Kingdom Hearts 358/2 Days

Soleil Couchant

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Kingdom Hearts 358/2 Days
Soleil Couchant
Soleil Couchant
"A weapon that enables your attacks to reach a wide area and deal immense damage."
Japanese ソレイユ・クーシャン
Rōmaji Soreiyu Kūshan
Stats
Strength Magic
Base Unit Ultima Base Unit
+72 +1 +28 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Chain Time
3: Offensive Block
Obtained
Ominous Gear ④ (Larxene)
Kingdom Hearts 358/2 Days
Soleil Couchant+
Soleil Couchant
"An upgraded Soleil Couchant.
Enables your attacks to reach a wide area and deal immense damage."
Japanese ソレイユ・クーシャン+
Rōmaji Soreiyu Kūshan+
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Chain Power
3: Offensive Block
Obtained
Ominous Gear+ ④ (Larxene)

The Soleil Couchant is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to Soleil Couchant+.

Design

A Soleil Couchant Knife has a short, black handle. The main shaft of the blade is long, thin, and ends in an arrowhead-like tip. Two crescent-shaped side blades are attached to the main blade. The entire blade is yellow with black edges.

Soleil Couchant is French for "Setting Sun".

Gameplay

On the ground, Larxene will rapidly hit enemies with diagonal slashes from the left hand and end with five large spins. While in the air, Larxene will hit the enemy once with an upward diagonal slash, followed by a downward swipe with both hands, and ends the combo by striking the enemy as she somersaults in mid-air and does a powerful downward slash. If one presses Y when during the first or second hit on either combo, she will jump into the air and do an aerial backflip while throwing her Knives into the ground. This command will not work after the combo finisher.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Forward Dual-Wield Swing
Hit 1 0.25 X X X
Hit 2 0.25 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X X X
(Ground) Forward Dual-Wield Swing
Hit 1 0.25 X X X
Hit 2 0.25 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X X X
(Ground) Horizontal Double Spin Swing
Hit 1 0.5 X X X
Hit 2 1.0 X
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 1.0 X
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 1.0 X
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 1.0 X
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.63 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X X X
(Air) Cross Downswing
Hit 1 0.75 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X X X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0