Nightmare Clash: Difference between revisions
BraviDunno (talk | contribs) |
(Question: If the Link Gauges run out, do you get access to commands back after a while, or are you just screwed? Same with auto-life revive.) |
||
Line 1: | Line 1: | ||
{{Game|DDD|DHD}} | {{Game|DDD|DHD}} | ||
{{images|full combo with finisher}} | {{images|full combo with finisher}} | ||
{{nihongo|'''Nightmare Clash'''|ナイトメアチャージ|Naitomea Chāji|lit. "Nightmare Charge"}} is a [[Dual Link]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to bombard the opponent with warping headlong rushes. | |||
'''Nightmare Clash''' is a [[Dual Link]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to bombard | |||
==Mechanics== | ==Mechanics== | ||
Nightmare Clash is a Dual Link usable by [[Riku]] that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. | Nightmare Clash is a Dual Link usable by [[Riku]] that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. While in use, Riku's commands are unavailable, and the [[Attack]] command is replaced with Nightmare Clash. Nightmare Clash can nullify any damage received by Riku when parrying an attack. Once the Armored Ventus Nightmare's HP reaches 1, the Nightmare Clash command changes to Finish, which allows Riku to leap into the air, flip, and slam back into the ground, similar to [[Kick Dive]]. Should the Link Gauges hit 0, Riku will revert while unable to use any action, aside from jumping and the Attack command. If Riku's HP drops to 0 with the [[Auto-Life]] status active, he will get revived, but will be immobilized and unable to use any commands. | ||
==Learning Nightmare Clash== | ==Learning Nightmare Clash== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
*Riku | *Riku uses Nightmare Clash in response to the [[Armored Ventus Nightmare]]'s Dark Charge attack. | ||
{{ability-stub}} | {{ability-stub}} | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance]] |
Revision as of 17:03, 19 April 2024
Gawrsh, aren't we here because of the picture?
| |
---|---|
This article needs some images!
Please upload a picture of full combo with finisher. |
Nightmare Clash (ナイトメアチャージ Naitomea Chāji , lit. "Nightmare Charge") is a Dual Link that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to bombard the opponent with warping headlong rushes.
Mechanics
Nightmare Clash is a Dual Link usable by Riku that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. While in use, Riku's commands are unavailable, and the Attack command is replaced with Nightmare Clash. Nightmare Clash can nullify any damage received by Riku when parrying an attack. Once the Armored Ventus Nightmare's HP reaches 1, the Nightmare Clash command changes to Finish, which allows Riku to leap into the air, flip, and slam back into the ground, similar to Kick Dive. Should the Link Gauges hit 0, Riku will revert while unable to use any action, aside from jumping and the Attack command. If Riku's HP drops to 0 with the Auto-Life status active, he will get revived, but will be immobilized and unable to use any commands.
Learning Nightmare Clash
Kingdom Hearts 3D: Dream Drop Distance
- Riku uses Nightmare Clash in response to the Armored Ventus Nightmare's Dark Charge attack.