Weapons (KH3D)
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Sora's Keychains
Keychain | Strength | Magic | Length | Critical Rate | Reality Shift Rate | Obtained | |
---|---|---|---|---|---|---|---|
Kingdom Key (キングダムチェーン Kingudamu Chēn , lit. "Kingdom Chain") |
+5 | +4 | 75 | 20% | 5% | Sora's default Keyblade. | |
The Keyblade Sora began his journey with. It provides a balanced boost in Strength and Magic. | |||||||
Skull Noise (スカルノイズ Sukaru Noizu ) |
+7 | +7 | 85 | 20% | 5% | Clear Traverse Town for the first time. | |
A Keyblade that provides a balanced boost in Strength and Magic. | |||||||
Guardian Bell (ガーディアンベル Gādian Beru ) |
+7 | +10 | 98 | 20% | 5% | Clear La Cité des Cloches. | |
A Keyblade with long reach that provides an extra boost in Magic. | |||||||
Ferris Gear (フェリスギア Ferisu Gia ) |
+8 | +8 | 85 | 20% | 3% | Clear Prankster's Paradise. | |
A Keyblade that triggers fewer Reality Shifts, but compensates with an extra boost in Strength and Magic. | |||||||
Dual Disc (デュアルディスク Dyuary Disuku ) |
+10 | +7 | 98 | 30% | 5% | Clear The Grid. | |
A Keyblade that provides an extra boost in Strength and makes it easier to land critical hits. | |||||||
Knockout Punch (トドメナックル Todome Nakkuru , lit. "Todome Knuckle") |
+12 | +10 | 113 | 10% | 10% | Clear Traverse Town for the second time. | |
A Keyblade that lands fewer critical hits, but compensates with a Strength boost and more frequent Reality Shifts. | |||||||
All for One (オールフォーワン Ōru fō Wan ) |
+10 | +12 | 98 | 30% | 3% | Clear Country of the Musketeers. | |
A Keyblade that triggers fewer Reality Shifts, but compensates with a boost in Magic and more frequent critical hits. | |||||||
Counterpoint (ファンタジーノーツ Fantajī Nōtsu , lit. "Fantasy Notes") |
+12 | +14 | 113 | 20% | 10% | Clear Symphony of Sorcery. | |
A Keyblade with long reach that provides an extra boost in Magic and makes it easier to trigger Reality Shifts. | |||||||
Sweet Dreams (スイートドリーム Suīto Dorīmu , lit. "Sweet Dream") |
+14 | +12 | 113 | 30% | 5% | Clear the Secret Cup. | |
A Keyblade with a long reach that provides an extra boost in Strength and makes it easier to land critical hits. | |||||||
Divewing (ダイブウィング Daibuwingu ) |
+12 | +15 | 113 | 30% | 5% | Get A ranks on every Dive session. | |
A Keyblade that provides an extra boost in Magic and makes it easier to land critical hits. | |||||||
End of Pain (エンドオブペイン Endo obu Pein ) |
+14 | +16 | 113 | 30% | 3% | Clear all Special Portals. | |
A Keyblade that triggers fewer Reality Shifts but compensates with a boost in Magic and more frequent critical hits. | |||||||
Ultima Weapon (アルテマウェポン Arutema Wepon ) |
+16 | +16 | 113 | 30% | 10% | Defeat Julius. | |
An outstanding Keyblade that boosts all stats, and makes it easy to both land critical hits and trigger Reality Shifts. | |||||||
Unbound (オーバードライブ Ōbādoraibu , lit. "Overdrive") |
+18 | +14 | 113 | 30% | 20% | Clear all Secret Portals | |
Keyblade perfection. It boosts all stats, while making it easy to land critical hits and even easier to trigger Reality Shifts. |
Riku's Keychains
Keychain | Strength | Magic | Length | Critical Rate | Reality Shift Rate | Obtained | |
---|---|---|---|---|---|---|---|
Way to the Dawn (ウェイトゥザドーン Wei tu za Dōn ) |
+5 | +4 | 85 | 10% | 5% | Riku's default weapon. | |
The Keyblade Riku began his journey with. It provides a balanced boost in Strength and Magic. | |||||||
Skull Noise (スカルノイズ Sukaru Noizu ) |
+7 | +7 | 85 | 20% | 5% | Clear Traverse Town for the first time. | |
A Keyblade that provides a balanced boost in Strength and Magic. | |||||||
Guardian Bell (ガーディアンベル Gādian Beru ) |
+7 | +10 | 98 | 20% | 5% | Clear La Cité des Cloches. | |
A Keyblade with long reach that provides an extra boost in Magic. | |||||||
Ocean's Rage (オーシャンレイジ Ōshan Reiji , lit. "Ocean Rage") |
+8 | +10 | 98 | 10% | 10% | Clear Prankster's Paradise. | |
A Keyblade that lands fewer critical hits, but compensates with a boost in Magic and more frequent Reality Shifts. | |||||||
Dual Disc (デュアルディスク Dyuary Disuku ) |
+10 | +7 | 98 | 30% | 5% | Clear The Grid. | |
A Keyblade that provides an extra boost in Strength and makes it easier to land critical hits. | |||||||
Knockout Punch (トドメナックル Todome Nakkuru , lit. "Todome Knuckle") |
+12 | +10 | 113 | 10% | 10% | Clear Traverse Town for the second time. | |
A Keyblade that lands fewer critical hits, but compensates with a Strength boost and more frequent Reality Shifts. | |||||||
All for One (オールフォーワン Ōru fō Wan ) |
+10 | +12 | 98 | 30% | 3% | Clear Country of the Musketeers. | |
A Keyblade that triggers fewer Reality Shifts, but compensates with a boost in Magic and more frequent critical hits. | |||||||
Counterpoint (ファンタジーノーツ Fantajī Nōtsu , lit. "Fantasy Notes") |
+12 | +14 | 113 | 20% | 10% | Clear Symphony of Sorcery. | |
A Keyblade with long reach that provides an extra boost in Magic and makes it easier to trigger Reality Shifts. | |||||||
Sweet Dreams (スイートドリーム Suīto Dorīmu , lit. "Sweet Dream") |
+14 | +12 | 113 | 30% | 5% | Clear the Secret Cup. | |
A Keyblade with a long reach that provides an extra boost in Strength and makes it easier to land critical hits. | |||||||
Divewing (ダイブウィング Daibuwingu ) |
+12 | +15 | 113 | 30% | 5% | Get A ranks on every Dive session. | |
A Keyblade that provides an extra boost in Magic and makes it easier to land critical hits. | |||||||
End of Pain (エンドオブペイン Endo obu Pein ) |
+14 | +16 | 113 | 30% | 3% | Clear all Special Portals. | |
A Keyblade that triggers fewer Reality Shifts but compensates with a boost in Magic and more frequent critical hits. | |||||||
Ultima Weapon (アルテマウェポン Arutema Wepon ) |
+16 | +16 | 113 | 30% | 10% | Defeat Julius. | |
An outstanding Keyblade that boosts all stats, and makes it easy to both land critical hits and trigger Reality Shifts. | |||||||
Unbound (オーバードライブ Ōbādoraibu , lit. "Overdrive") |
+18 | +14 | 113 | 30% | 20% | Clear all Secret Portals | |
Keyblade perfection. It boosts all stats, while making it easy to land critical hits and even easier to trigger Reality Shifts. |
Equipment |
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Weapons (KH, KHII, KHD, KHBBS, KH3D, KHIII) | Accessory | Armor | Item Battle Card (Attack Card, Magic Card, Summon Card, Item Card, Enemy Card) | Gear Matrix | Cards | Medal |
Weapon types |
Keyblade (Keychain) | Staff | Shield | Ethereal Blade | Arrowgun | Lance | Axe Sword | Lexicon | Claymore | Chakram | Sitar | Cards | Scythe | Knives |