Dodge Roll: Difference between revisions
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his High- | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''. | ||
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving. | In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving. |
Revision as of 00:18, 28 February 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Better mechanics for KH, CoM, BbS |
Gawrsh, aren't we here because of the picture?
| |
---|---|
This article needs some images!
Please upload a picture of Dodge Roll being used in other games. |
Dodge Roll (ドッジロール Dojji Rōru ) is a technique introduced in Kingdom Hearts. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.
Mechanics
In Kingdom Hearts, Dodge Roll is a combat ability used by Sora. It is executed by pressing and pushing in any direction, though can be tapped without a direction if Guard is not equipped. It costs 1 AP to equip.
In Kingdom Hearts Chain of Memories, Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In Kingdom Hearts Re:Chain of Memories, it is executed by pressing and can also be used outside of battle.
In Kingdom Hearts II, Dodge Roll[1] is a Reaction Command.
In Kingdom Hearts II Final Mix, Dodge Roll is also a growth ability that costs 3 AP to equip. It allows Sora to perform a combat roll by pressing . Leveling it up increases the distance of the roll. If Guard is equipped, Dodge Roll can only be executed by also tilting , and if Quick Run is equipped, it can only be executed by quickly tapping .
In Kingdom Hearts 358/2 Days, Dodge Roll is an ability panel that can be leveled up from Dodge Roll LV1 to Dodge Roll LV2 and Dodge Roll LV3 by linking Dodge Roll LV+ Ⓛ (ドッジアップⓁ Dojji Appu Ⓛ , lit. "Dodge Up Ⓛ") panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing and a direction on the control pad.
In Kingdom Hearts Birth by Sleep, Dodge Roll is a movement command exclusive to Ventus. It is activated by pressing and a direction on , though can be tapped without a direction if a Block-type command is not equipped. It has a maximum level of 4.
In Kingdom Hearts Re:coded, Dodge Roll is a Bonus Booster ability that can be leveled up from Dodge Roll Lv.1 to Dodge Roll Lv.2. It is triggered by pressing and holding a direction on the control pad, though can be tapped without a direction if a Block-type command is not equipped.
In Kingdom Hearts 3D: Dream Drop Distance, Dodge Roll is a movement command that is triggered by moving and pressing ( in Kingdom Hearts Dream Drop Distance HD), though the button can be tapped without a direction if a Block-type command is not equipped. It can be used to initiate Flowmotion. Sora's version is identical to previous games, while Riku's is similar to his High-Speed Step in Kingdom Hearts Re:Chain of Memories.
In Kingdom Hearts III, Dodge Roll is a mobility ability activated by pressing / while moving.
In Kingdom Hearts Melody of Memory, some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.
Learning Dodge Roll
Kingdom Hearts
- Sora learns Dodge Roll after defeating the Guard Armor in the Third District.
Kingdom Hearts Chain of Memories
- Sora has Dodge Roll as a default ability.
Kingdom Hearts II
- Sora can use Dodge Roll as a Reaction Command against Minute Bombs.
Kingdom Hearts II Final Mix
- Limit Form has Dodge Roll LV1 as a default ability.
- Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
- Limit Form learns Dodge Roll LV2 at level 3.
- Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
- Limit Form learns Dodge Roll LV3 at level 5.
- Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
- Limit Form learns Dodge Roll MAX at level 7.
Kingdom Hearts 358/2 Days
- Dodge Roll is a clear bonus for Mission 05.
- Dodge Roll ③ is a clear bonus for Mission 51.
- Dodge Roll LV+ Ⓛ can be purchased for 600 Heart Points once Roxas is promoted to Agent Rank.
Panels that link to Dodge Roll
- Dodge Rush Ⓛ: Allows you to knock enemies aside when you perform a dodge roll.
- Dodging Deflect Ⓛ: Allows you to bounce back enemy attacks when you perform a dodge roll.
- Dodge Combo Ⓛ: Allows you to transition swiftly from a dodge roll back to the offensive.
- Auto-Dodge Ⓛ: Allows you to automatically avoid enemy attacks sometimes.
Kingdom Hearts Birth by Sleep
- Ventus has Dodge Roll as an initial command.
- Ventus can purchase Dodge Roll for 200 munny.
Kingdom Hearts Re:coded
- Data-Sora learns and levels up Dodge Roll by linking the CPU to the respective Bonus Boosters in the first and seventh sections of the Stat Matrix.
Kingdom Hearts 3D: Dream Drop Distance
- Sora and Riku have Dodge Roll as an initial command.
Kingdom Hearts III
- Sora has Dodge Roll as a default ability.
- Ventus has Dodge Roll as a default ability as a party member.
Kingdom Hearts Melody of Memory
- Sora can use Dodge Roll by default.
- Donald can use Dodge Roll by default.
- Goofy can use Dodge Roll by default.
- Roxas can use Dodge Roll by default.
- Xion can use Dodge Roll by default.
- Ventus can use Dodge Roll by default.
Other appearances
Kingdom Hearts Chain of Memories manga
In the Kingdom Hearts Chain of Memories manga, Sora breaks the fourth wall by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.
See also
Notes and references
- ^ Known as Dodge Roll (スイッチロール Suichi Rōru , lit. "Switch Roll") in Kingdom Hearts II Final Mix.