Forum:Redirected abilities
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They should all be on the main Abilities pages, but if we're missing any you can try to look them us elsewhere. --Neumannz, The Dark Falcon 01:42, 28 August 2014 (UTC)
- Okay. I was checking on the ability sections on the character articles before. TheFifteenthMember 23:33, 28 August 2014 (UTC)
What's the format for limits? As I understand it, each limit has an ability that enables it and several sequenced commands during activation. For example, the Dance Call limit is enabled through the Applause, Applause ability and the limit starts with the "Dancebeat" command and then continues into the "Finale" command. Should the ability and the limit (and its various commands) be covered on the same page or on separate pages? TheFifteenthMember 14:06, 26 September 2014 (UTC)
- I think the ability should have a page separate from the actual limit and its various attacks. Thoughts? TheFifteenthMember 10:02, 28 September 2014 (UTC)
Wouldn't that make the pages really short? RikutheBloody 10:34, 28 September 2014 (UTC)
I would put the ability and limit on the same page, as they are part of the same attack. TheSilentHero 11:11, 28 September 2014 (UTC)
- Length isn't an issue; our ability abilities are proof that a page doesn't need to be long to be effective. Technically, the ability isn't part of the attack. The ability simply enables the attack to be triggered. Hence, I consider them to be separate enough to deserve the own pages. Besides, if they were joined, would the article name be the ability or the attack? TheFifteenthMember 12:27, 28 September 2014 (UTC)
- It's tough, because the ability and the limit are inexorably linked. Do we have a similar situation where we combined as one or split into two? --Neumannz, The Dark Falcon 17:47, 28 September 2014 (UTC)
I'd think those definitely need to be split. Those articles are outdated so they haven't caught up to the "every ability gets its own page" rule. That's necessary for cases like Donald and Goofy, where their finish commands appear in other games too. —Preceding unsigned comment added by TheFifteenthMember (talk • contribs)
- But I think they shouldn't be split. Like for "Strike Raid", we didn't split "Raid" and "Judgment". We didn't split Command Styles from their finishers as well.
- EDIT: Also, splitting will make the GIFs harder to capture since they only last a few seconds. Pea14733 ---- [土] 17:32, 1 October 2014 (UTC)
We could use the Youmay template. RikutheBloody 17:35, 1 October 2014 (UTC)
The article should be under the name that appears in the journal for the limit—which, in a case of SHEER COINCIDENCE (O.O)—is the name of the ability. E.g., Fantasia is the name of one of Donald's limits, and its consists of the Comet and Comet Rain attacks. --Neumannz, The Dark Falcon 05:16, 6 October 2014 (UTC)
- If that's the name of the limit and the ability, then I say let's do it there, and redirect the attack names (Like Comet) to those pages. KeybladeSpyMaster 16:40, 6 October 2014 (UTC)
@Amaury: It says there is an ability in the article...why is it described but not listed in the bullet points below? ANX219 01:22, 23 October 2014 (UTC)
- Ghostly Terror isn't an ability. Ghostly Scream is, however. - Amaury (talk) 01:34, 23 October 2014 (UTC)
- Agree with KSM and Neumannz. The main ability is the "holder" for all of the following commands, which should simply be redirects. However, in the special case of subcommands which are similar to full commands (as with Dark Cannon as part of Session and as its own attack in BBS), the full command should have additional coverage of the subcommand version as "other appearances" (which I believe is what is currently done on that page).
- Not sure how to deal with RC-chains, though, which are invoked outside of Limits. For example Bump > Meteor Spike. Thoughts?"We're werewolves, not swearwolves." (KrytenKoro) 21:13, 12 January 2015 (UTC)
Reaction Commands are a huge can of worms we have to deal with still, probably beyond the scope of this particular thread. In the end the most sensible coverage we might be able to do is a charted list, except for those like Reversal which have other appearances. --Neumannz, The Dark Falcon 02:35, 13 January 2015 (UTC)
KHII
These are the action abilities, excluding limits.
- Mushu Fire
- Flametongue
- Furious Shout
- Ferocious Rush
- Healing Water
- No Mercy
- Rain Storm
- Slash Frenzy
- Quickplay
- Fierce Claw
- Groundshaker (ability)
- Scouting Disk
- Pulsing Thunder
- Dark Shield
Two more points
- Limits (mentioned earlier, but I'm just reminding)
- Limit Breaks
- All-Vanity
- Critical Snipe
- Dragoon Storm
- Diamond Dust (Limit Break) (adjust disambig)
- Ayers Rock
- Meteor Mirage
- Berserk (Limit Break) (adjust disambig)
- Explosion (Limit Break) (adjust disambig)
- Wave Gigs
- Jackpot (Limit Break) (adjust youmay)
- Bloom-Out
- Voltic Rush
- Event Horizon (delete disambig)
FantasiaTeamwork- Darkstorm
HolyRagnarokMagic Hour
- For the crossed-out ones, need to make sure they're covered well enough