Kingdom Hearts 358/2 Days

Lost Heterodoxy

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Kingdom Hearts 358/2 Days
Lost Heterodoxy
Lost Heterodoxy
"A weapon that provides versatility by boosting both Strength and Magic."
Japanese 秘められし異説
Rōmaji Himerareshi Isetsu
Stats
Strength Magic
Base Unit Ultima Base Unit
+98 +3 +15 +25 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Thunder Finish
3: Blizzard Finish
Obtained
Rage Gear ⑤ (Zexion)
Kingdom Hearts 358/2 Days
Lost Heterodoxy+
Lost Heterodoxy
"An upgraded Lost Heterodoxy.
Provides versatility by boosting both Strength and Magic."
Japanese 秘められし異説+
Rōmaji Himerareshi Isetsu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+100 +3 +15 +28 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +8 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Fire Finish
3: Aero Finish
Obtained
Rage Gear+ ⑤ (Zexion)

The Lost Heterodoxy is a Lexicon that can be wielded by Zexion in Kingdom Hearts 358/2 Days. It can be upgraded to the Lost Heterodoxy+.

Design

The Lost Heterodoxy lexicon is a wide lexicon that is vaguely pentagonal in shape, with a flat tip and a small, semi-circular chunk taken out of the top and bottom of each cover. Its border is indigo, and its covers are dominated by an abstract, green symbol with a white outline and a white circle in the center.

A heterodoxy is a belief system that is different from the norm, but not heretical.

Gameplay

The Lost Heterodoxy's ground combo starts with a downward strike, followed by a slam to the left and right, followed with Zexion placing the open book on the ground where it then slams shut to damage enemies, and ending with him holding the book open before him projecting a spiked object to ram enemies in front of him. In the aerial combo, Zexion will do a downward, then upward strike, then throw the Lost Heterodoxy in front of him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Vertical Swing
Hit 1 0.75 X X X
(Ground) Left-Right Swing
Hit 1 0.5 X X X
Hit 2 0.63 X X X
(Ground) Launch
Hit 1 0.88 X X X
(Ground) Shield Protrusion
Hit 1 0.25 X X
Hit 2 1.5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.75 X X X
(Air) Front Throw
Hit 1 0.75 X X
Hit 2 1.38