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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
Sora explores the memory version of Traverse Town within [[Castle Oblivion]] and meets [[Cid]], who warns him that a giant Heartless is said to appear when the Second District bell rings. Just as it did before, the bell rings, and the Guard Armor suddenly appears. Sora defeats it,<ref>In ''Kingdom Hearts Chain of Memories'', the Guard Armor | Sora explores the memory version of Traverse Town within [[Castle Oblivion]] and meets [[Cid]], who warns him that a giant Heartless is said to appear when the Second District bell rings. Just as it did before, the bell rings, and the Guard Armor suddenly appears. Sora defeats it,<ref>In ''Kingdom Hearts Chain of Memories'', the Guard Armor is fought in the Third District, where the first Guard Armor appeared in ''Kingdom Hearts'', even though the previous scene was set in the Second District, where the ringing bell summoned the second Guard Armor. This was corrected in ''Kingdom Hearts Re:Chain of Memories''.</ref> and [[Leon]], Cid, [[Yuffie]], and [[Aerith]] see him off to the exit. | ||
Another Guard Armor appears in [[Riku]]'s version of Traverse Town, but this one is simply a manifestation of the darkness in his heart, and is quickly defeated. | Another Guard Armor appears in [[Riku]]'s version of Traverse Town, but this one is simply a manifestation of the darkness in his heart, and is quickly defeated. | ||
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==Strategies== | ==Strategies== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
The Guard Armor utilizes its size and strength in battle. Each part attacks individually; the Torso and Gauntlets attack by spinning, while the Hammerlegs attack by stomping. It may also jump in the air and crash down, creating a shockwave. | The Guard Armor utilizes its size and strength in battle. Each part attacks individually; the Torso and Gauntlets attack by spinning, while the Hammerlegs attack by stomping. It may also jump in the air and crash down, creating a shockwave. | ||
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Hitting the torso also keeps it from launching its main attack. Just remember to destroy the limbs before destroying the torso. Doing so will make the limbs drop needed HP prizes. The Guard Armor will also throw itself up in the air and come crashing down near Sora's position. Try to dodge this by jumping out of the way, as it will take away half of Sora's HP if hit. Its attacks are deflectable. | Hitting the torso also keeps it from launching its main attack. Just remember to destroy the limbs before destroying the torso. Doing so will make the limbs drop needed HP prizes. The Guard Armor will also throw itself up in the air and come crashing down near Sora's position. Try to dodge this by jumping out of the way, as it will take away half of Sora's HP if hit. Its attacks are deflectable. | ||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.02|4<ref name="arm">2 when one arm is broken.</ref>|Repellable<br>(Recoil: 30)|Used by the arms. Spins arms sideways.}} | |||
{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|None|x0.02|4<ref name="arm"/>|Repellable<br>(Recoil: 30)|Used by the arms. Unleashes a punch.}} | |||
{{atk|{{nihongo|'''Stomp Charge'''|足踏み突撃|<br>Ashibumi Totsugeki}}|None|x0.02|4<ref name="leg">2 when one leg is broken.</ref>|Repellable<br>(Recoil: 30)|Used by the legs. Stomps while walking.}} | |||
{{atk|{{nihongo|'''Trample Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki}}|None|x0|6<ref name="leg"/>|Repellable<br>(Recoil: 100)|Used by the legs and body. The whole body jumps high and tramples upon landing.}} | |||
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|None|x0.02|6|Repellable<br>(Recoil: 90)|Used by the body. Rushes while spinning at high speed.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
The strategy for the Guard Armor is slightly different in ''Kingdom Hearts Chain of Memories'' due to not having unlimited attacks. Using the Gimmick card will make the Guard Armor collapse and this allows Sora to attack the limbs. When the Guard Armor is only the torso and head, attacking the head is simple, but be sure to dodge the attacks quickly as Sora does not have that much HP. | The strategy for the Guard Armor is slightly different in ''Kingdom Hearts Chain of Memories'' due to not having unlimited attacks. Using the Gimmick card will make the Guard Armor collapse and this allows Sora to attack the limbs. When the Guard Armor is only the torso and head, attacking the head is simple, but be sure to dodge the attacks quickly as Sora does not have that much HP. | ||
In ''[[Kingdom Hearts | In ''[[Kingdom Hearts Re:Chain of Memories]]'', using [[Goofy Smash]] is a good way to deal damage. | ||
{{CoMDeck | |||
==== | |card1=Guard Armor | ||
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯ | |||
| | |card2=Guard Armor | ||
| | |v21=◯|v22=◯|v23=◯|v24=◯|v25=◯ | ||
| | |v20r=◯|v21r=◯|v22r=◯|v23r=◯|v24r=◯|v27r=◯|v28r=◯ | ||
| | |enemy=* | ||
|} | }} | ||
{{atk-o|com}} | |||
{ | {{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one arm remaining. Punches with the remaining arm(s).{{KHCoM}}<br>Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|Physical|—|x0.6|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.{{KHCoM}}<br>Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.{{ReCoM}}}} | |||
| | {{atk|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. The leg parts walk and stomp on the enemy.{{KHCoM}}Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Neutral|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. Jumps up and causes an earthquake with the impact of landing.{{KHCoM}}<br>Used at any distance, with at least one arm or leg remaining. Jumps towards the enemy's location, causiing an earthquake upon landing. Touching the falling Guard Armor does not inflict damage.{{ReCoM}}}} | |||
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Spins its body sideways and charges.{{KHCoM}}<br>Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.{{ReCoM}}}} | |||
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x1.0{{KHCoM}}<br>x0.8{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Bounces around and causes earthquakes three times in a row.{{KHCoM}}<br>Used at any distance, when only the torso remains. Jumps around and stomps the ground 3 times.{{ReCoM}}}} | |||
{{atk-c|com}} | |||
|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|Wan Tsū Panchi}} | |||
|x0. | |||
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|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|Nagiharai Kōgeki}} | |||
|x0.6 | |||
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|{{nihongo|''' | |||
|x0. | |||
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|{{nihongo|'''Earth Shake'''|アースシェイク|Āsu Sheiku}} | |||
|x1.0 | |||
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|{{nihongo|'''Spin Attack'''|スピンアタック|Supin Atakku}} | |||
|x1.0 | |||
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|{{nihongo|'''Combo Shake'''|コンボシェイク|Konbo Sheiku}} | |||
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===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== |