Healing Herb
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Healing Herb (大自然のいやし Daishizen no Iyashi , lit. "Nature's Healing") | |||||||
Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.] | |||||||
Attack | Element | Power | Crit Chance |
Crit Bonus |
Deflect | Recoil | |
---|---|---|---|---|---|---|---|
(Cure) | — | Max MP x3 +9[KH I] Max MP +15[KH I FM] |
0% | — | — | — | |
(Cura) | — | Max MP x3 +27[KH I] Max MP +27[KH I FM] |
0% | — | — | — | |
(Curaga) | — | Full HP restore[KH I] Max MP +36[KH I FM] |
0% | — | — | — | |
AP Cost | 3 | MP Cost | 1 |
Healing Herb is a technique that appears in Kingdom Hearts and Kingdom Hearts II. It allows the user to use a special herb that casts Cure magic.
Mechanics
In Kingdom Hearts, Healing Herb is a combat ability exclusive to Tarzan that cast Cure on a single party member. It is a defense skill that costs 3 AP to equip and 1 MP to use. Healing Herb becomes stronger when Sora obtains the second and third power of healing.
In Kingdom Hearts II, Healing Herb is an action ability exclusive to Simba that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use.
Learning Healing Herb
Kingdom Hearts
- Tarzan has Healing Herb as a default ability.
Kingdom Hearts II
- Simba has Healing Herb as a default ability.