|
|
|
First off, the timeline should be set somewhere within the timeframe of the current Kingdom Hearts Universe, for accuracies sake. Before Nobodies and such existed, the mechanics and physics of the entire universe could be entirely different. BUT, the plot will be modified slightly. We're going to assume that Sora's quest and all side quests of all other entities were frozen shortly before the end of Kingdom Hearts II, meaning that Org XIII still exists, etc, etc. You may be wondering what this does, so I'll explain my resoning. Have you ever played Pirates of the Carribean online? If you have, then you should understand this concept. With the plot frozen, all of their motives are still in place, and while you can still interact with all of them with the normal laws of the Kingdom Hearts Universe. Thus, this roleplay would never have to end, and could be a perpetual thing (which, as I said, would be beyond awesome on the Wikia).
All players would start normally, on some home world liked Traverse Town or Twilight Town. They would learn the basics (game mechanics, and such), and then choose from a variety of basic weapons. As the game progressed, they would have different counters that would raise and fall with each quest, specifically Light, Dark, and Nothing counters, which would determine the player's affiliation with Light, Darkness, or Nobodies. There would also be weapon levels, which would increase with EXP, so the player could get more and more advanced weapons, magics, and items. The final counter would be a "Heart" level, or how strong the player's heart is. Once it reached a certain point, the player would be able to wield a Keyblade (which you could obtain different Keychains for through different quests in different worlds, which, by the way, would all be featured). And, yes, there would be some sort of place where players could battle, like the Keyblade Graveyard.
Death. It's inevitable, even for roleplay characters. There would be three ways that a player could die. First, they could be killed by another player, which would only knock them out. The second is that they could be killed by a Heartless, which, would, in turn, make the player into a Heartless. The player could only be returned to their former self by being slain by a Keyblade weilder. BUT, based on the strength of their Heart, they would become differnt levels of (Pureblood) Heartless, and they could drag other players into darkness. The third and final method is to be consumed by darkness, again. BUT, if they were powerful enough, they could choose between being a Heartless or a Nobody. In order to return to humanity, the Heartless would have to destroy the Nobody and then die, or the Nobody would have to destroy the Heartless and then be destroyed. In addition, if the player was extremely high level, they could become a humanoid Nobody, like Organization XIII. They would retain all of their weapons and abilities, and would return to humanity the same way as lower level Nobodies. At the same time, however, they could join or create an Organziation, and try to raise their "Heart Count", or number of Hearts needed to create their own world, which, if achieved, could hold new quests ande new Heartless, as players able to achieve this ultimate feat could easily design excellent quests.
|
|