Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Abilities (KHCOM)

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Revision as of 04:32, 11 March 2011 by Neumannz (talk | contribs) (Undo revision 480746 by Falcon Mrk II (talk) why would you put that here anyway, even if it was actually demonstrative?)
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Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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In Kingdom Hearts Chain of Memories, the ability system is replaced by the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. The Enemy Cards serve the game's support abilities, and must be played to activate temporary status changes. As for the Growth Abilities, Sora and Riku can use Dodge Roll as a default growth ability. In the remake, Sora later obtains the High Jump, Glide, and Superglide growth ability as the story progresses.

See Also