Kingdom Hearts 3D: Dream Drop Distance

Code Break

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Code Break (コードブレイク Kōdo Bureiku?) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.

Mechanics

In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.

AUTO DESTRUCT

AUTO DESTRUCT is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.[citation needed]

Code
AUTO_DISTRUCT
{
 IF POWER == 0 THEN
  POWER=GET_ENERGY()
 POWER *= 9999;
 EXPLOSION(POWER)
}

When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.

DISC JAMMER

ENERGY JAMMER

MOVING SPARK

MOVING SPARK is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards.

Code
MOVING_SPARK
{
 DE = GET_NIGHTMARE()
 CTRL = DE.GET_CTRL()
 CTRL.INSERT(SPARK)
 CTRL.MOVING()
}

When activated, MOVING SPARK charges the target with energy and gives the player character control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.

PRIZE BOX

PRIZE SHOT

SWITCH TARGET

SWITCH TARGET is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.

Code (against enemies)
SWITCH_TARGET
{
 DE = GET_NIGHTMARE()
 TAR = DE.TARGET()
 IF TAR != ENEMY THEN
    TAR.SWITCH(ENEMY)
}
Code (against turrets)
SWITCH_TARGET
{
 GM = GET_GIMMICK()
 TAR = GM.TARGET()
 IF TAR != ENEMY THEN
    TAR.SWITCH(ENEMY)
}

When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.

TRANSPORT

TRANSPORT is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's Recognizers.

Code
TRANSPORT
{
 WHILE ADR < 100
  ADR += NEXT_POINT()
 WEND
 WARP( ADR )
}

When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white.

UNLOCK