Talk:Drop System
Most of this is more suited to go on the Gauges page in my opinion. The only thing that is irrelevant on the gauge page is the stuff about the Relay Bonuses. Thoughts? TheFifteenthMember 16:12, 16 February 2013 (UTC)
- I think you're right. We should mantain only the first line, and make the word "Drop Gauge" link to the Gauges page. In fact, the descripition of the bar colors, for example, is more detailed and simple there. We should just add some more info there. Relay bonus should be mantained here, and a new image of the Drop Gauge should be added, as well as an image of the gauge during "Bonus Time". - MateusinhoEX, 16:52, 16 February 2013 (UTC)
Nope. This is an entire mechanic, not just a gauge. We don't redirect Shotlock or Drive Form to Gauges, you know (although Drive Gauge should be redirected). Possibly the design of the gauge could be relocated, but not the mechanics. This article should also have a story section. --Neumannz, The Dark Falcon 07:37, 17 February 2013 (UTC)
- So, do you think the mechanics section is good? I mean, I know it needs expansion, but we don't need to remove the info about the Gauge and put it on the Gauges page? Just update the gauges page? And the Story sectino would contain, for example, the first drops of both Sora and Riku, right? - MateusinhoEX, 11:19, 17 February 2013 (UTC)
That's a good point, NZ. However I think it will be necessary to have Gauges under the See Also section at least. TheFifteenthMember 13:33, 17 February 2013 (UTC)
Tutorial text
Dropping Between Characters In this game, you will alternate between Sora and Riku to progress through the story. To drop, or switch, between characters, just touch the DROP button on the pause screen or the main menu.
The Drop Gauge The Drop Gauge continues to decrease as you explore the field. Sleep and other negative statuses will cause your Drop Gauge to drain more quickly. When the gauge runs out, you will enter Bonus Time, and Droplets will appear more often. After Bonus Time ends, you will drop into the next character.
Earn Bonuses with Drop Points When you drop, a screen will appear where you can spend Drop Points (DP) to give the next character a boost. There are three ways to earn DP: *Collect these Droplets. *Find and complete this Link Portal. *Collect this lucky item.
Bonus name
The title of the bonus screen is "Relay Bonus", but when a new one is unlocked, such as after Riku saves Shiki, the notice says "New drop bonuses unlocked". (Also the Ultimania calls it "drop bonus".) What do we call it, then? --Neumannz, The Dark Falcon 05:38, 19 February 2013 (UTC)
- The menu were we pick "Drop Bonuses" is the "Relay Bonus" menu. So, we call the bonuses "Drop Bonuses", while the menu is called "Relay Bonus" menu/screen. Or we could also write "The Relay Bonus screen (also known as Drop Bonus screen)." I think this is a good start point. - MateusinhoEX 12:59, 19 February 2013 (UTC)
List of Drop Bonuses
Since we don't have a full list yet, we could start a draft here. We will also need the nihongo for all names. - MateusinhoEX 15:22, 19 February 2013 (UTC)
Drop Bonus | Description | Cost | Obtained |
Link Accelerator | Hastens Link gauge charge time, letting you call upon Spirits more often. Effects last until you drop, and scale with your level. | LV1: 30 DP, LV2: 80 DP, LV3: 200 DP | Defeat the rare Lord Kyroo. |
Drop Decelerator | Slows down the Drop Gauge. Effects scale with your level. | LV1: 10 DP, LV2: 40 DP, LV3: 100 DP | After saving Shiki at Traverse Town. |
Flowmotion Turbo | Increases the damage dealt by Flowmotion attacks. Effects last until you drop, and scale with your level. | LV1: 30 DP | Defeat Spellican at Symphony of Sorcery. |
Attack Gain | Increases Strength. Effects last until you drop, and scale with your level. | LV1: 30 DP, LV2: 80 DP, LV3 200 DP | Default |
Magic Gain | Increases Magic. Effects last until you drop, and scale with your level. | LV1: 30 DP, LV2: 80 DP, LV3 200 DP | Default |
Defense Gain | Increases Defense. Effects last until you drop, and scale with your level. | LV1: 30 DP, LV2: 80 DP, LV3 200 DP | Defeat Rinzler at Sora's side in The Grid. |
Affinity Gain | Makes it easier to boost Affinity with Spirits. Effects last until you drop, and scale with your level. | LV1: 10 DP, LV2: 40 DP, LV3: 100 DP | Defeat Wargoyle at Riku's side in La Cité des Cloches. |
Spirit Auto-Life | Fully heals Spirits the first time each runs out of HP. Effects last until you drop. | 10 DP | Defeat Char Clawbster at Sora's 2nd visit to Traverse Town. |
Magnet Spiral | Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. | 50 DP | Random |
Dark Break | Leap above enemies and rocket toward them three times, generating shockwaves on the final impact. (Riku only) | 50 DP | Random |
Treasure Goggles | A training toy that lets you send Spirits on a treasure hunt. | 30 DP | Random |
Balloon | A training toy that lets you bat balloons with your Spirits. | 20 DP | Random |
Water Barrel | A training toy that lets you play with Spirits in an underwater prize playground. | 20 DP | Random |
Hi-Potion | Can be used once to restore a large amount of HP to yourself and Spirits. | 20 DP | Random |
Mega Potion | Can be used once to completely restore HP to yourself and Spirits. | 30 DP | Random |
Wake-up Block | Block head-on attacks with to slow down the drop Gauge. | 40 DP | Random |
Sliding Block | Block a head-on attack with to knock the attacker into the air. | 50 DP | Random |
Timestorm | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. | 50 DP | Random |
Payback Raid | Press after an attack knocks you into the air to right yourself and strike back. (Sora only) | 40 DP | Random |
Cura | Restore a large amount of HP to yourself and Spirits. | 50 DP | Random |
Dark Barrier | Block attacks from any direction by pressing . (Riku only) | 60 DP | Random |
Payback Blast | Press after an attack knocks you into the air to retort with a dark projectile. (Riku only) | 40 DP | Random |
Dark Roll | Melt into the shadows to escape harm. (Riku only) | 60 DP | Random |
Dark Firaga | Launch a ball of dark fire towards enemies that splits apart and ignites some foes. (Riku only) | 60 DP | Random |
Aerial Recovery | Press after an attack knocks you into the air to right yourself. | 30 DP | Random |
Convert | Convert any leftover DP to munny and exit. | Leftover DP | Default |
Don't costs change with level? --Neumannz, The Dark Falcon 15:24, 19 February 2013 (UTC)
- I don't know, still can't play the game. That's why I can't get a full list. Which is the highest level? I think it's better to divide the cost column, since putting the same Bonus with the same descriptions various times wouldn't be good. - MateusinhoEX 15:28, 19 February 2013 (UTC)
We also have to add, when the bonuses are available (for example, x bonus is available after defeating y on Sora/Riku's side). That will require more work. TheFifteenthMember 15:15, 21 February 2013 (UTC)
- Just one question. Higher level bonuses appear with the time, or also by achieving objectives? If so, I think we will have to make a row for each bonus, each lvl, with a obtained column. We won't make articles for each bonus, will we? - MateusinhoEX 13:52, 22 February 2013 (UTC)
Also, don't you guys think that the line "If Riku tries to approach the Castle That Never Was before Sora defeats Xemnas, he drops off to sleep." would fit better in the Trivia section? then, I think that those non-canon warnings wouldn't be needed.- MateusinhoEX 13:56, 22 February 2013 (UTC)
- @Maggosh: He already did.
- @MEX: 1) Everytime I drop I always have all three levels for a bonus. So for example, I never have just Lvl 1 and 2 of something, I have 1, 2 and 3 so I think separating the levels into different rows is a bad idea; they all are obtained at the same time. Correct me if I'm wrong.
- 2) I think the line, should stay there since it is semi-important as it still affects gameplay. TheFifteenthMember 16:30, 22 February 2013 (UTC)
Good. Thanks for the explanation, FM. So, since all levels of each bonus are obtained at the same time, maybe we just have to make an "obtained" column to put when they are obtained. - MateusinhoEX 16:52, 22 February 2013 (UTC)
I actually started my own draft in my sandbox, but I'll just add my info onto this one. Should munny be put on the table or go somewhere in the paragraph?Chainoffire (talk) 01:57, 6 October 2013 (UTC)
Drop Decelerator
So, I'm recreating the Ultimania list of drop bonuses in my sandbox, and it doesn't contain the Drop Decelerator bonus. Does anyone know if this is a mistake in the Ultimania, or if the bonus is not included in the Japanese version of the game? TheSilentHero 13:27, 3 February 2016 (UTC)
- This at 28:01 seems to indicate it was a new addition."We're werewolves, not swearwolves." (KrytenKoro) 03:48, 6 February 2016 (UTC)
- Apparently, you don't get anything for saving Shiki in the Japanese version...
- How do we want to list the items/commands you can get, in the same table as the other bonuses, or a separate one. A separate table would be easier because the items vary based on the shop level. TheSilentHero 17:55, 6 February 2016 (UTC)
- We could probably do it similar to how we do Moogle Shop."We're werewolves, not swearwolves." (KrytenKoro) 19:50, 6 February 2016 (UTC)
- So... tabs? Also, there are more commands available through dropping from Sora > Riku, so does that count as Riku or Sora obtaining the command as Relay Bonus? (for the learning sections of those commands.) It is technically Sora who drops, but Riku who gets the bonuses. TheSilentHero 18:59, 10 February 2016 (UTC)
- I was thinking just listing them with "Shop Level". We can separate the commands with tabs if y'all want."We're werewolves, not swearwolves." (KrytenKoro) 01:37, 11 February 2016 (UTC)
- So... tabs? Also, there are more commands available through dropping from Sora > Riku, so does that count as Riku or Sora obtaining the command as Relay Bonus? (for the learning sections of those commands.) It is technically Sora who drops, but Riku who gets the bonuses. TheSilentHero 18:59, 10 February 2016 (UTC)
- We could probably do it similar to how we do Moogle Shop."We're werewolves, not swearwolves." (KrytenKoro) 19:50, 6 February 2016 (UTC)
|
- translations
- Link Accelerator - Link Boost
- Drop Decelerator (JA only)
- Flowmotion Turbo - Freeflow Boost
- Attack Gain - Attack Boost
- Magic Gain - Magic Boost
- Defense Gain - Guard Boost
- Affinity Gain - Breed Boost
- Spirit Auto-Life - Spirit Reraise
Along with default bonuses, options are:
- Random item or command
- Convert: Convert any leftover DP to munny and exit.
The default drop bonuses should have their information as subsections of this page, and there should be a youmay on the respective item page for Magic Boost directing here."We're werewolves, not swearwolves." (KrytenKoro) 06:01, 7 March 2016 (UTC)
Drop bonus levels?
Does Critical mode restrict all your drop bonuses to level 1? I'm all the way up to The World That Never Was and I still can't go to level 2 in anything and I don't remember if this is normal. And it's not mentioned on Difficulty Level, either. --Billybobfred (talk) 04:05, 31 July 2017 (UTC)
- I haven't found anything in the Ultimania about it, and I watched some videos where all 3 levels were available on Critical mode. Are you playing the original or HD version? TheSilentHero 18:24, 31 July 2017 (UTC)
- 3DS version. --Billybobfred (talk) 01:08, 3 August 2017 (UTC)
- ^ Only available in the Japanese version.