Code Break: Difference between revisions
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|AUTO DESTRUCT | |AUTO DESTRUCT | ||
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|If the turret is placed on a destructible wall, floor or glass, the explosion | |If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will destroy the turret whose explosion will damage nearby enemies, and take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case. | ||
|AUTO<br>DESTRUCT<ref>Appears as two fragments if no other subroutines are available.</ref> | |AUTO<br>DESTRUCT<ref>Appears as two fragments if no other subroutines are available.</ref> | ||
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Revision as of 00:13, 4 July 2024
Gawrsh, aren't we here because of the picture?
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This article needs some images!
Please upload a picture of image for Prize Box/Disc Jammer, gif displaying Code Break; gif displaying each suboroutine. |
Code Break is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift in The Grid. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
In Kingdom Hearts Dream Drop Distance HD, the word fragments have either , , , or in front of it, requiring the player to press the corresponding button to select the word fragments. Pressing an input with no effect three times cancels Code Break.
List of actions
Image | Name | Effect | Fragments |
---|---|---|---|
Target: Enemy | |||
MOVING SPARK | When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing /, the target explodes and damages nearby enemies. | MOVING SPARK | |
PRIZE BOX | Causes the enemy to drop an Item or Deck Command. | PRIZE BOX | |
SWITCH TARGET | When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white. | SWITCH TARGET | |
Target: Turret | |||
AUTO DESTRUCT | When activated, AUTO DESTRUCT immediately destroys the turret. Any enemies within a short distance of the turret will take damage. | AUTO DESTRUCT | |
If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will destroy the turret whose explosion will damage nearby enemies, and take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case. | AUTO DESTRUCT[1] | ||
PRIZE SHOT | When activated, turrets shoot small (unless the Forecast's effects apply where they're big instead) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets. | PRIZE SHOT | |
SWITCH TARGET | When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party. | SWITCH TARGET | |
Target: Recognizer | |||
TRANSPORT | When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to The Grid. | TR AN S PO RT | |
Target: Switch | |||
UNLOCK | When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid. | UN L OC K | |
Target: Rinzler | |||
DISC JAMMER | When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped. | DISC JAMMER | |
Target: Commantis | |||
ENERGY JAMMER | Energy Jammer is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis. | EN ERGY JAM MER |
Learning Code Break
Kingdom Hearts 3D: Dream Drop Distance
- ^ Appears as two fragments if no other subroutines are available.