Template:Character/doc
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Usage
This is a generalized enemy infobox - many parameters are optional, and you will rarely use all of them.
Enemies with multiple parts or forms, like the Parasite Grave, World of Chaos, or Riku, will still be handled as separate, hand-coded tabs.
The parameters have been grouped as per tab.
Profile Parameters | ||
---|---|---|
name | English name | |
katakana | Japanese name in katakana | This line should also be used for Japanese names written in Kanji. |
romaji | Japanese name in romaji | Romaji should be in modified Hepburn style. |
japname | Optional: Literal translation of Japanese name | This should only be used if the Japanese name is different from the English name. |
fr | Optional: The enemy's French name. | |
de | Optional: The enemy's German name. | |
image | The enemy's image. | Use full image syntax, but no thumbnail or caption. |
FMimage | Optional: The FM version of the enemy's image. | Use full image syntax, but no thumbnail or caption. |
image2 | Optional: In the case of enemy characters, the enemy's image from later appearances, when different | Use full image syntax, but no thumbnail or caption. |
tab1, tab2 | Optional: When using image2, the games to which image and image2 apply. | Use abbreviations for the games: KH, KH:COM, KHII, KHD, KHBBS, KHC. Separate with commas. |
game# | Games that the enemy appears in | Use one entry per game, in the form game1, game2, etc. Do not list Final Mixes if the enemy appeared in the original game. |
type | Enemy's type | Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", "Somebody", or "Mechanism". |
spec | Infobox spec | Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss". |
s#, f# | Optional: Variations of the enemy | For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku"). |
Journal Parameters | ||
---|---|---|
journalKH | The Kingdom Hearts of Kingdom Hearts Final Mix journal entry. | Use <br> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses. |
journalSS | The Kingdom Hearts: Chain of Memories - Sora's Story journal entry | |
journalRR | The Kingdom Hearts: Chain of Memories - Reverse/Rebirth journal entry | |
journalRE | The Kingdom Hearts Re:Chain of Memories journal entry (if it differs from the original game) | |
journalKH2 | The Kingdom Hearts II or Kingdom Hearts II Final Mix journal entry | |
journal358 | The Kingdom Hearts 358/2 Days journal entry |
Kingdom Hearts Parameters | ||
---|---|---|
KHHP# | The enemy's HP. | KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A". |
KHATK# | The enemy's attack stat. | |
KHDEF# | The enemy's defense stat. | |
KHMP# | The enemy's MP recovery stat. | |
KHEXP# | The enemy's experience stat. | |
KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother | The enemy's vulnerability to each element. | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. |
KHreward | The enemy's drops. | Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops. |
KHworld | The worlds the enemy appears in. | Separate each world by commas. |
Kingdom Hearts Coliseum Parameters | ||
---|---|---|
CKHreward | Rewards after defeating the enemy in a Coliseum match. | Only use this if the reward is given before the cup is over, like the Genji Shield won from Yuffie. |
KHcup# | The name of the cup the enemy appears in. | Use one entry per cup, in the form KHcup1, KHcup2, etc. |
KHseed#% | The number of the seed the enemy appears. | Use one entry per seed. "#" represents the cup, "%" represents the seed, in the form KHseed11, KHseed12, etc. |
KHteam#% | The name of the team the enemy appears on. | "#" represents the cup, "%" represents the seed, in the form KHteam11, KHteam12, etc. |
KHnum#% | The number of the particular enemy appearing on the team. | "#" represents the cup, "%" represents the seed, in the form KHnum11, KHnum12, etc. |
Kingdom Hearts: Chain of Memories Parameters | ||
---|---|---|
COMHP# | The enemy's HP. | Use one entry per floor, with "#" as the floor number. |
COMAP# | The enemy's attack points. | |
COMEXP# | The enemy's experience stat. | |
COMphys, COMneut, COMspec, COMother | The enemy's vulnerability to each type of attack. | Use "x#" (ex. "x1.0") for the stat. |
COMfire, COMbliz, COMthun, COMaero | The enemy's vulnerability to each element. | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. |
ability | The name of the enemy's Enemy Card ability. | If the enemy only appears in Chain of Memories as an Enemy Card (ex. the Re:Chain of Memories Organization XIII cards), use "REability" instead. |
desc | The description of the enemy's Enemy Card ability. | |
duration | The duration of the enemy's Enemy Card ability. | |
CP | The CP cost of the enemy's Enemy Card. | |
COMworld | The worlds the enemy appears in. | Separate each world by commas. |
Kingdom Hearts II Parameters | ||
---|---|---|
KH2loc# | The location in which the enemy appears. | Use one entry per location, in the form KH2loc1, KH2loc2, etc. |
KH2LVL# | The enemy's level. | |
KH2HP# | The enemy's HP. | |
KH2EXP# | The enemy's experience stat. | |
KH2STR# | The enemy's strength stat. | |
KH2DEF# | The enemy's defense stat. | |
KH2weapon, KH2fire, KH2bliz, KH2thun, KH2dark, KH2other | The enemy's vulnerability to each element. | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. |
KH2reward | The enemy's drops. | Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops. |
KH2world | The worlds the enemy appears in. | Separate each world by commas. |
Kingdom Hearts II Coliseum Parameters | ||
---|---|---|
KH2cup# | The name of the cup the enemy appears in. | Use one entry per cup, in the form KHcup1, KHcup2, etc. |
KH2match#% | The number of the match the enemy appears. | Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc. |
KH2num#% | The number of the enemy that appears in the match. | Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc. |
CKH2LVL# | The enemy's level. | |
CKH2HP# | The enemy's HP. | |
CKH2EXP# | The enemy's experience stat. | |
CKH2STR# | The enemy's strength stat. | |
CKH2DEF# | The enemy's defense stat. |
Kingdom Hearts 358/2 Days Parameters | ||
---|---|---|
358heart | The enemy's Heart Point drops. | |
358munny | The enemy's munny drops. | |
358HP | The enemy's HP factor. | Use "x#" (ex. "x1.0") for the stat. |
358EXP | The enemy's experience factor. | Use "x#" (ex. "x1.0") for the stat. |
358DEF | The enemy's defense factor. | Use "x#" (ex. "x1.0") for the stat. |
358STUN | Whether the enemy can be stunned by normal attacks, by Stun attacks, or not at all. | Use "O" for "Normal atk.", "X" for "Stun atk.", and "—" for "None" |
358M# | The number of the mission in which the enemy appears. | Use one entry per location, in the form 358M1, 358M2, etc. |
358LEV# | The enemy's level during the mission. | |
358reward# | The enemy's item drops during the mission. | Indicate the probability of the drop (e.g. "Potion (10%)"). |
358fire, 358bliz, 358thun, 358aero | The enemy's vulnerability to each element. | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element. |
358igni, 358free, 358jolt, 358toss | The enemy's vulnerability to each status effect. | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. |