Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II Final Mix
Kingdom Hearts Union χ

Game:Lexaeus: Difference between revisions

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===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also allow him to use stronger sleights.
In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also replace his sleight with another, stronger one.


His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.
His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.


Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two.  
Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
;Deck
;Deck
{{CoMDeck
{{CoMDeck

Revision as of 00:33, 1 June 2024

Lexaeus

Lexaeus KHD.png

Japanese レクセウス
Rōmaji Rekuseusu

Type Organization XIII
Game Kingdom Hearts Chain of Memories
Variations
Lexaeus's Absent Silhouette
Lexaeus's Data Rematch
Themes Header.png

KHCOM tracks
Battle theme - The 13th Struggle
Floor HP AP EXP
Sora Riku

9F B4F 1680 15 6517
Physical Fire Ice Lightning Neutral
x0.5 x0.5 x0 x0.5 x1.0
Stun Percentage Stop
X X
Warp Bind Confuse Terror
X X X
World(s)
Castle Oblivion
Enemy Card
Lexaeus enemy card from original CoM
Ability Duration Cost
Warp Break 50 attacks 99 CP
Description
Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Floor HP AP EXP
Sora Riku Regular Beginner

9F B4F 1860 1395 18 6117
Physical Fire Ice Lightning Neutral
x0.5 x0.5 x0 x0.5 x1.0
Stun Percentage Stop Warp
X X X
Bind Confuse Terror Magnet Freeze
X X
Duel Stats No. of Cards Time
7 cards 8 s
World(s)
Castle Oblivion
Enemy Card
Lexaeus (card).png
Ability Duration Cost
Warp Break 50 attacks 99 CP
Description
Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Lexaeus

Lexaeus

Japanese レクセウス
Rōmaji Rekuseusu

Type Organization XIII
Game Kingdom Hearts II Final Mix
Variations
Lexaeus
Lexaeus's Replica Data
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Twilight Town 1578 37 21 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Accessory slot
Donald: Max HP +3
Goofy: Item slot
Strength Beyond Strength, Lost Illusion (100%)
World(s)
Twilight Town
Lexaeus

Lexaeus

Lexaeus (レクセウス, Rekuseusu?), as seen during the data rematch fight of the New Organization XIII Event in May 2018.

Japanese レクセウス
Rōmaji Rekuseusu

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Variations
Lexaeus
Lexaeus's Absent Silhouette
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Radiant Garden
Garden of Assemblage
3400 86 51 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Lost Illusion (100%)
World(s)
Radiant Garden

Lexaeus appears as a boss in Kingdom Hearts Chain of Memories, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, and Kingdom Hearts Union χ.

Strategies

Kingdom Hearts Chain of Memories

Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break. Try to dodge his Rockshatter sleight by dashing behind him, then card break it. First focus on card breaking Lexaeus's cards to turn into Dark Mode and use sleights to deal heavy damage. Use MM Miracles or the Oogie Boogie card if low on HP. Use sleights while he is charging the reload card so he can't card break Riku, unless he is low on DP, then use as many sleights as possible.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Lexaeus Attack Card A 2 2 2 2 2 2 2 2 2 2 20
Lexaeus Attack Card B 0 0 0 3 3 3 3 3 3 0 18
Lexaeus Magic Card 1 1 1 1 1 1 1 1 1 1 10
Lexaeus Enemy Card
Attacks

Technique Element Status Power Cards
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Physical Stun (2nd strike; requires Lexaeus enemy card from original CoM) x1.5 Lexaeus attack card from original CoM
Lexaeus swings his axe sword down. If it hits, he performs a second strike.
Tomahawk Shot (トマホークショット
Tomahōku Shotto
?)
Physical x1.5 Lexaeus attack card from original CoM
Lexaeus throws his axe sword up. After falling down, the weapon will bounce on the floor several times before disappearing.
Impact Quake (インパクトクエイク
Inpakuto Kueiku
?)
x0.8 Lexaeus magic card from original CoM
Lexaeus slams his axe sword down, creating a shockwave and titling the arena in the opposite direction of his attack. The arena turns normal within 10 seconds after impact.
Rockshatter (ロックブレイク
Rokkubureiku
?, lit. "Rockbreak")
Neutral x1.0 Lexaeus attack card from original CoM + Lexaeus attack card from original CoM + Lexaeus attack card from original CoM
Lexaeus digs up a rock from the ground and punches it, scattering debris.

Kingdom Hearts Re:Chain of Memories

Intro of the fight against Lexaeus in RECOM
Lexaeus about to fight against Riku in Kingdom Hearts Re:Chain of Memories.

In Re:Chain of Memories, most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also replace his sleight with another, stronger one.

His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.

Since his power up in Re:Chain of Memories can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Lexaeus Attack Card A 6 1 1 1 2 2 2 2 7 8 32
Lexaeus Attack Card B 0 0 0 3 3 3 3 4 7 8 31
Lexaeus Magic Card 0 0 0 0 0 0 0 0 0 14 14
Lexaeus Enemy Card
Attacks

Technique Element Status Power Cards
Combo Attack (連撃
Rengeki
?)
Physical Stun (2nd strike; 66%; requires Lexaeus (card).png) x1.0 / x1.5[1] / x2.0[2] Lexaeus - A1 (card).png
Used at close range. Lexaeus swings his axe sword down. If it hits, he performs a second strike. After using Charge once, the second hit will create a shock wave. After using Charge twice, the shock wave will cover the entire arena.
Tomahawk Shot (トマホークショット
Tomahōku Shotto
?)
Physical x1.2 Lexaeus - A2 (card).png or Lexaeus - M (card).png
Lexaeus throws his axe sword. It will perform a U-turn at the edge of the arena. It can hit up to 2 times.
Charge (チャージ
Chāji
?)
Lexaeus - M (card).png
Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.
When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.
When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of Holy Burst and Inverse Burst), can use Ground Impact, and his Combo Attack covers more range.

After taking repeated card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow aura if it was red or reverts to normal if the aura was yellow.
Impact Quake (インパクトクエイク
Inpakuto Kueiku
?)
Neutral x1.0 Lexaeus - A2 (card).png + Lexaeus - M (card).png + Lexaeus - A1 (card).png
Lexaeus gathers energy and slams the ground with his axe sword. Rocks then appear from the ground around Riku. Can be difficult do avoid, and Riku can get hit multiple times.
Rockshatter (ロックブレイク
Rokkubureiku
?, lit. "Rockbreak")
Neutral x2.5 Lexaeus - A2 (card).png + Lexaeus - A1 (card).png + Lexaeus - M (card).png
Can be used after using Charge once (yellow aura). Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
Ground Impact (グラウンドインパクト
Guraundo Inpakuto
?)
Neutral x3.5 Lexaeus - A1 (card).png + Lexaeus - A2 (card).png + Lexaeus - M (card).png
Can be used after using Charge twice (red aura). Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose all Charge status after the attack.

Kingdom Hearts II Final Mix

Absent Silhouette

During this battle, Sora and Lexaeus have a special power meter. Sora's power level is capped at 100, whereas Lexaeus steadily increases his power level throughout the fight, up to a maximum of 99999. As Lexaeus's power rises, his attack power, range, and defense increase.

Lexaeus's Absent Silhouette
Lexaeus's Absent Silhouette engaging in combat.

Lexaeus has several moves in his arsenal. In one, he performs a Helm Split attack and leaps upwards and slams the ground with his Skysplitter; evade this attack using Reflect or Dodge Roll. In another, he performs Impact Quake and hurls the Skysplitter up into the air and punches the ground twice before the Skysplitter lands back down in his grasp, of which it is then slammed into the ground on the third attack, each time causing rocks to erupt from the ground. The finisher is the most powerful of the three, but comes with an exploitable delay, allowing Sora to predict when to Dodge Roll. In the third attack, Lexaeus performs Mow Down and drags the Skysplitter on the ground to strike Sora. Blocking this attack with Guard or Reflect creates the opportunity to use the Mega-Impact Reaction command. When this command is used, Sora temporarily increases his power level by Lexaeus's current power level and strikes Lexaeus, stripping him of his aura and stunning him; the stronger the power level, the longer Lexaeus stays stunned. After the Reaction Command is complete, Sora loses the power bonus.

Lexaeus steadily boosts his power level as his health dwindles. When increasing his power, he gains a red aura and pushes the party back. At higher power, Lexaeus's attacks gain further properties. For instance, when he uses Mow Down, the attack has more range on higher levels. Lexaeus can also Tackle at Sora, throw him against a stone pillar, and hurl his aura-infused Skysplitter at Sora. Alternately, he can perform a Spin Throw, grab Sora, throw him skyward, and slam him to the ground while pillars of earth erupt around the arena. Both attacks can be nullified by a Reflect spell used once, and Sora can land a combo without fear of getting grabbed.

Lexaeus's ultimate attack, Earthen Fury, involves him flying outside the arena for a number of seconds, before charging back into the arena. He finishes his attack by causing rocks to erupt over the entire arena. Sora should guard the charge and cast Reflect; alternately, High Jump and Glide around the arena.

Data Rematch

Data Lexaeus before battling Sora in the Garden of Assemblage.
Lexaeus's Replica Data appears before Sora in the Garden of Assemblage.

The Data Rematch plays out nearly identically to the Absent Silhouette battle. Lexaeus's health has greatly increased, and begins the fight with higher power.

To defeat the Data Replica, Sora should use the same strategy he used when taking on the original Absent Silhouette. However, while Sora has access to much more abilities than he had when taking down the Silhouette, Lexaeus is much stronger, and can employ countermeasures as well. Sora however needs to finish him quickly after Lexaeus used Earthen Fury, otherwise his power will keep growing, reaching 99999, making all of his attacks deadly.

Technique Element Power Guard?
Mow Down (なぎ払い
Nagiharai
?)
(Weapon) Physical x0.5[3] O

(Rocks) Neutral x0.5[3]

X
Lexaeus swings his axe sword sideways. When his power level is at least 30000, rocks will thrust up.
Spin Slash (回転斬り
Kaitengiri
?)
(Weapon) Physical x0.5[3]

(Rocks) Neutral x0.5[3]

X
Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.

He retaliates with this attack if he recovers from his stun by himself due to Mega Impact.
Helm Split (かぶと割り
Kabuto-wari
?)
(Weapon) Physical x0.5[3]

(Rocks) Neutral x0.5[3]

X
Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.

Can be used as a midair counterattack.
Impact Quake (インパクトクエイク
Inpakuto Kueiku
?)
Neutral Hit 1: x0.5[3]
Hit 2+: x0.01[4]
X
Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.

The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack.
Spin Throw (回転投げ
Kaiten'nage
?)
Neutral Grab: x0
Throw: x0.5[3][5]
X
Lexaeus spins and grabs Sora, then throws him against a pillar, before slamming the ground with his tomahawk, glowing red, thrusting up rocks.

Lexaeus generally follows with Impact Quake.
Tackle (タックル
Takkuru
?)
Neutral Tackle: x0
Hit: x0.5[3][5]
X
Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.

Lexaeus generally follows with Helm Split.
Earthen Fury (アースフューリー
Āsu Fyūrī
?, lit. "Earth Fury")
(Weapon) Physical x0.5[3]

(Rocks) Neutral Hit 1: x0.5[3]
Hit 2+: x0.01[6]

X
Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.

Only used below a certain amount of HP. Lexaeus is invincible during this attack and follows with either Spin Throw or Mow Down.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Mega Impact (メガインパクト
Mega Inpakuto
?)
Physical x4.0 Can be used when staggering Lexaeus by blocking his Mow Down.
Approach Lexaeus and stun him by swinging the Keyblade upward. The higher Sora's power is, the longer Lexaeus is stunned (damage dealt is unaltered). Acts as a finisher.

Videos

Lexaeus – Kingdom Hearts Chain of Memories (R/R) Lexaeus – Kingdom Hearts Re:Chain of Memories (R/R)
Lexaeus's Absent Silhouette – Kingdom Hearts II Final Mix Lexaeus's Replica Data – Kingdom Hearts II Final Mix

Notes and references

  1. ^ After using Charge once.
  2. ^ After using Charge twice.
  3. ^ a b c d e f g h i j k Becomes x1.5 when Lexaeus's power level is at least 30000, x3.0 when his power level is at least 60000, and x6.0 when his power level is 99999.
  4. ^ Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.
  5. ^ a b Cannot drop Sora's HP below 1.
  6. ^ Becomes x0.25 when Lexaeus's power level is at least 30000, x2.0 when his power level is at least 60000, and x6.0 when his power level is 99999.