Sora: Difference between revisions
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When Sora enters certain worlds in ''Kingdom Hearts'' and ''Kingdom Hearts II'', his appearance changes to make him able to travel in that particular land. | When Sora enters certain worlds in ''Kingdom Hearts'' and ''Kingdom Hearts II'', his appearance changes to make him able to travel in that particular land. | ||
Keep in mind that most of the form names are conjectural. | |||
[[Image:Sora (Atlantica).jpg|thumb|Dolphin Sora]] | |||
===Dolphin Sora=== | |||
In [[Atlantica]], [[Donald Duck]] transforms Sora into a merboy, though with a dolphin tail instead of a fish's. This version of Sora has unique swimming abilities, and is able to breathe underwater. | |||
The controls for Dolphin Sora are slightly different than the normal controls, and in addition are different depending on the game. Much like the controls for flying, the changed controls in ''Kingdom Hearts'' are: | |||
*Circle Button: Swim up | |||
*Square Button: Dive down | |||
In ''Kingdom Hearts II'', the controls are changed to: | |||
*Right Analog Stick | |||
**Up: Swim up | |||
**Down: Dive down | |||
In merboy form, Sora is unable to use any Drive form (in fact, in ''Kingdom Hearts II'', his abilities are very limited). Also, some abilities such as [[Sonic Blade]] and [[Dodge Roll]] cannot be used. Dolphin Sora's [[Mermaid Kick]] ability is also enhanced. By pressing either the Circle or Square button twice (or pressing one right after the other), Sora will lunge like a dolphin and move very fast. This ability is kept in ''Kingdom Hearts II'' (though it has no true use). | |||
Dolphin Sora is one of Sora's fastest forms (especially when Mermaid Kick is used). This form is one of the two drastic changes that actually alter gameplay. | |||
===Vampire Sora=== | |||
In [[Halloween Town]], Donald Duck turns Sora into a vampire (it is not certain whether this is simply a costume or not). If not for his fearsome appearance, the macabre inhabitants of the town would not receive him. Sora has no special abilities in this form. When in Drive form, his mask changes rather than his clothes (for example, it changes to look like a [[Blue Rhapsody]] when in [[Wisdom Form]]). In vampire form, the appearance of Sora's [[Keyblade]] also changes to grey-ish tones to match the surroundings of Halloween Town. | |||
===Program Sora=== | |||
In [[Space Paranoids]], Sora appears in robot-like armor, gray in color with glowing cyan circuit lines; essentially the appearance of nearly all non-evil human being or program in the computer world. Sora has no special abilities in this form. When Driving, Sora's circuit lines change color to reflect the Form transformed into (i.e. red for Valor Form, blue for Wisdom Form, etc.). In this form, the appearance of Sora's Keyblade also is changed to have glowing blue circuit lines as well. | |||
===Retro Sora=== | |||
In the [[Timeless River]], Sora's clothes and his appearance turn black and white, and his face, arms, and figure take on characteristics of 1920's cartoon characters. Also, like everyone else at the Timeless River, he is in his first appearance design (from ''Kingdom Hearts''). He has no special abilities in this form. When Driving, the icon of Sora by the HP Bar tints color slightly on the outline to reflect the Form transformed into. | |||
===Lion Sora=== | |||
In the [[Pride Lands]], Sora's clothes magically change him into a lion. He becomes a brown lion cub, and his hairdo is replaced by a mane; the crown-shaped pendant around his neck is still present, and he runs around with the Keyblade in his mouth. Sora cannot Drive in this form or perform [[Summon]]s, although he is able to move with increased agility. | |||
Lion Sora's abilities are different than those in other forms. The [[Dash]] ability works very much like the Mermaid Kick ability; the speed gained is pretty much equal to Dolphin Sora's version. | |||
===Other Transformations=== | |||
* In [[Hollow Bastion]] during ''Kingdom Hearts'', Sora is turned into a [[Shadow]] after giving up his heart to free Kairi from her comatose state. While in this form, Sora is unable to do anything except jump and move around. Luckily, there are no enemy encounters while he is in this state. Sora is returned to normal upon arriving in the Entrance Hall. | |||
* [[Gambler|Gamblers]] and [[Luxord]] have attacks that change Sora into either a dice or a card. Sora can still attack in the form, but cannot jump and has very limited speed. | |||
==Drive== | ==Drive== |
Revision as of 23:52, 3 January 2007
(work cited from Wikipedia)
Sora is the hero of the Kingdom Hearts series. Sora is voiced by Haley Joel Osment in the US versions. He is an upbeat teenager who may seem simple minded at times. He possesses a strong sense of justice and an unrelenting heart. At times, he is impulsive and quick to anger, but he is always sincere about what he says and does.
Sora is fourteen years old at the beginning of Kingdom Hearts and lives on the Destiny Islands with his best friends Riku and Kairi, and others including Selphie, Tidus, and Wakka. Sora, Riku, and Kairi wish to escape from the Destiny Islands, and find out what lays beyond. On the night before they leave a huge storm comes. The storm turns out to be the Heartless destroying the heart of the world.
The Keyblade, a mystical weapon said to bring both salvation and ruin depending on the wielder is offered to Riku, but he gives in to the darkness and the Keyblade moves to the next person, which is Sora. Sora from there on becomes the one to wield the Keyblade and defeat the Heartless.
Sora is derived from the Japanese word for sky.
He is voiced by Haley Joel Osment in the English versions of the Kingdom Hearts video games and by Miyu Irino in the Japanese versions.
Kingdom Hearts
Sora was fourteen years old at the beginning of Kingdom Hearts. He lived on the destiny islands with his friends Riku, Kairi, Selphie, Tiddus and Wakka. Sora and his friends wondered about the outside world, and decided to build a raft to sail to other lands. However, the day before they were set to sail, a storm ravaged the island, along with a strange dark force. His friend Riku succumbed to the force, while Sora remained stogic. Sora was swept off the island and thrown into a maze of dark passages which ended up in a place called Traverse Town.
There he meets Donald Duck and Goofy, the respective Royal Court Magician and Captain of the Royal Guard of Disney Castle. Under orders from King Mickey, the pair were searching for two things - a mysterious 'key' and a man called Leon. As the King has dissapeared in his own quest, Donald and Goofy accompanied Sora and they both started searching for their respective friends. In addition to that, Sora found himself weilding the Keyblade - perhaps the mysterious key the King had asked them to find.
Sora discovered that Riku was also searching for Kairi, though neither of them could find her. Malifecent saw her chance and used her magic to poison Riku's mind against Sora, saying that befriending Donald and Goofy was a betrayal to Riku and KAiri. With this false knowledge, he set out to find Kairi on his own, as Sora travels to a huge amount of worlds - including Olympus Coliseum, Halloween Town and 100 Acre Wood - to stop the Heartless.
The Keyblade, a mystical weapon said to bring both salvation and ruin depending on the wielder, is offered to Riku, but he gives in to the darkness and the Keyblade moves to the next person, which is Sora. Sora from there on becomes the one to wield the Keyblade and defeating Heartless and unlocking the doors between the worlds. He also discovers that the Seven Princesses of Heart were needed to unlock the door to the final world - Kingdom Hearts.
Upon reaching Hollow Bastion, Sora discovers that Riku was the actual weilder of the keyblade - it was given to Sora after Riku chose the side of darkness. Donald and Goofy are forced to abandon Sora because of the King's orders, but same back out of pure loyalty. The Keyblade was sent back to Sora after Riku willingly chose Darkness over light. Enraged, Riku fights Sora and loses.
After this, the party encountered Maleficent. She was defeated and was given the power of darkness by Riku who is now possessed by Xehanort's Heartless, who was known as Ansem.
When Kairi is revealed to be one of the Seven Princesses of Heart, Sora discovers that Riku believes that her heart had been stolen by the Heartless. Actually, Kairi's Hearts was within Sora, as she passed through him at the very beginning of the adventure. In order to return her heart to her and wake her up, Sora uses a dark Keyblade that Riku used to remove his heart and hers, sacrificing humanity and becoming a Heartless himself for a short period of Time. Kairi, however, uses her power to turn him back to normal.
After regrouping in Traverse Town, Kairi gave Sora her lucky charm, since he insisted that she should stay behind while he tried to get Riku back.
Sora and his friends defeat Xehanorts Heartless at the End of the World,
Sora and his friends manage to defeat Xehanort's Heartless at End of the World, the ‘heartless’ of all the worlds that fell into darkness.. As Sora investigates the door to darkness, Riku and King Mickey appear on the other side of the door and together they seal it from both sides; with Sora's Keyblade from the realm of light and Mickey's Keyblade from the realm of darkness. However, Mickey and Riku are trapped behind the door, Riku’s last words before it closed being “Take care of her”, her being Kairi.
As the worlds begin to restore themselves, Kairi and Sora are separated. Sora promises to return to her as soon as he finds Riku and the doorway to light.
Kingdom Hearts: Chain of Memories
After being separated from his friends, Sora wandered down on a long, meandering path with Donald and Goofy searching for way to find Riku and Mickey, encountering Pluto on the way. When they reach a crossroad and call it a night, a mysterious man in a long black hooded cloak appears and informed Sora that "ahead lies something you need, but to claim it, you must lose something dear." The man disappears and only one path remains. The trio follows the path which leads them to a mysterious castle known as Castle Oblivion. They enter the castle hoping to pick up some clues as to the whereabouts of their friends only to discover as they ascend the floors of the fortress, the more memories they lose and the more uncertain they become.
Little do they know, their memories are being manipulated by a mysterious organization that seeks to capture and manipulate Sora. To do this, they use Naminé, a young witch who can rearrange the chains of memories and create new links. In order to make Sora forget Kairi, Naminé begins to replace his memories of her with herself. Meanwhile, a conflict between the Organization's members leads to several encounters between Sora and Riku, whose memories of Kairi also have been replaced with ones containing Naminé.
Their uncertainty builds to a point where they end up in Twilight Town, a place that Sora is fairly certain that he has never been in, thus should not exist in his memory. Organization member IV Vexen reveals that it is a place that exists on the other side of Sora's heart, but is eliminated by Axel, another member of the Organization, before he can explain anything.
Axel ends up betraying Marluxia, the lord of Castle Oblivion, revealing that Marluxia and Larxene, the newest members of their group, intended to use Sora to overthrow the Organization. Axel manipulated Naminé into doing what she believes was right. She revealed to Sora that she never existed in his memory and that she has been replacing the person most important to him. Riku appears to them again and is defeated by Sora. When Sora tries to help the injured Riku, he attacks Sora. Naminé uses her power to break Riku's memory, and it causes him to collapse. Larxene comes forth to eliminate Sora and Riku, who is revealed to actually be a Riku Replica, created by Vexen.
Sora defeats Larxene and forgives a regretful Naminé for her actions. She promises to restore the memories of the trio once they reach the 13th Floor of Castle Oblivion, where Marluxia is waiting for them. Axel attempts to destroy Marluxia himself but when Marluxia uses Naminé as a human shield Sora steps in and defeats Axel. Once Marluxia is defeated, Naminé asks that they step into machines that will rearrange their memories back to the way they were at the cost of breaking the links she created. She also informs him that the process will take some time, during which Sora, Donald, and Goofy will sleep as their memories are slowly restored. While they know that they will forget Naminé, Sora promises her that while she is forgotten, she will remain in his heart, never lost.
Kingdom Hearts II
One year after the events of Chain of Memories, Sora, Donald and Goofy awake in Twilight Town with their memories restored, although they cannot remember what happened in Castle Oblivion. Continuing their journey to find Riku and King Mickey, they set out travel across new worlds, meeting old friends and enemies from the original Kingdom Hearts game, battling the Heartless and a new threat, the remaining members of the Organization they encountered in Chain of Memories.
Soon after exploring Twilight Town, Sora and company head off to the Tower and Sora obtains new attire—on the advice of master sorcerer Yen Sid—from Flora, Fauna, and Merryweather, the fairies from Sleeping Beauty. In a nod to the film, the three fairies at first all want Sora's new outfit to be their respective color, until finally Sora convinces them to stop fooling around. The new outfit enables Sora to transform into new forms and attain special powers for each of them. The source of the clothing's magic is linked to Sora's heart connected to everyone he had befriended as well as Donald and Goofy, being referred to as "key that connects everything" by Yen Sid; this is how Naminé's memory manipulation also works.
Throughout the game, Sora expresses his determination to bring Riku back home with him to Destiny Islands, where Kairi is patiently waiting for them. The quest gets more complicated when Kairi herself is kidnapped by Axel. Pete (who works for the resurrected Maleficent) and Organization XIII are causing trouble in the other worlds, and King Mickey refuses to give information regarding Riku. Sora must also discover why some of the members of Organization XIII address him as Roxas even after he clearly states his name is Sora. Also throughout the game Sora becomes rather intruiged and interested in the romances between some of his friends, such as Elizabeth Swann and Will Turner; hinting romantic feelings for Kairi, which Donald and Goofy smugly joke about (especially Donald, whom says "I know who you're thinking about!"). Kairi is also hinted to have similar feelings for Sora.
Eventually, Sora, with the help of the Twilight Town kids (three friends of Roxas in DiZ's simulated Twilight Town) and Axel, manages to find the route to "The World That Never Was": the stronghold of the Organization, where Kingdom Hearts itself resides. Soon after entering the world however, in the area of Memory Skyscraper, Sora's group is ambushed by Nobodies and Sora is forced into a showdown with an Organization member, who turns out to be Roxas (disguised in his former Organization XIII cloak) on a platform of "Dive to the Heart". Afterwards, Sora, Donald, Goofy and King Mickey storm the castle in search of their friends. There, Sora finds Kairi and Riku (having Xehanort's appearance) and the mysteries of Roxas' identity and King Mickey's secrets are finally solved. Riku's appearance then reverts to the way it should and he and the others attempt to stop Xemnas, the leader of the Organization. After they seemingly defeat Xemnas, Namine and Roxas emerge to speak with each other before fusing with Kairi and Sora to complete themselves.
Sora and Riku are separated from King Mickey, Goofy, Kairi and Donald. They fight Xemnas again on their own and defeat him, though they remain stranded in The World That Never Was with Riku slightly injured. As Sora and Riku share their thoughts about their adventure and friendship, they come to the conclusion that "if worlds were made of light and darkness, they'll be the darkness since the light realm is safe". As they listen to the waves, a bottle containing Kairi’s letter washes onto the shore. The door to light appears, and both Sora and Riku use it to return to their homeworld: Destiny Islands.
Having brought Riku back home, fused with Roxas and reunited at last with all his friends, Sora returns Kairi's lucky charm with Kairi saying "You're home." During the credits, Sora is walking around in the Secret Place. He smiles while looking at all the pictures he and Kairi had drawn over the years. He glances down at the picture of Kairi and himself. He sees that Kairi drew the other half of a paopu fruit, and smiles to himself.
At the end of the credits, another FMV shows Sora asking Riku what he thinks the door to light was. Riku replies that it was Sora's heart, "it's always closer than you think". Kairi runs up to them and give them a bottle she found, containing a letter from King Mickey. The trio reads the letter, its contents a mystery to the player.
World transformations
When Sora enters certain worlds in Kingdom Hearts and Kingdom Hearts II, his appearance changes to make him able to travel in that particular land.
Keep in mind that most of the form names are conjectural.
Dolphin Sora
In Atlantica, Donald Duck transforms Sora into a merboy, though with a dolphin tail instead of a fish's. This version of Sora has unique swimming abilities, and is able to breathe underwater.
The controls for Dolphin Sora are slightly different than the normal controls, and in addition are different depending on the game. Much like the controls for flying, the changed controls in Kingdom Hearts are:
- Circle Button: Swim up
- Square Button: Dive down
In Kingdom Hearts II, the controls are changed to:
- Right Analog Stick
- Up: Swim up
- Down: Dive down
In merboy form, Sora is unable to use any Drive form (in fact, in Kingdom Hearts II, his abilities are very limited). Also, some abilities such as Sonic Blade and Dodge Roll cannot be used. Dolphin Sora's Mermaid Kick ability is also enhanced. By pressing either the Circle or Square button twice (or pressing one right after the other), Sora will lunge like a dolphin and move very fast. This ability is kept in Kingdom Hearts II (though it has no true use).
Dolphin Sora is one of Sora's fastest forms (especially when Mermaid Kick is used). This form is one of the two drastic changes that actually alter gameplay.
Vampire Sora
In Halloween Town, Donald Duck turns Sora into a vampire (it is not certain whether this is simply a costume or not). If not for his fearsome appearance, the macabre inhabitants of the town would not receive him. Sora has no special abilities in this form. When in Drive form, his mask changes rather than his clothes (for example, it changes to look like a Blue Rhapsody when in Wisdom Form). In vampire form, the appearance of Sora's Keyblade also changes to grey-ish tones to match the surroundings of Halloween Town.
Program Sora
In Space Paranoids, Sora appears in robot-like armor, gray in color with glowing cyan circuit lines; essentially the appearance of nearly all non-evil human being or program in the computer world. Sora has no special abilities in this form. When Driving, Sora's circuit lines change color to reflect the Form transformed into (i.e. red for Valor Form, blue for Wisdom Form, etc.). In this form, the appearance of Sora's Keyblade also is changed to have glowing blue circuit lines as well.
Retro Sora
In the Timeless River, Sora's clothes and his appearance turn black and white, and his face, arms, and figure take on characteristics of 1920's cartoon characters. Also, like everyone else at the Timeless River, he is in his first appearance design (from Kingdom Hearts). He has no special abilities in this form. When Driving, the icon of Sora by the HP Bar tints color slightly on the outline to reflect the Form transformed into.
Lion Sora
In the Pride Lands, Sora's clothes magically change him into a lion. He becomes a brown lion cub, and his hairdo is replaced by a mane; the crown-shaped pendant around his neck is still present, and he runs around with the Keyblade in his mouth. Sora cannot Drive in this form or perform Summons, although he is able to move with increased agility.
Lion Sora's abilities are different than those in other forms. The Dash ability works very much like the Mermaid Kick ability; the speed gained is pretty much equal to Dolphin Sora's version.
Other Transformations
- In Hollow Bastion during Kingdom Hearts, Sora is turned into a Shadow after giving up his heart to free Kairi from her comatose state. While in this form, Sora is unable to do anything except jump and move around. Luckily, there are no enemy encounters while he is in this state. Sora is returned to normal upon arriving in the Entrance Hall.
- Gamblers and Luxord have attacks that change Sora into either a dice or a card. Sora can still attack in the form, but cannot jump and has very limited speed.
Drive
In Kingdom Hearts II, Sora has a new ability; he can transform to take on more powerful forms. Similar to Summoning, a certain party member linked to the Drive is removed until Sora reverts.
Most Forms also grant Sora a special ability he can equip to himself for use in his normal form only, which is received when he upgrades the Form level for that Form to Level 3 (which can be further enhanced at Level 5 and 7). Although these special abilities that Sora can use are not as powerful in his normal form, it enables him to be able to use any of these abilities at any time.
- Valor Form (Brave Form in the Japanese version of Kingdom Hearts II) is accomplished by Sora's bond with Goofy; Sora dons a red and black outfit and gains the ability to wield two Keyblades. This form of Sora has impressive offense attacks, and his speed is increased greatly, but is unable to use magic. The three fairies give Sora the drive ability for Valor Form.
- Wisdom Form is brought about by Sora's bond with Donald; Sora's outfit turns blue and black and his Keyblade grows longer. His physical attack is replaced with a magic blast, called Shoot; Sora's other magical skills are doubled. In Wisdom Form, Sora hovers and glides along the floor instead of standing and walking, letting him attack or use magic while moving. This form is obtained when Sora completes the Timeless River.
- Master Form is a combination of Valor and Wisdom Forms, achieved by the bonds with both current party members. Sora's clothes are colored yellow and black. In this form, Sora wields two Keyblades. However, unlike the previous Valor Form, Sora's left handed Keyblade floats instead of being held, this allows a longer swinging range and more power. Although both strength and magic is increased in this Form, the boosts are not as high as Valor and Wisdom. This form is obtained after Sora talks to Mickey in Ansem's Study.
- Final Form is the most powerful of all of Sora's Drive Forms. As with the other Drives, Sora's clothes go through a drastic change, switching from the standard black to a lustrous silver. As with Valor and Master Forms, Sora wields two Keyblades; they float behind him and are able to attack on their own. Sora is also able to hover, as with Wisdom Form. This form can be obtained after Sora fights Roxas at The World That Never Was, but the first transformation occurs randomly.
- AntiForm is triggered by an unseen counter and chance that increases as the player uses drives more often. Said to be caused by the remaining darkness in Sora's heart after he turned into a heartless. The chances increase or decrease in certain situations. AntiForm renders Sora completely black with glowing yellow eyes, similar to those of a Heartless. He is seemingly feral; he runs on all fours and attacks with his claws. While in AntiForm, Sora is unable to use many options usually available and he takes more damage than normal. However, Sora's combo potential and speed are drastically increased. Unlike the other forms, AntiForm cannot be leveled and it does not give normal Sora any new abilities. Sora can voluntarily change back from this form, but he can only do so once the battle has ended.
- In Kingdom Hearts 2/II: Final Mix, it is stated that Sora can Drive into (no pun intended) a version similar to that costume of which you played in before Sora changed his clothes to accustom the Drive function, however whether or not this is true is unknown. This information was stated at KHUltimania's official fansite.
Other Forms
- "Card Form" occurs when Sora encounters Gambler Nobodies controlled by Organization XIII's tenth member, Luxord, or Luxord himself. When Sora loses against them in a draw of cards, he is transformed into a playing-card version of himself. He cannot use the Keyblade, Magic, Items, Drives, Summons or Limits while in this form, and can only attack by throwing himself at enemies.
- "Die Form" occurs similarly to Card Form; Sora transforms into a die with his face on it by losing a game to a Gambler Nobody or battling Luxord. He has the same limitations as a card, and his only attack is rolling into enemies.
Sora cannot revert from these forms at will; in both cases, he must wait for the onscreen "Form" bar to drop to zero in order to return to his regular form. However upon leaving a room Sora reverts back to his normal state.