Magic Lock-On: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Pureautism (talk | contribs) No edit summary |
BraviDunno (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{Game|KH2|FM2|KH3|3RM}} | {{Game|KH2|FM2|KH3|3RM}} | ||
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]]. | {{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]]. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well. | ||
==Mechanics== | ==Mechanics== |
Revision as of 10:26, 11 June 2023
Magic Lock-On (オートロックマジック Ōto Rokku Majikku , lit. "Auto-Lock Magic") is an ability introduced in Kingdom Hearts II. It allows the user to automatically lock on to an opponent when using magic. The lock-on range for Thunder or Magnet spells gets increased as well.
Mechanics
In Kingdom Hearts II, Magic Lock-On is a Support ability that costs 1 AP to equip, 2 AP in Kingdom Hearts II Final Mix.
In Kingdom Hearts III, Magic Lock-On is a support ability that costs 1 AP to equip.
Learning Magic Lock-On
Kingdom Hearts II
- Sora learns Magic Lock-On at level 12.
Kingdom Hearts III
- Sora has Magic Lock-On as a default ability.
- Riku has Magic Lock-On as a default ability.
- Aqua has Magic Lock-On as a default ability.