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Berserk Charge: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Berserk Charge is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. During MP Charge, it increases the user's strength by 1 for each copy equipped (2 in ''[[Kingdom Hearts II Final Mix]]''), changes the "Attack" command to "Berserk", and allows the user to perform an endless combo, never activating combo finishers. Because bosses can only be finished off with combo finishers, finishers assigned to {{button|square}}, such as [[Upper Slash]] or [[Horizontal Slash]], or [[Summon]] [[Limit]]s are the only ways for Sora to finish off bosses during Berserk Charge. | In ''Kingdom Hearts II'', Berserk Charge is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. During MP Charge, it increases the user's strength by 1 for each copy equipped (2 in ''[[Kingdom Hearts II Final Mix]]''), changes the "Attack" command to "Berserk", and allows the user to perform an endless combo, never activating combo finishers. Because bosses can only be finished off with combo finishers, finishers assigned to {{button|square}}, such as [[Upper Slash]] or [[Horizontal Slash]], or [[Genie]]'s [[Summon]] [[Limit]]s are the only ways for Sora to finish off bosses during Berserk Charge. | ||
In ''Kingdom Hearts III'', Berserk Charge is a {{c|support ability|kh3}}. During MP Charge, it increases the user's strength by 1, and allows combos to continue indefinitely. When using a [[Formchange]], the user's strength is still increased, but the maximum number of hits in a combo is not altered. | In ''Kingdom Hearts III'', Berserk Charge is a {{c|support ability|kh3}}. During MP Charge, it increases the user's strength by 1, and allows combos to continue indefinitely. When using a [[Formchange]], the user's strength is still increased, but the maximum number of hits in a combo is not altered. |
Latest revision as of 23:00, 3 October 2024
Berserk Charge (チャージバーサク Chāji Bāsaku , lit. "Charge Berserk") is an ability that appears in Kingdom Hearts II and Kingdom Hearts III. It allows the user to perform endless combos during MP Charge.
Mechanics[edit]
In Kingdom Hearts II, Berserk Charge is a support ability that costs 5 AP to equip. During MP Charge, it increases the user's strength by 1 for each copy equipped (2 in Kingdom Hearts II Final Mix), changes the "Attack" command to "Berserk", and allows the user to perform an endless combo, never activating combo finishers. Because bosses can only be finished off with combo finishers, finishers assigned to , such as Upper Slash or Horizontal Slash, or Genie's Summon Limits are the only ways for Sora to finish off bosses during Berserk Charge.
In Kingdom Hearts III, Berserk Charge is a support ability. During MP Charge, it increases the user's strength by 1, and allows combos to continue indefinitely. When using a Formchange, the user's strength is still increased, but the maximum number of hits in a combo is not altered.
Learning Berserk Charge[edit]
Kingdom Hearts II[edit]
- Sora learns Berserk Charge at level 49 with the Dream Rod, 65 with the Dream Sword, and 85 with the Dream Shield.
- The Fatal Crest has Berserk Charge as its equipment ability.
Kingdom Hearts III[edit]
- Berserk Charge is available as a random Full Course Bonus when using 4 or more 3-star dishes.