Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts II
Kingdom Hearts II Final Mix

Healing Herb

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 16:56, 1 April 2022 by TheSilentHero (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Healing Herb
(大自然のいやし Daishizen no Iyashi?, lit. "Nature's Healing")
Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
(Cure) Max MP x3 +9[KH I]
Max MP +15[KH I FM]
0%
(Cura) Max MP x3 +27[KH I]
Max MP +27[KH I FM]
0%
(Curaga) Full HP restore[KH I]
Max MP +36[KH I FM]
0%
AP Cost 3 MP Cost 1
Healing Herb
(大自然のいやし Daishizen no Iyashi?, lit. "Nature's Healing")
Restores the Party's HP using the powers of nature. MP Cost: 99
Attack Element Power Drive Value Deflect Finishing
Blow
Healing Herb Magic Command x2.0
AP Cost 3 MP Cost 99

Healing Herb is a technique that appears in Kingdom Hearts and Kingdom Hearts II. It allows the user to use a special herb that casts Cure magic.

Mechanics

In Kingdom Hearts, Healing Herb is a combat ability exclusive to Tarzan that cast Cure on a single party member. It is a defense skill that costs 3 AP to equip and 1 MP to use. Healing Herb becomes stronger when Sora obtains the second and third power of healing.

In Kingdom Hearts II, Healing Herb is an action ability exclusive to Simba that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use.

Learning Healing Herb

Kingdom Hearts

  • Tarzan has Healing Herb as a default ability.

Kingdom Hearts II

  • Simba has Healing Herb as a default ability.

See also