Kingdom Hearts 358/2 Days

Interlude

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Revision as of 05:32, 19 May 2010 by LapisScarab (talk | contribs) (Design)
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Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Kingdom Hearts 358/2 Days
Interlude
"A weapon that enables your attacks to reach a wide area and deal heavy damage."
Japanese インタリュード
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Offensive Block
Obtained
Wild Gear ③ (Demyx)
Kingdom Hearts 358/2 Days
Interlude+
"An upgraded Interlude.
Enables your attacks to reach a wide area and deal heavy damage."
Japanese インタリュード+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Combo-Block
Obtained
Wild Gear+ ③ (Demyx)

Interlude (インタリュード Intaryūdo?) is a weapon that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Interlude+.

Design

The Interlude has a two-pronged headstock and a neck with concave edges. The prongs on the headstock have pink inner edges and indigo outer ones. The neck is indigo. The sitar’s body resembles an upside-down “V”. The upper half of the body is rounded and lavender, while the lower half is pink. The entire body has indigo edges. The Interlude has three white strings athat are anchored to the body by a gold, triangular piece.

Etymology

Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody.

See Also

Template:DemyxWeapons