Kingdom Hearts Final Mix

Stealth Soldier: Difference between revisions

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When the Stealth Soldier attacks by running into Sora, this may cause Sora's weapon to fly out of his hands. Once it is seen, defeat it immediately. Casting [[Aeroga]] immediately when a Stealth Soldier is spotted will help reduce damage taken, and reduce its HP in the process.
When the Stealth Soldier attacks by running into Sora, this may cause Sora's weapon to fly out of his hands. Once it is seen, defeat it immediately. Casting [[Aeroga]] immediately when a Stealth Soldier is spotted will help reduce damage taken, and reduce its HP in the process.


The process for having Stealth Soldiers spawn depends on specific spawns within the room they have a chance of appearing in, with the initial encounter area being in the {{c|Entrance Hall|hb}}. They can also appear in the Grand Hall only AFTER Kairi's rescue, though before the rescue, the Entrance Hall spawns will be influenced like so:
The quickest way to destroy Stealth Soldiers is to cast [[Stop]] spells and deal a single combo before casting stop again. This process can use up a lot of [[MP]] if your Strength stat is not high, so it is recommended to stockpile a few [[Ether]]s before hunting them.
 
However, if you can wail on the Stealth Soldier by locking onto it without using Stop, it's possible to damage it for a while and constantly knock it back with combo finishers (make sure to have no Combo Pluses or Air Combo Pluses equipped), giving it a hard time to breathe. Sora's special abilities (Sonic Blade, Strike Raid, Ars Arcanum and Ragnarok) can also stagger it with hitstun to keep it in place while dealing damage.
 
Major note that if the Stealth Soldier is the only enemy left in the designated combat area of the room, then it will try to immediately vanish unless it's been knocked away by a combo finisher or frozen with Stop just in time. Thus, it's wise to try and focus on the Stealth Soldier if hunting it down for its item drops. This also applies if a Stealth Solider happens to go too far away from Sora and warps back to its spawning spot on its own, only to instantly reappear-then-vanish-for-good when Sora approaches its spawn point if any other enemies are not present (unless another enemy or more happen to be chasing him).
 
If encountering the lone duo of Stealth Soldiers at the upper area of the Grand Hall, try and cast Stop on them (especially if you have Stopra or Stopga) as soon as possible as they spawn to keep them close to one another, and to interchange striking them and recasting it to keep them both in place if you plan to defeat both of them.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|Rushes forward while spinning like a drill.}}
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|6|Repellable<br>(Recoil: 100)|Jumps forward while spinning like a top.}}
{{atk|{{nihongo|'''Pouring Kick'''|あびせ蹴り|<br>Abise Keri}}|None|x0|6|Repellable<br>(Recoil: 100)|Lights up, jumps, and swings its legs around.}}
{{atk-c|kh1}}
 
====Spawning====
The process for having Stealth Soldiers spawn depends on specific Heartless spawns within the room(s) they have a chance of appearing in, with the initial encounter area being in the {{c|Entrance Hall|hb}}. They can also appear in the Grand Hall only AFTER Kairi's rescue.
 
The main indicators for dictating a Stealth Soldier spawn is the Heartless amounts are rather few per spawn (making way for the Stealth Solider to fill their ranks), as well as if no other Soldier Heartless appear at all (neither normal Soldiers or Air Soldiers).
 
Before the rescue, the Entrance Hall spawns will be influenced like so:


*A single Stealth Soldier will appear in the middle of 4 [[Darkball]]s in front of the fountain. The default spawn is instead 6 Darkballs.
*A single Stealth Soldier will appear in the middle of 4 [[Darkball]]s in front of the fountain. The default spawn is instead 6 Darkballs.
Line 61: Line 79:
At the Grand Hall, only available after the rescue:
At the Grand Hall, only available after the rescue:


*Initially, 1 Large Body appears with 3 Wizards in the Grand Hall's foyer (with the prisons of the [[Princesses of Heart]] + the blue fire torches). The Stealth Soldier will only appear in the second wave if it spawns 2 extra Large Bodies in tandem. Otherwise, the default spawn is one Defender with 4 normal Soldiers.
*Initially, 1 Large Body appears with 3 Wizards in the Grand Hall's foyer (with the prisons of the [[Princesses of Heart]] + the blue fire torches) by default always. The Stealth Soldier will only appear in the second wave if it spawns 2 extra Large Bodies in tandem. Otherwise, the default second wave spawn is one Defender with 4 normal Soldiers.
*If 2 Wizards + 1 Defender both spawn at the upper arena of the hall leading to the entrance of the {{c|Dark Depths|hb}}, then 2 Stealth Soldiers spawn by themselves after defeating the wave that spawns 3 Large Bodies. Otherwise, the starting default spawn is instead 2 Wizards with 3 normal Soldiers.
*If 2 Wizards + 1 Defender both spawn at the upper arena of the hall leading to the entrance of the {{c|Dark Depths|hb}}, then 2 Stealth Soldiers spawn by themselves after defeating the wave that spawns 3 Large Bodies. Otherwise, the starting default spawn is instead 2 Wizards with 3 normal Soldiers.


If any of the specific unique Heartless spawns do not occur, then none of the rest will occur in the same room. However, if any one of these unique spawns happen, then all the rest will 100% occur likewise, again in the same room. By these proxies the main indicators for dictating a Stealth Soldier spawn is if no Soldier Heartless appear at all (neither normal Soldiers or Air Soldiers) as well as fewer Heartless among the said spawns.
If any of the specific unique Heartless spawns do not occur, then none of the rest will occur in the same room. However, if any one of these unique spawns happen, then all the rest will follow suit, again in the same room.
 
The quickest way to destroy Stealth Soldiers is to cast [[Stop]] spells and deal a single combo before casting stop again. This process can use up a lot of [[MP]] if your Strength stat is not high, so it is recommended to stockpile a few [[Ether]]s before hunting them.
 
However, if you can wail on the Stealth Soldier by locking onto it without using Stop, it's possible to damage it for a while and constantly knock it back with combo finishers (make sure to have no Combo Pluses or Air Combo Pluses equipped), giving it a hard time to breathe. Sora's special abilities (Sonic Blade, Strike Raid, Ars Arcanum and Ragnarok) can also stagger it with hitstun to keep it in place while dealing damage.
 
Major note that if the Stealth Soldier is the only enemy left in the designated combat area of the room, then it will try to immediately vanish unless it's been knocked away by a combo finisher or frozen with Stop just in time. Thus, it's wise to try and focus on the Stealth Soldier if hunting it down for its item drops. This also applies if a Stealth Solider happens to go too far away from Sora and warps back to its spawning spot on its own, only to instantly reappear-then-vanish-for-good when Sora approaches its spawn point if any other enemies are not present (unless another enemy or more happen to be chasing him).
 
If encountering the lone duo of Stealth Soldiers at the upper area of the Grand Hall, try and cast Stop on them (especially if you have Stopra or Stopga) as soon as possible as they spawn to keep them close to one another, and to interchange striking them and recasting it to keep them both in place if you plan to defeat both of them.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|Rushes forward while spinning like a drill.}}
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|6|Repellable<br>(Recoil: 100)|Jumps forward while spinning like a top.}}
{{atk|{{nihongo|'''Pouring Kick'''|あびせ蹴り|<br>Abise Keri}}|None|x0|6|Repellable<br>(Recoil: 100)|Lights up, jumps, and swings its legs around.}}
{{atk-c|kh1}}


==Gallery==
==Gallery==

Revision as of 10:46, 7 August 2024

Stealth Soldier

Render of a Stealth Soldier from Kingdom Hearts Final Mix.

Japanese ステルスソルジャー
Rōmaji Suterusu Sorujā

Type Emblem Heartless
Game Kingdom Hearts Final Mix
Variations
Soldier
Deserter
Sergeant
Commander
Pumpkin Soldier
Diver
High Soldier
Stealth Soldier

Kingdom Hearts
A stealthy Heartless similar in appearance to a Soldier.

It appears alongside other Heartless and deals attacks from afar. Although a troublesome enemy, it shows itself once its weakness is uncovered.

HP STR DEF MP rec EXP
Before rescue 180 31 24 44 120
After rescue 240 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.1
Percentage Stop Stun Other
x0.04[1] x0.2[2] x0.5 x0.5
Rewards
(2) MP prize x 20, (15) MP prize x 10
Energy Stone (35%)
World(s)
Hollow Bastion

The Stealth Soldier is an Emblem Heartless that is found in Kingdom Hearts Final Mix.

Design

A Stealth Soldier is a humanoid Heartless with dark grey skin. It has large hands with blue claws and wears tattered, red boots with curled toes. It also wears silver bracelets and faded, blue knee guards. Its pitch-black head and glowing yellow eyes are visible under its silver helmet, which is decorated by a curled antenna and two angular, black spirals. The Heartless emblem is emblazoned on its chest.

The Stealth Soldier's name reflects its ability to become invisible.

Strategy

These enemies appear in Hollow Bastion and are very dangerous due to their high speed and ability to charge right through Sora. They are also invisible until hit enough times. This can be especially damaging while Sora is only equipped with his Wooden Sword. Using Beast or magic at this point is very advisable. Once Sora regains his Keyblade, and if his stats are still low, it is advisable to use the Stop spell before attempting to attack.

When the Stealth Soldier attacks by running into Sora, this may cause Sora's weapon to fly out of his hands. Once it is seen, defeat it immediately. Casting Aeroga immediately when a Stealth Soldier is spotted will help reduce damage taken, and reduce its HP in the process.

The quickest way to destroy Stealth Soldiers is to cast Stop spells and deal a single combo before casting stop again. This process can use up a lot of MP if your Strength stat is not high, so it is recommended to stockpile a few Ethers before hunting them.

However, if you can wail on the Stealth Soldier by locking onto it without using Stop, it's possible to damage it for a while and constantly knock it back with combo finishers (make sure to have no Combo Pluses or Air Combo Pluses equipped), giving it a hard time to breathe. Sora's special abilities (Sonic Blade, Strike Raid, Ars Arcanum and Ragnarok) can also stagger it with hitstun to keep it in place while dealing damage.

Major note that if the Stealth Soldier is the only enemy left in the designated combat area of the room, then it will try to immediately vanish unless it's been knocked away by a combo finisher or frozen with Stop just in time. Thus, it's wise to try and focus on the Stealth Soldier if hunting it down for its item drops. This also applies if a Stealth Solider happens to go too far away from Sora and warps back to its spawning spot on its own, only to instantly reappear-then-vanish-for-good when Sora approaches its spawn point if any other enemies are not present (unless another enemy or more happen to be chasing him).

If encountering the lone duo of Stealth Soldiers at the upper area of the Grand Hall, try and cast Stop on them (especially if you have Stopra or Stopga) as soon as possible as they spawn to keep them close to one another, and to interchange striking them and recasting it to keep them both in place if you plan to defeat both of them.

Technique Element Tech Power Bonus Guard?
Drill Rush Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?)
None x0 8 Repellable
(Recoil: 100)
Rushes forward while spinning like a drill.
Spin Kick (回転蹴り
Kaitengeri
?)
None x0 6 Repellable
(Recoil: 100)
Jumps forward while spinning like a top.
Pouring Kick (あびせ蹴り
Abise Keri
?)
None x0 6 Repellable
(Recoil: 100)
Lights up, jumps, and swings its legs around.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Spawning

The process for having Stealth Soldiers spawn depends on specific Heartless spawns within the room(s) they have a chance of appearing in, with the initial encounter area being in the Entrance Hall. They can also appear in the Grand Hall only AFTER Kairi's rescue.

The main indicators for dictating a Stealth Soldier spawn is the Heartless amounts are rather few per spawn (making way for the Stealth Solider to fill their ranks), as well as if no other Soldier Heartless appear at all (neither normal Soldiers or Air Soldiers).

Before the rescue, the Entrance Hall spawns will be influenced like so:

  • A single Stealth Soldier will appear in the middle of 4 Darkballs in front of the fountain. The default spawn is instead 6 Darkballs.
  • Another can appear near a Defender and 2 Wizards at the top of the stairs towards the entrance the Lift Stop, but the default spawn would be if the Defender appears with 3 Wizards instead.
  • Another indicator of the guaranteed appearance of the Stealth Soldiers is if on the upper level of the Entrance Hall (mainly from either exiting the Library's upper exit or riding up the activated elevator platforms, if 4 Wizards appear in the place of 4 Wyverns instead. Stealth Soldiers will not appear on the upper level however.

After the rescue, three Stealth Soldiers will then also have a chance of appearing in the Grand Hall, as well as changing the new spawns in the Entrance Hall in these specific manners:

  • The special spawn in the front of the fountain that makes the Stealth Soldier appear is when a single Large Body appears with 2 Wizards. The default spawn is instead a pair of Large Bodies with a Wizard behind them each.
  • At the top of the paired stairs towards the entrance to the Lift Stop, a single Large Body blocking the entryway + a Wizard with a Blue Rhapsody duo will appear also with a single Stealth Soldier. The default spawn is instead 3 Blue Rhapsodies with 2 Wizards all accompanying the single Large Body.
  • A duo of Stealth Soldiers will then be able to appear in the upper area (via the Library's upper exit or via the elevator platforms) if a single Defender spawns in the spawning spot across from the fountain (one of the Stealth Soldiers may try to immediately bail to the bottom floor). The default spawn in that very spot is instead is a lone Defender with 2 Air Soldiers.
    • Other indicators of a unique spawn at the upper level of the Entrance Hall are the if the two other spawn points separate of the Stealth Soldier spawn are: 2 Blue Rhapsodies + 1 Wizard and 1 Defender + 2 Wizards. Normal spawns in those specific spots however are respectively 4 Blue Rhapsodies + 1 Wizard and 1 Wizard + 4 Air Soldiers.
      • However, the spawn specifically closest to the Library's upper entrance/exit will always be the same between special and/or normal: 2 Blue Rhapsodies with 1 Defender.

At the Grand Hall, only available after the rescue:

  • Initially, 1 Large Body appears with 3 Wizards in the Grand Hall's foyer (with the prisons of the Princesses of Heart + the blue fire torches) by default always. The Stealth Soldier will only appear in the second wave if it spawns 2 extra Large Bodies in tandem. Otherwise, the default second wave spawn is one Defender with 4 normal Soldiers.
  • If 2 Wizards + 1 Defender both spawn at the upper arena of the hall leading to the entrance of the Dark Depths, then 2 Stealth Soldiers spawn by themselves after defeating the wave that spawns 3 Large Bodies. Otherwise, the starting default spawn is instead 2 Wizards with 3 normal Soldiers.

If any of the specific unique Heartless spawns do not occur, then none of the rest will occur in the same room. However, if any one of these unique spawns happen, then all the rest will follow suit, again in the same room.

Gallery

Notes and references

  1. ^ x0.03 after rescue.
  2. ^ x0.15 after rescue.