User:Troisnyxetienne/Talk Template Archive/Emotion Guide

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
< User:Troisnyxetienne‎ | Talk Template Archive
Revision as of 01:57, 5 April 2009 by Troisnyxetienne (talk | contribs) (Finished guide for TalkTextTest2 according to Terra Homing's FFWiki template.)
Jump to navigationJump to search

Salut ! Remember what I said at the User:Troisnyxetienne/Talk Template Archive about one textbox having so many emotions ? Here's a preview of mine :


Symbol Character - Mickey.png
FA icon.png Test

Helping others always comes before asking others for help. TroisNyxÉtienne

Symbol - Whirl.png
FA icon.png *gasp* Test !

This monster... This is no Unversed. Just a dweller of Darkness. TroisNyxÉtienne

Symbol - Keyblade Master.png
FA icon.png Test...

Today you will be examined for the Mark of Mastery. TroisNyxÉtienne

Symbol - Identity Disk.png
FA icon.png Test ! Test ! Test !

I'm as good as new! All my functions have been restored! TroisNyxÉtienne

Symbol - Crown.png
FA icon.png TEST !!

But I've learned that deep down, there's a light that never goes out! TroisNyxÉtienne

Symbol - Magic Hat.png
FA icon.png *yawn* Test...

There are some things even the stars cannot tell me. TroisNyxÉtienne

Symbol - Honey Pot.png
FA icon.png Thanks for looking at these random test boxes.

It is rather funny what I would do for honey. TroisNyxÉtienne

If you look at Edit Page, you'll notice that the "text=" part of my talk bubble is replaceable : text, shocktext, attntext, happytext, angrytext, blahtext, and remerciement for seven different emotions. However, the template name is still the same - TNE.

Ever since this was made possible more and more people are approaching me for a full set of emotions on their talk bubbles. Okay, as promised, here's the Emotion Guide !

There will be two major sections in here : one for those using the common 'TalkTextTest2 templates (like those on the Talk Template Archive), and one for those starting from scratch.

Code for TalkTextTest2

Before I even begin explaining how one emotion can be joined with another, let's revise the basic code for TalkTextTest2 :

{{TalkTextTest2
|image=
|color=
|color2=
|textcolor=
|textcolor2=
|line=
|fonttype=
|name=
|sig=
|time={{{time}}}
|text={{{text}}}
}}

and you enter in the talk code with

{{your username
|sig=
|time={{{time}}} (optional)
|text={{{text}}}
}}

Now, with this basic code, if you have talk bubbles of two different emotions, you might be doing the same thing as I once did - storing them under two separate templates.

Okay, now suppose you want to fuse two emotions together, and you want your normal input to be "text=" and your, say, happy input to be "happy=". This is how it's done :

{{#if:{{{text|}}}|{{TalkTextTest2 
|image=
|color=
|color2=
|textcolor=
|textcolor2=
|line= 
|fonttype=
|name=
|sig=
|time={{{time}}}
|text={{{text}}} 
}}|{{#if:{{{happy|}}}|{{TalkTextTest2 
|image=
|color=
|color2=
|textcolor=
|textcolor2=
|line=
|fonttype=
|name=
|sig=
|time={{{time}}}
|text={{{happy}}}
}}

Each template has a different set of colour slots, as well as a different entry for images, allowing you to put different images for different feelings. The whole key lies with these characters : |{{#if:{{{<INSERT TEXT HERE>|}}}|

So if you want to add another emotion, say, sadness and you want your input to start with "sad=", then simply continue from where we left off at "happy=" :

|{{#if:{{{sad|}}}|{{TalkTextTest2 
|image=
|color=
|color2=
|textcolor=
|textcolor2=
|line=
|fonttype=
|name=
|sig=
|time={{{time}}}
|text={{{sad}}}
}}

There you go ! And once you've managed to gather all images for your emotions, repeat the same process.