Kingdom Hearts 358/2 Days

The Hermit: Difference between revisions

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The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.
The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.
;The Hermit
{{358Atk/o
|{{358Atk
|char=Luxord
|a10=u
|a11pow=0.25 x8
|a11flin=◯
|a11y=a
|a12a=*
|y12pow=0.38 x3
|a20=ke
|y20y=*
|a21pow=0.15 x3
|y21=A
|a22pow=0.6
|a22flin=◯
|a22crit=◯
|y22pow=0.38
|a23a=*
|y23hit=2
|y23pow=0.75 x2
|y23crit=◯
|y23flin=◯
|a30=ke
|a31pow=0.15 x3
|a31count=◯
|a32pow=0.6
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
|{{358Atk
|char=Luxord
|air=*
|a10=A
|a11pow=0.38 x2
|a12a=*
|a20=I
|a21pow=1.5
|a21flin=◯
|a21crit=◯
|a21count=◯
}}
}}
;The Hermit+
{{358Atk/o
|{{358Atk
|char=Luxord
|a10=u
|a11pow=0.25 x8
|a11flin=◯
|a11y=a
|a12a=*
|y12pow=0.38 x3
|a20=ke
|y20y=*
|a21pow=0.15 x3
|y21=a
|a22pow=0.6
|a22flin=◯
|a22crit=◯
|y22pow=0.38 x3
|a23a=*
|y23y=*
|a30=ke
|y30=A
|a31pow=0.15 x3
|y31pow=0.38
|a32pow=0.6
|a32crit=◯
|a32flin=◯
|y32hit=2
|y32pow=0.75 x2
|y32crit=◯
|y32flin=◯
|a33a=*
|a40=ke
|a41pow=0.15 x3
|a41count=◯
|a42pow=0.6
|a42crit=◯
|a42flin=◯
|a42count=◯
}}
|{{358Atk
|char=Luxord
|air=*
|a10=A
|a11pow=0.38 x2
|a12a=*
|a20=I
|a21pow=1.5
|a21flin=◯
|a21crit=◯
|a21count=◯
}}
}}


{{CardL}}
{{CardL}}
{{FearlessGear}}
{{FearlessGear}}

Latest revision as of 19:00, 28 November 2024

Kingdom Hearts 358/2 Days
The Hermit
The Hermit
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese ザ・ハーミット
Rōmaji Za Hāmitto
Stats
Strength Magic
Base Unit Ultima Base Unit
+37 +2 +63 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
Obtained
Fearless Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
The Hermit+
The Hermit
"An upgraded The Hermit.
Possesses very high Strength. Effective against tough enemies."
Japanese ザ・ハーミット+
Rōmaji Za Hāmitto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+42 +2 +58 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Grand Slam
Obtained
Fearless Gear+ ③ (Luxord)

The Hermit is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Hermit+.

Design[edit]

A card from The Hermit deck has an octagonal shape and a white border. There is another, black, inside border and a black cross design on the face of the card. There is a black circle close to each of the cross's four corners. The rest of the card is orange. There are two oval-shaped sections taken out of each long side of the card.

The Hermit is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered IX (9).

Gameplay[edit]

The Hermit's normal ground combo starts with an upward spiral of cards and ends with a wide spray of cards forwards, which is performed twice. The Y combo can be activated after the first attack, and consists of Luxord performing a 360° spin, with his cards surrounding his legs, followed by a spinning leap, surrounded in an upward spiral of cards. When this weapon or its "+" form is equipped, Luxord strings together multiple hits in a standard three-hit ground combo. Sending multiple cards upwards and then forwards, he can deal great amounts of damage in a rather short time. His standard aerial combo changed to two aerial slashes followed by a downward swing, Luxord's attack style when wielding The Hermit is very similar to the one he uses in Kingdom Hearts II as a boss.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

The Hermit
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Tornado Throw
Hit 1 0.25 x8 X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X X (Air) Rising Launch
Hit 2 0.6 X Hit 1 0.38 X X X
Hit 2 0.75 x2 X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X
Hit 2 0.6


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5


The Hermit+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Tornado Throw
Hit 1 0.25 x8 X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X X (Ground) Horizontal Circle Throw
Hit 2 0.6 X Hit 1 0.38 x3 X X X
(Ground) Forward 5-Directional Throw (Air) Rising Launch
Hit 1 0.15 x3 X X X Hit 1 0.38 X X X
Hit 2 0.6 X Hit 2 0.75 x2 X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X
Hit 2 0.6


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5