Forum:Project: χ (Key)

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Forums: Index > The World that Never was > Project: χ (Key)


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KeybladeSpyMaster - I fight for the Users!
TALK - tumblr_static_png-transparent-snowflakes.png - Greetings, users. System is up, and ready for user input. - 12:35 PM Mon, November 10, 2014 MST
CODE 0xKHWV001: SYSTEM START UP

Diamond Dust Keychain KHFM.png A brand new project, designed to deal with the Kingdom Hearts χ-related sections and pages. Basically, as Kingdom Hearts χ continues to tie more and more to the main series, we need to expand our coverage of the game. So, I've organized several sections where we could work on/expand content/coverage. Thanks to ShardofTruth, we have a bunch of resources on how to do this, for those of us (especially me) who don't speak Japanese. Diamond Dust Keychain KHFM.png

Tasks

Games
  • We need to rewrite Kingdom Hearts χ, Kingdom Hearts χ Back Cover, Kingdom Hearts Unchained χ, and Kingdom Hearts Union χ (Cross) to fit the Manual of Style. This is especially true of the latter two.
  • Determine if Unchained χ and Union χ (Cross) are separate titles, and if so, what makes them separate. This is the first time a title is rebranded as if it were entirely different (previous remakes/rereleases don't count because there was still some semblance of the original title). I wasn't here when Unchained χ came out, so I don't know if there are significant differences that would warrant Union χ having it's own article and being treated as a separate/new game. Both of the current articles don't match the Manual of Style either way.
Story
  • We need to make sure we properly summarize the story for each of the games on each of the necessary articles: games, characters, worlds, any related items, etc. This is especially important for the games articles, in making the connection among all of them.
Characters and Worlds
  • Add information for related characters and worlds on all the respective pages. This means we need to identify all the characters in all the worlds so far, and make sure their articles are up to date.
  • Make sure all the characters in the game have their own article, in accordance with the Manual of Style
  • Determine if characters from Medals merit separate pages, or how they should otherwise be handled. Their appearance as medals implies their existence within the Kingdom Hearts universe, but otherwise, there's no real appearance within this or any other game so far.
Gameplay
  • Make sure all the gameplay elements are explained properly, including Medals, Boosters, Special Attacks, Events, Coliseum, Quests, Avatar Boards, and Union Cross. Each of these should then link to the KHUX Wiki. I don't know if we want to write separate pages for each general topic (like Avatar Borad or Special Attacks) and summarize there the concept of these elements.
  • Update all Heartless/Enemy articles, making sure they're appropriately covered here.
  • We should add all Events from the original χ should be here. We attempted this before, but I get the feeling we can do this right if we try to find a way to cover the events. Perhaps not all the specifics are needed, since those events as they were introduced are kind of a one-time thing. Many of the events are listed in Shard's notes. All events from Kingdom Hearts Unchained χ/Union χ should link back to the KHUX Wiki.
  • Writing up articles for the various Key Items in the game. Much of the information for Kingdom Hearts χ is in Shard's notes in Ansem's Computer. Also need to make sure all the materials and items in KHUX are here, too.
  • We need to make sure all the Cards from the original Kingdom Hearts χ are here. I remember when I left that Shard was working on tables for it. We could also add the cards to the galleries of the characters that appear in them. We should make any adjustments we may want to those tables (ex. maybe removing all the extra zeroes we thought we'd need at the time but now obviously don't?)
  • We should take a similar approach to medals as we did with the KHX Cards. I don't know if separating by rarity or by card number is better, but I think a similar table approach is good. And each Medal name could be a link to the medal page on the KHUX Wiki.
  • Also, medal and card search by number? (Like Card 1427 can link to the row in the card table for this card and the same for medals).
  • I had originally suggested adding all cards and medal images to the appropriate character galleries.
Links and Additional Information for Kingdom Hearts χ.

Thanks to ShardofTruth, we have these links to information and videos. We can definitely use these to our advantage, especially those of us who can't read Japanese.

From Talk:Kingdom Hearts χ:

  • KH13 is cooperating with Everglow8444 on a fully translated walkthrough of the game, check out part 1 to 15 here.
  • Sign and Goldpanner at KHInsider are still working on a full translation of all missions, it's a bit out-of-date at the moment though. You can find it here, it also includes all events in which Everglow didn't participate in. A translation of the 1st Anniversary event (with Mickey, Goofy, Donald etc.) by Kazr10 can be found here.
  • Here is a 7zip archive of every mission screen and (almost) every dialogue in the game (all Japanese though), a list of the currently available animated scenes can be found here.

Sign up

χ Redux

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KeybladeSpyMaster - It's good friends and warm wishes that makes this the best Christmas of all!
TALK - tumblr_static_png-transparent-snowflakes.png - Merry Christmas! - 12:07 PM Fri, December 15, 2017 MST
Diamond Dust Keychain KHFM.png Alright, time for a rewrite. So, in connection with this, I'm going to be reorganizing this project and see if we can get this going. What we need to do is update our information and pages on here to contain all that we know so far about Kingdom Hearts χ, Kingdom Hearts χ Back Cover, Kingdom Hearts Unchained χ, and Kingdom Hearts Union χ (Cross). Goal is to have it done as soon as possible, perhaps by the end of March. This is one of the new projects we're organizing and focusing on. Perhaps we'll move the top of this whole thing to some sort of archive page. Diamond Dust Keychain KHFM.png


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NinjaSheik - All of this might have started with a lie...But I'm really am glad that I could meet you...
TALK - One day, the light-it will be ours, and it will bring us together. Til then, I'll be in your heart...
As far as I can tell, Levi657 is covering the stories section, and right now, I am simply "cutting out the fat" for most of it right now. I do plan to revise things once I finish trimming down the story to be more coherent and to the point.
For the Medals, maybe we can add a Medal namespace and have tables like the Album page on the KHUX wiki (Name, image, album text, Special attack link) for each character. Also, we need to finish the pages for special attacks. TheSilentHero 23:04, 16 December 2017 (UTC)


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KeybladeSpyMaster - It's good friends and warm wishes that makes this the best Christmas of all!
TALK - tumblr_static_png-transparent-snowflakes.png - Merry Christmas! - 12:15 AM Mon, December 18, 2017 MST
Diamond Dust Keychain KHFM.png NinjaSheik, that's perfect. I think you two should keep working on that. Personally, after returning home earlier this year, I tried to catch up on what had happened story-wise, and I was just lost. And I understand now that part of it has to do with the complicated plot in the game itself, but additionally, the articles just didn't help much. I feel that's one of the most important tasks.

For the Medals, I think a table like that could be good. What do you mean by each character? Like split the table and add it to each character's page? Or split the table on the Medal page by character? And like I said, we could have each Medal name be a link to the whole page on the KHUX Wiki. Also, yes, we should finish the special attack articles. this is the full list, right? Do we have a model SP Attack page we could base ourselves on? Diamond Dust Keychain KHFM.png

I mean, have a Medal namespace page for each character, with a table of Medals that feature that character. So, the Medal:Sora page will have a table with all Sora medals. It might require a lot more pages than putting them all on one page, but I think it will make it easier to find a certain Medal. And we can have a separate section for JP-exclusive Medals. And we have several pages about Special Attacks that are finished already. Flame Blade for example. TheSilentHero 08:22, 18 December 2017 (UTC)


Naminé (Live talk sprite) 1 KHCOM.gif
NinjaSheik - All of this might have started with a lie...But I'm really am glad that I could meet you...
TALK - One day, the light-it will be ours, and it will bring us together. Til then, I'll be in your heart...
I haven't been really keep with KHX all that well, either, because I was so busy since I had to go through my senior semester and graduation. Plus, it's in Japanese, so it's not like I can understand what's going on all that well since I'm not playing it. Reading through the fan translations do help, but I'm waiting for the international release so I can see the game in English and do a complete revision of what we have, but unfortunately, that won't be out for quite a while. I'll continue to trim down and reorganize as best as I can in my free time (which isn't really much since, you know, Christmas is coming up).


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KeybladeSpyMaster - It's good friends and warm wishes that makes this the best Christmas of all!
TALK - tumblr_static_png-transparent-snowflakes.png - Merry Christmas! - 12:45 PM Wed, December 27, 2017 MST
Diamond Dust Keychain KHFM.png Okay, I need opinions on these two drafts: Silver Ore (material) and Quests (gameplay).

Also, Ninjashiek, Union X is a remake of KHX, except it's available beyond just Japan. The story, from what I understand, is mostly identical, though it does seem to be a sequel to KHX. You could try that to catch up story-wise. That's what I'm doing. Like Kingdom Hearts coded, Kingdom Hearts χ isn't coming internationally, at least not in its original form. Diamond Dust Keychain KHFM.png


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TheSilentHero Prepare yourself! — 18:57, 2 January 2018 (UTC)
So I've made a couple of drafts here. The first two are for Medal pages. Like I said earlier, I think it would be best to place them on a new Medal: namespace. The third one is a list of quests for the world Game: pages. Thoughts?


Bump

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TheSilentHero Ah well. Can't all be heroes. — 15:14, 21 July 2018 (UTC)
Bumping this. It's been 6 months since the last discussion. I'm still for creating a Medal namespace. I've come up with a new idea for those pages. I made a template here. It's a more compact version of the infoboxes used on the KHUX Wiki. It shows one big Medal image on the left. Probably the highest rarity, which in most cases is 7★, but we don't have those images yet. It contains all the basic stats. And a gallery with all rarity images. It also contains the album text, so we can remove it from the infobox on the character articles, because for some characters, like Sora, it's becoming quite long. Any thoughts? Something that needs to be added?

Regarding the uploading of Medal images, I've uploaded the Wakka ones to test the template, but we have a template on the KHUX Wiki that credits and links to KHInsider. Right now I've put down the KHUX Wiki as the source, but if we're going to upload all the Medal images, we probably should have a template like that, since we get the images from KHInsider.


Looks good to me."We're werewolves, not swearwolves." (KrytenKoro) 12:08, 26 July 2018 (UTC)
I agree. It looks good! Do we still want to make a Medal namespace? And yes, we'll want to create a template for KHInsider. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 05:55, 27 July 2018 (UTC)
This looks great, I like the compact format. I will have the bulk of the 7 star medals images ready this weekend, I'm currently missing like 190 rips. --ShardofTruth 18:56, 27 July 2018 (UTC)
So, everyone agrees with the Medal namespace? Also, now that Shard has ripped all the Medals from the game, do we still need that KHInsider template? TheSilentHero 17:35, 31 July 2018 (UTC)

Archived Discussion

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ShardofTruth Once you believe, truth and lie are quite the same thing. — 23:29, 10 November 2014 (UTC)
Game Clear Data KHRECOM.png For the cards I would propose something like this (check out the game's page too):

List of Final Fantasy Artniks Cards
The difference between those games are mainly that Artniks only has 479 cards while we're currently at 1124 cards in KHX. Because of this high number the rarities above R (R+/SR/SR+) have to be split down further to Power/Speed/Magic/Assist while all cards from for N/N+/R can be displayed on one page. Instead of "Special" cards we have "Other" (その他) which just contain the Moogle, Yen Sid and Fairy Godmother cards.
The template could almost be the same, the card album in KHX doesn't has fixed pages though (the card album looks like this) but at least the cards are numbered. The information would be some of the following stats (here is how it looks in the card album):

  • Name (English name on the card, Japanese name in the stats)
  • ID/Number
  • Rarity (N/N+/R/R+/SR/SR+)
  • Type (Power, Speed, Magic, Assist)
  • Cost
  • Level/Level max (e.g. 1 ~ 60, maybe unnessary as this value is dependent on the rarity)
  • HP/HP max, LUX/LUX max (for Assist cards); Attack/Attack max, Defense/Defense max (for Attack cards)
  • Ability (the Assist cards often don't have one)
  • Selling price

By the way there should be a task for the KHX items.

About Enchanted Dominion and Beast's Castle: It's true they can't be visited at the moment but there are several hints inside the game files (world images, the Keyblades and some Heartless) that they probably will be added in the future. Maybe these worlds should be taken off the template for the time being because the development of [chi] is somewhat unpredictable (the next big content updates will be dungeons and Olympus Coliseum was released before any of those two worlds because it was intended to house a PVP battles, something that seems to be off the table now). --ShardofTruth 10:27, 30 November 2014 (UTC)

Mind explaining how synthesis and synthesis items work in KHX so that I can attempt the KHX items? TheFifteenthMember 12:05, 30 November 2014 (UTC)

Also, to be more compact, would it be better to make the template a table with the stats going across horizontally, like the CoM cards? Or should we not resize the card images and keep it as large as they are normally? TheFifteenthMember 12:20, 30 November 2014 (UTC)

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ShardofTruth Once you believe, truth and lie are quite the same thing. — 10:13, 1 December 2014 (UTC)
Game Clear Data KHRECOM.png I've made a test page for a card list here, I'm not really satisfied with it though. A table (sortable at best) like it's done for the CoM cards would make sense if we would include more information, at this point it's merely for showing the cards and not much else. I'm always glad for more input.

There are two kinds of synthesis items: The first category includes all items which are needed to upgrade the Keyblades, these are the items you can harvest at certain spots throughout the worlds and have a respawn time, they include all items between Herbal Leaves and Underworld Flame. Then there are the Mythril materials and the Orichalcum which can't be harvested but are rewards from normal and special tasks in the game, they are also needed to upgrade the Keyblades. The synthesis itself is straight forward, there is a Keyblade upgrade menu which shows the current levels of your Keyblades and what is needed for the next one. If you gathered enough materials you can click the upgrade button, it levels up and shows the materials needed for the next level until you've reached the max level.
The second category of synthesis items includes the eight gems, which can't be harvested either but can only bought with real money, traded for Mog Medals or are rewarded for certain missions. These orbs are used to create Ultimate cards. What are Ultimate cards you ask? Here is a short breakdown:
Every card in [chi] can be leveled up by sacrificing unwanted or Moogle cards to improve its stats, this can be done until it reaches its maximal level. The maximal level depends on the rank of the cards. For N it's 40, for N+ it's 45, for R it's 50, for R+ it's 55, for SR 60 and finally for SR+ 65. To strengthen the cards even further it can be "limit cut", which means fusing the card with a duplicate of this card or alternatively a Yen Sid card of the same rank (Yen Sid are available for R+, SR and SR+). Every time you limit cut a card its maximum level goes up by 5, the maximal number of available cuts is again depended on the rank, it's 4 limit cuts for N/N+/R/R+, 5 for SR and 6 for SR+ making the final maximum level for N 60, N+ 65, R 70, R+ 75, SR 85 and SR+ 95. When the card reaches its final maximum level it's called "high purified", it gets a rainbow background and another stat boost depending again on the rank of the card. Now I hope I haven't lost you yet because now it gets even more complicated.
If a SR+ card is "high purified" it can become an Ultimate Card. Depending on the type of the card different orbs are needed to "ultimise" it. A Rainbow Gem is always needed, for an Upright card you need a Solar Gem, for a Reverse card you need a Lunar Gem, for a Power card you need a Sword Gem, for a Speed card you need a Wing Gem, for Magic card you need a Mystic Gem and for an Assist cards you need two Beautiful Gems. In short you need at least three gems to "ultimise" a card. When a card became an Ultimate card it gets a new red border and can be merged with other SR+ card to strengthen it even further until you're out of attempts or until the stats are maxed. The Remembrance Gem is used to reset an Ultimate card, meaning it undoes all attempts you used to strengthen it. A more in-depth explanation can be found here if there are still questions.
tl;dr: There are two kinds of synthesis, Keyblade level up and card level up. Both use different synthesis items. Keyblades need materials harvested in the worlds and which are rewarded from missions while the orbs needed for the cards to become "Ultimate" are only found in the shops and sometimes are mission rewards.

Thanks for the explanation. We should probably also have the explanation on a Synthesis article somewhere. TheFifteenthMember 16:52, 1 December 2014 (UTC)
As for the table, here is a rough plan of what I envision. The only question is whether the images can be compressed that small without looking odd or disproportioned. TheFifteenthMember 19:52, 1 December 2014 (UTC)
So basically something like this? --ShardofTruth 11:19, 4 December 2014 (UTC)
Yes, what are your thoughts on that? TheFifteenthMember 16:52, 4 December 2014 (UTC)


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KeybladeSpyMaster - It's good friends and warm wishes that makes this the best Christmas of all!
TALK - tumblr_static_png-transparent-snowflakes.png - Merry Christmas! - 11:02 PM Thu, December 4, 2014 MST
Diamond Dust Keychain KHFM.png How's this? I based myself off of the Capture Wiki that Shard has linked for us several times, which is part from where I get the idea for dividing all the cards on the page in sections by type (Attack, Magic, Speed). I'm open to dividing into pages by type rather than into sections, due to the sheer amount of cards, but if we do, it should be all the rarities, rather than just some of them. For uniformity's sake.

EDIT: We should also consider some sort of sorting by number in addition to by rarity. As for listing the cards by character, I think we should have an additional subpage linked (so, sort of Gallery:Sora/KHX) and list them there. Diamond Dust Keychain KHFM.png

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ShardofTruth Once you believe, truth and lie are quite the same thing. — 09:54, 5 December 2014 (UTC)
Game Clear Data KHRECOM.png This looks very good KSM, although "cost" has nothing to do with buying the card. Instead it's linked to a player attribute that determines how many and what cards you can equip. At level 1 the player's "cost" (コスト) is only 61, meaning you can't have a full deck (9 cards) of SR+ cards because their cost is around 18 to 22 for each card.

I think the Capture wiki is a great place to look for stats (and inspiration) but it's also incomplete and because of how the game works at the moment, it's almost impossible to get all these information when you don't possess the card yourself, meaning it will probably stay incomplete. There is also no way of confirming everything there, so taking all information wouldn't just be plain rude it might also be full of errors. That's why I propose to make it simpler.

The other thing that bugs me about the cards is how we could use them for different things on the wiki (in galleries, in tables, on pages about the abilities etc.) but how complicate or at least how redundant it would be to present them again and again differently for different purposes. What I really like to do is create a database that contains every card complete with image and relevant stats and display them how we want. For example just list the N cards by attack value for a card ranking page, only show the images of the Sora cards for the his gallery, create a complete card list where just the names and numbers are shown, all from the same set of data. I'm not sure if that's even possible, so I scan other wikis to find something similar, but that's the thing that would make the most sense, at least in my opinion.

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KeybladeSpyMaster - There will always be a Door to the light !
TALK - Symbol Character - Mickey.png Helping others always comes before asking others for help! - 04:47 PM Sat, January 17, 2015 MST
Diamond Dust Keychain KHFM.png I've updated my test page (still linked earlier) with all the attack cards from the N category. Obviously, that's not the real stats, I just don't know the stats myself. Is this ok? If we do this, how do we move it to the mainspace? I really don't know how to best organize all these cards... Diamond Dust Keychain KHFM.png
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ShardofTruth Once you believe, truth and lie are quite the same thing. — 13:21, 18 January 2015 (UTC)
Game Clear Data KHRECOM.png I like it (especially how the images are inserted), although I wish we had more input in this discussions.
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TheSilentHero — 13:28, 18 January 2015 (UTC)
Looks good. Maybe you could make the tables collapsible if there are a lot of cards.


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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... TheFifteenthMember 14:00, 18 January 2015 (UTC)
I like it also. The only suggestion I'd make is to alternate colours every card for visual distinction since the table works so that two rows represent one card. By colour alternation, I mean something similar to Fire (element) where tables alternate colours to separate each category of ability/item.

What about unchained X?the way it works is simmler but it is not the same. Should we start something on that? I have the game and along it simple to do i don't mind providing images of meddles as well as stats.Mindado (talk) 12:56, 26 September 2015 (UTC)