wiki.
- EternalNothingnessXIII is in NO WAY affiliated with Disney or Square Enix. "Kingdom Hearts" and all related games, worlds, items, and characters are property of Disney and Square Enix.