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{{Game|Real|FA}}
{{Game|Real|FA}}
{{Under Construction}}
[[File:Kingdom Hearts Trading Card Game Sets KHTCG.png|thumb|250px|The four sets of cards released in English.]]
[[File:Kingdom Hearts Trading Card Game Sets KHTCG.png|thumb|250px|The four sets of cards released in English.]]
The '''''Kingdom Hearts'' Trading Card Game''' is a collectible card game originally released by ''{{w|Takara Tomy|Tomy}}'' in Japan and translated into English and released internationally by ''{{w|Fantasy Flight Games}}'' in 2007. There are eight card sets in Japan, four of which have been released internationally.
The '''''Kingdom Hearts'' Trading Card Game''' is a collectible card game originally released by ''{{w|Takara Tomy|Tomy}}'' in Japan and translated into English and released internationally by ''{{w|Fantasy Flight Games}}'' in 2007. There are eight card sets in Japan, four of which have been released internationally.
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*'''{{ns|Card|Promotional Cards}}''' - A series of cards that are not part of any set.
*'''{{ns|Card|Promotional Cards}}''' - A series of cards that are not part of any set.


{{TOClimit|3}}
==Cards==
==Cards==
===Player Cards===
===Player Cards===
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===Equipment Cards===
===Equipment Cards===
[[File:Kingdom Key BoD-81.png|80px|right]]
[[File:Kingdom Key BoD-81.png|80px|right]]
{{nihongo|'''Equipment'''|装備|Sōbi}} Cards depict weapons like the [[Kingdom Key]] or Axel's [[Chakram]]s, but also items like the Magic Lamp. Equipment Cards can be attached to a Player Card or Friend Card to power up that card.
{{nihongo|'''Equipment'''|装備|Sōbi}} Cards depict weapons like the [[Kingdom Key]] or Axel's [[Chakram]]s, but also items like the Magic Lamp. Equipment Cards can be attached to a Player Card or Friend Card to power up that card. Each Card can only have one Equipment Card attached to it, unless otherwise noted in the Card's effect.
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===Dark Cards===
===Dark Cards===
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[[File:Key Art JP-28.png|80px|right]]
[[File:Key Art JP-28.png|80px|right]]
{{nihongo|'''Certificate'''|認定証|Nintei-shō}} Cards are special Cards that were awarded at the ''Kingdom Hearts TCG Official Tournament''. They cannot be played.
{{nihongo|'''Certificate'''|認定証|Nintei-shō}} Cards are special Cards that were awarded at the ''Kingdom Hearts TCG Official Tournament''. They cannot be played.
{{-}}<!--
{{-}}
==Card types==
 
[[File:Sora BS-1.png|thumb|250px|BS-1 Sora, the first card of the Base Set.]]
==Card Attributes==
'''Player''': This card stays in play for the duration of the game. Each player card has a level, starting Heart Points, an attack value, and a magic value. At the beginning of the game, the player with the lowest-level player card goes first. There is no maximum number of Heart Points a player can have, as the printed number of Heart Points is merely the starting value.
===Heart Points===
{{nihongo|'''Heart Points'''}}, abbreviated as '''HP''', are an attribute exclusive to Player Cards. Heart Points show the life of a Player Card. The current number of Heart Points are indicated on the Heart Point Track on the play mat. Player Cards can gain Heart Points from Card effects or by moving to a new World. Player Cards lose Heart Points when losing a challenge or escaping from a World. When a Player Card's Heart Points reach 0, that player loses the game.
 
===Level===
{{nihongo|'''Level'''|レベル|Reberu}} is an attribute used for Player Cards, Friend Cards, Magic/Friend Cards, Magic Cards, Dark Cards, Nobody Cards, and World Cards.
 
A Player Card's Level determines who may begin the game. The player with the lowest Level Player Card takes the first turn. In the case of a tie, an additional method can be used to determine who goes first, like a coin flip.
 
A Friend Card's Level determines whether or not it can be played at the time. Friend Cards can only be played when its Level is at most 1 Level higher than another Friend Card's Level in that player's Friend Area. If a Player has no Friend Cards in their Friend Area, only a Level 0 or Level 1 Friend Card can be played.
 
A Magic Card's or Magic/Friend Card's Level shows the required Magic Value to play the Card. Only if the Player Card, or a Friend Card or Magic/Friend Card has an equal or greater Magic Value, can the Card be played.
 
A Dark Card's or Nobody Card's Level determines if it can be played on the opponent's World Card. Players can play Dark Cards and Nobody Cards with a Level equal to or less than the total Level of World Cards the opponent has played.


'''Friend''': Friend cards have a level, support value, and a magic value. Friends stay on the field until they are used in battle against dark cards, or after participating in a challenge. Friends can only be played during the action phase. The level of a friend card determines whether or not it can be played. A player cannot play a friend card whose level is more than one above the highest level of any friend or magic/friend card on your side of the field. For example, a level three friend cannot be played unless you control a friend of at least level two.
A World Card's Level determines the Level of Dark Cards and Nobody Cards that may be played on the World. Only Dark Cards and Nobody Cards with a Level equal to or less than the total Level of World Cards may be played.


The "Unique Card" rule states that a player cannot have two friends with the same name in play at one time. If a player wishes to play a friend card from his/her hand and a card with the same name is already in play on his/her side of the field, the card on the field is sent to the discard pile, then the card from the hand is played.
===Attack Value===
{{nihongo|'''Attack Value'''|攻撃力|Kōgeki-ryoku|lit. "Attack Power"}} is an attribute exclusive to Player Cards. It shows how much damage the Card can inflict during a battle or challenge. A Player Card's Attack Value can be increased by playing Friend Cards, Magic/Friend Cards, Equipment Cards, or Attack Cards.


'''Magic''': Magic cards have a wide variety of effects. To play a magic card, the player's Player card or one of the player's Friend Cards in play must have a total magic value greater than or equal to the level of the magic card. Once played, the player follows the effects on the card and then sends the magic card to the discard pile.
===Support Value===
{{nihongo|'''Support Value'''|サポート力|Sapōto-ryoku|lit. "Support Power"}} is an attribute used for Friend Cards, Magic/Friend Cards, Equipment Cards, and Attack Cards. The Support Value can be added to the Player Card's Attack Value during a battle or challenge.


'''Magic/Friend''': These cards are considered Magic cards while in the deck, hand, or discard pile. Once they are on the field, they are treated as friends.
===Magic Value===
{{nihongo|'''Magic Value'''|魔法力|Mahō-ryoku|lit. "Magic Power"}} is an attribute used for Player Cards, Friend Cards, and Magic/Friend Cards. It shows whether a Magic Card or Magic/Friend Card can be played. Only when the Level of a Magic Card or Magic/Friend Card is equal to or less than the Magic Value of any Card on the field, can that Card be played.


'''Dark Cards''': These cards are played on an opponent's World card. Dark cards have a level and a Power value. The number of Dark cards that can be on a single World card is equal to that World card's level. A Dark card can only be played if its level is equal to or less than an opponent's combined world levels.
===Magic Support Value===
{{nihongo|'''Magic Support Value'''}} is an attribute exclusive to Equipment Cards. The Magic Support Value is added to the Magic Value of the Card it is attached to.


'''World Cards''': World cards are played on top of one another and can only be played once per turn. When a player plays a world card, he or she gains one Heart Point. When the total of a player's World card's levels is greater than or equal to thirteen, he or she wins. A player cannot play a World card if there are any Dark cards on his or her topmost world card.
===Power===
{{nihongo|'''Power'''}}, abbreviated as '''POW''', is an attribute exclusive to Dark Cards and Nobody Cards. It shows the strength of the Dark Card or Nobody Card. To defeat the opponent's Dark Card or Nobody Card, the player needs to have an Attack Value equal to or greater than the Power of that Card.


'''Attack Cards''': These are played when battling Dark cards or during challenges. When played, they boost the attack value of the Player card by the support value on the Attack card. After they are used, they are sent to the discard pile.
===Dark Level===
{{nihongo|'''Dark Level'''}} is an attribute exclusive to World Cards. It shows how many Dark Cards or Nobody Cards the opponent can place on that World. Some World Cards do not have a Dark Limit, meaning an unlimited number of Dark Cards and Nobody Cards can be played on that Card.


'''Equipment Cards''': These function in a similar manner to Attack cards, but are not discarded at the end of a challenge. Unless otherwise stated, a card may only have one Equipment card equipped to it at any one time. The "Unique Card" rule also applies to Equipment cards, so that characters who can equip multiple Equipment cards may not wield multiples of the same card.
===Card Text===
Card Text is an attribute on almost all Cards. It shows the effect a Card has. Some Cards also have a quote that character says in the ''Kingdom Hearts'' series. When a Card Text has a {{place}} symbol, that effect is used when the Card is played.


'''Form Cards''': These cards are placed atop a Player card and give that Player card new stats and effects. The criteria for playing a Form card or losing it are detailed on the particular card in question.
Some Card Texts have a Card Limit. This shows how many Cards with that name may be placed in the deck, overruling the general Card Limit rule.


'''Event Cards''': These cards are unique in that they are unnamed and may only ever be included once in a deck. When played, they are simply referred to as "Event", and followed by a number (e.g. Event 1). They have potentially game-changing effects when played, which is why they are limited to a single copy per deck.
Some Card Texts in later sets mention {{nihongo|'''counters'''|+1カウンター|+1 Kauntā|lit. "+1 Counter"}}. These are tokens that are placed on a Card when specified. Some Cards have effects that allow players to move counters between Cards, or discard a number of them to trigger an effect.
 
===Home World===
{{nihongo|'''Home World'''}} is an attribute introduced in later sets. It is used for Friend Cards, Magic/Friend Cards, Equipment Cards, Dark Cards, and Nobody Cards. Some Card effects affect Cards with a specific Home World.
 
===Cooperation===
{{nihongo|'''Cooperation'''|連携|Renkei}} is an attribute exclusive to Technique Cards. It shows the Cards that need to be on the field for that Card to be played.
 
===Rarity===
The {{nihongo|'''Rarity'''}} of a Card does not affect the game, but shows how rare the Card is. The least rare Cards are labeled '''C''' (Common), followed by '''U''' (Uncommon), '''R''' (Rare), '''SR''' (Super Rare), and finally '''GSR''' (Gold Super Rare). Promotional Cards are labeled '''P''', while some Event Cards are labeled '''E'''.


==Gameplay==
==Gameplay==
The game is generally a two player game (although more than two may play) and each player has a deck consisting of between forty-one and sixty cards, with one card from their respective decks as a Player card. To win the game, the player needs to bring their opponent's Heart Points (HP) to 0 or attain a combined world level of 13 or higher. Each player's turn has four phases.
===Preparation===
Before playing the game, each player needs to build a deck. A Deck needs to follow the following rules:
*Each deck must have at least 41 cards, but no more than 60 cards.
*Each deck must contain exactly one Player Card (not counting FC Cards), unless the chosen Player Card is a Player/XIII Card. In that case, other Player/XIII Cards can be added to the deck to be used as Friend Cards.
*Each deck may contain only one copy of any Promo Card.
*Each card name with the same level may occur only three times in a deck. For example, a deck may only contain up to three "Donald Duck Level 1" Cards, but may also contain up to three "Donald Duck" Cards of a different Level. Some Cards specify a Card Limit in the Card Text, which has priority over this rule.
 
Once each player had their deck ready, they can prepare the game. Each player places their play mat in front of them (when using a play mat), and places their Player Card face-up on the Player Card area. Each player places a marker on the Heart Point Track matching the Heart Point value of their Player Card. Each player shuffles their deck and places it face-down on the Deck area. Then, each player draws six cards from their deck as their starting hand.
 
===Player Turn===
Each player's turn consists of four phases, which are performed in order. After the fourth phase, that player's turn ends, and the opponent's turn begins.
====Draw Phase====
Each turn starts with the {{nihongo|'''Draw Phase'''|補充タイム|Hojū Taimu|lit. "Replenishment Time"}}. During the Draw Phase, the player draws Cards from their deck until they have six Cards in their hand. Some Cards have effects that allow players to draw additional Cards. If a player draws the last Card of their deck, they shuffle their discard pile and place it facedown on their Deck area as a new deck.
 
====Action Phase====
The {{nihongo|'''Action Phase'''|アクションタイム|Akushon Taimu|lit. "Action Time"}} is the main part of a player's turn. During the Action Phase, a player can choose to perform several actions. These actions can be performed in any order, although moving to a World and starting a battle can only be performed once per turn.
=====Move to a World=====
A player can move to a new World when their current World has no Dark Cards or Nobody Cards on it. To move to a new World, the player places a new World Card on top of the current one. When a player moves, they gain 1 Heart Point. If the total Level of all World Cards is 13 or higher, the player wins the game.
 
=====Start a battle=====
When a player's current World Card has Dark Cards or Nobody Cards on it, that player can choose to battle those Cards. During a battle, the Player Card's Attack Value is the amount of damage the player deals to the opponent's Dark Cards or Nobody Cards on the World. When the damage dealt is equal to or greater than the Power of a Card, that Card is discarded. A player can have Friend Cards or Magic/Friend Cards participate in the battle by moving them from the Friend Area to the World area. Friend Cards and Magic/Friend Cards that participate in battle add their Support Value to the Player Card's Attack Value. Attack Cards and Magic Cards can also be played to increase the Attack Value or deal damage. If there is more than one Dark Card or Nobody Card on the World, the damage dealt can be spread between the Cards to defeat multiple Cards. At the end of the Action Phase, all damage on undefeated Dark Cards and Nobody Cards disappears.
 
At the end of a battle, the Friend Cards and Magic/Friend Cards that participated in that battle are discarded, unless an active Card effect says otherwise. Any Attack Cards, Magic Cards, or Technique Cards used are also discarded.


'''Draw Phase''': During the draw phase, a player draws cards from his/her own deck until they have six cards in their hand. If the player's deck has no cards, the discard pile is then shuffled and becomes the player's deck.
=====Escape a battle=====
Instead of starting a battle, a player can also choose to escape a battle. When escaping, that player discards their current World Card and any Dark Cards or Nobody Cards on it. When escaping, that player must discard all their Friend Cards and Magic/Friend Cards on the field, they lose 1 Heart Point, and they cannot move again that turn.


'''Action Phase''': During this phase, a player can play a World card, Friend cards, Magic cards, Magic/Friend cards, and/or Dark cards. The player can also choose to battle any Dark cards on his/her World card. With the latest rule-set provided by Fantasy Flight Games, a player may now also initiate a Form Change in their Action phase.
=====Disrupt an opponent=====
A player can also disrupt their opponent by playing Dark Cards or Nobody Cards on the opponent's current World Card. Whether a Dark Card or Nobody Card can be played on the opponent's World Card depends on that World Card's Level and Dark Level. The player can only play a number of Dark Cards or Nobody Cards equal to the World's Dark Level. Additionally, the Level of the Dark Card or Nobody Card may not be higher than the total Level of the opponent's World Cards.


'''Challenge Phase''': During this optional phase, a player may challenge his/her opponent. The loser of the challenge loses HP depending on which cards were played during the challenge.
=====Play Friend Cards=====
A player may choose to play an unlimited amount of Friend Cards in their Friend Area. A player may not have more than one Friend Card with the same name on the field. If a player wants to play a Friend Card, its Level may not be more than 1 Level higher than the highest Level Friend Card or Magic/Friend Card in their Friend Area. If a player has no Friend Cards or Magic/Friend Cards in their Friend Area, they can only play Level 0 or Level 1 Friend Cards or Magic/Friend Cards.


'''Discard Phase''': During this phase, a player may discard any unwanted cards from his or her hand and must discard any cards from the field that participated in a Battle or Challenge that turn. Magic/Friends are also discarded at this time.
=====Play Equipment Cards=====
A player may play Equipment Cards if there are Cards that do not yet have a Card attached to them. When playing an Equipment Card, the Card is placed on top of a Player Card or Friend Card. Certain Equipment Cards can only be placed on certain Cards, and some Cards allow more than one copy of that Card to be placed on a single Card. Like with Friend Cards, only one Equipment Card with the same name can be on the field at a time, unless otherwise specified.


A rulebook for the game was published by Fantasy Flight Games upon release of the English sets, and can be viewed <span class="plainlinks">[http://images-cdn.fantasyflightgames.com/ffg_content/kingdomhearts/media/BoD_KHRules_v1.pdf here]</span>.
=====Play Event Cards=====
Event Cards can be played at any time during the player's Action Phase. When playing an Event Card, the Card's effect takes place, and the Card is immediately discarded.


==Deck and Player types==
=====Play Magic Cards=====
A deck consists of a minimum of forty-one cards, including the Player card, and has a maximum of sixty cards, including the Player card. The Player card chosen can change the deck type drastically, as there are three different types of Players to choose from:
If the player has a Card on the field with a Magic Value equal to or greater than the Level of a Magic Card, they can play that Magic Card. Magic Cards can be used to deal damage, restore Heart Points, or activate other effects.


'''Player/Light''': A large amount of cards are categorized as Light, and, as such, allow the easiest construction of decks.
====Challenge Phase====
When a player concludes their Action Phase, they can decide to play a {{nihongo|'''Challenge Phase'''|チャレンジタイム|Charenji Taimu|lit. "Challenge Time"}}. During a Challenge Phase, the player can challenge their opponent's Player Card. When playing a challenge, both players move their Player Card to the Challenge area of their play mat. Each player chooses one of four options until both players decide to do nothing, with the player who initiated the challenge going first.
*Have one of your Friend Cards or Magic/Friend Cards participate in the challenge, adding their Support Value to the Player Card's Attack Value.
*Play one or more Attack Cards from their hand to take part in the challenge, increasing the Player Card's Attack Value.
*Play a Magic Card or Magic/Friend Card from their hand.
*Do nothing.


'''Player/Dark''': A player with one of these cards may not play Friend, Magic/Friend, or Attack cards. Instead, they may play Dark/Heartless cards in place of Friend cards. Cards categorized as Dark are smaller in number than those categorized under Light, although they have the advantage of having a much wider range of Dark/Heartless cards, as opposed to Friend cards, as Dark/Heartless ignore the "Unique Card" rule.
Players cannot play new Friend Cards during a challenge. However, Magic/Friend Cards can still be played as they are played as Magic Cards. Challenges are considered to be held on the defender's current World Card. Only the effects of that player's World Card or any Dark Card or Nobody Card on it are in effect for the challenge.


'''Player/XIII''': These cards function exactly as Dark/Player cards, but play Nobody cards in place of Dark/Heartless. The Player/XIII cards also have access to Equipment cards, which give them devastating effects, such as the ability to Challenge their opponent twice in one turn. Player/XIII cards may also use other Player/XIII cards in their deck as Friend cards. Nobody cards ignore the "Unique Card" rule, but Player/XIII cards used as Friends do not.
Once both players have chosen to do nothing, they each determine the amount of damage dealt by adding up the Player Card's Attack Value, the Support Value of any participating Cards, and any damage dealt by Magic Cards. The player with the highest damage dealt wins, while the loser loses 1 Heart Point. In the case of a tie, neither player loses a Heart Point. At the end of the challenge, both players discard all Cards that participated in the challenge.


==Styles of play==
====Discard Phase====
There are three main styles of deck building and playing the ''Kingdom Hearts'' TCG:
A turn ends with the {{nihongo|'''Discard Phase'''|捨札タイム|Sutefuds Taimu|lit. "Discard Time"}}. During the Discard Phase, the player discards all Magic/Friend Cards on the field. Then, the player may choose to discard a number of Cards from their hand. Once the player finishes their Discard Phase, the opponent's turn begins.


===Aggro (Attack build)===
===End of the game===
An Aggro build focuses around winning challenges. These deck will likely consist of many cards that will support the Player in a challenge, have lots of draw power, and very few World cards (if any at all). This type of deck will more likely consist of lock-down and control cards to try and keep the upper hand in a challenge. These decks can be expected to be Attack and Equipment card heavy to increase their attack power in tight situations. Buying the Break of Dawn Valor Form deck would be a good choice for a player building an Aggro deck.
The game ends when one player's Heart Points drop to 0, or when one player's total World Card Level reaches 13.


===World Racer (Rushing build)===
==External Links==
A World Racer deck relies on fulfilling the World Count 13 victory condition. These decks typically have lots of draw power, lots of healing cards and cards that will help them clear their World zone of Dark cards so that they can play more World cards. However, this deck will not include many cards to help them win Challenges and rely on the HP gain they can use to restore the HP lost in Challenges.
*[http://images-cdn.fantasyflightgames.com/ffg_content/kingdomhearts/media/BoD_KHRules_v1.pdf Official ''Kingdom Hearts Trading Card Game'' rulebook]


===Jack of all Trades (Balanced deck)===
Jack of all Trade decks, commonly referred to as JoaT decks, do not focus entirely on either win condition and instead try to include a balance of powerful challenge cards and enough World cards to fulfill the World Count 13 victory condition. These decks have no set theory behind them other than to fulfill either victory condition as soon as possible, and the deck will most likely depend on the Player.-->
{{TCG}}
{{TCG}}
{{merchandise}}
{{merchandise}}
[[Category:Kingdom Hearts Trading Card Game| ]]
[[Category:Kingdom Hearts Trading Card Game| ]]
[[Category:Merchandise]]
[[Category:Merchandise]]

Revision as of 15:02, 18 December 2022

The four sets of cards released in English.

The Kingdom Hearts Trading Card Game is a collectible card game originally released by Tomy in Japan and translated into English and released internationally by Fantasy Flight Games in 2007. There are eight card sets in Japan, four of which have been released internationally.

  • Base Set - The first set of cards, consisting of 91 cards.
  • A Darkness Awakened - A combination of the Japanese sets Force from a Dark Realm and Dawn of a Friend. Consists of 128 cards.
  • Light & Darkness - A combination of Japanese Light & Darkness set and the Glico Wafers set of promotional cards released in packs of Pocky. Consists of 91 cards.
  • Break of Dawn - The final set of cards released in English. The cards have a new layout, and feature characters, items, and worlds from Kingdom Hearts II. Consists of 162 cards.
  • Piece of Memory - This set is exclusive to Japan, and consists of 37 cards.
  • Rejoin - This set is exclusive to Japan, and consists of 54 cards.
  • Eternal Darkness - The final set of cards, exclusive to Japan. It consists of 72 cards.
  • Glico Wafers - This set of cards is exclusive to Japan, and was released in packs of Pocky. The cards were released in English as part of the Light & Darkness set. It consists of 30 cards.
  • Promotional Cards - A series of cards that are not part of any set.

Cards

Player Cards

Sora BS-1.png

Player (プレイヤー Pureiyā?) Cards represent the players of the game. Each player places their Player Card on the Player Card area at the start of the game. When the HP of the Player Card reaches 0, that player has lost the game. Player Cards come in three varieties:

  • Player/Light (プレイヤー/光 Pureiyā/Hikari?): These cards depict protagonists like Sora. Player/Light Cards can use Friend Cards as allies.
  • Player/Dark (プレイヤー/闇 Pureiyā/Yami?): These cards depict antagonists like Ansem. Player/Dark Cards cannot use Friend Cards, but can play Dark Cards as if they were Friend Cards.
  • Player/XIII (プレイヤー/XIII Pureiyā/XIII?): These cards depict members of Organization XIII. Like Player/Dark Cards, Player/XIII Cards cannot use Friend Cards. However, they can play both Nobody Cards and other Player/XIII Cards as if they were Friend Cards.

FC Player Cards (short for Form Change) are a special kind of Player Card. FC Player Cards can be placed on top of a regular Player Card containing the same name, when certain conditions are met. They provide additional effects, and can be discarded.

Friend Cards

Aladdin BS-10.png

Friend (仲間 Nakama?) Cards depict allies from the Kingdom Hearts series, like Donald Duck, Phil, or Lumière. Friend Cards can only be played by Player/Light Cards. When played, Friend Cards are placed in the Friend Area. Friend Cards can be used to power up a Player Card during a battle or challenge, but have to be discarded afterward. A player can't have two Friend Cards with the same name on the field.

Magic Cards

Fire BS-28.png

Magic (魔法 Mahō?) Cards depict magic spells like Fire or Cure. Magic Cards can provide various effects, from dealing damage to the opponent to restoring the player's HP. Later sets differentiate between regular Magic cards and Magic/Attack cards, which deal damage.

Magic/Friend Cards

Bambi BS-22.png

Magic/Friend (魔法/召喚 Mahō/Shōkan?, lit. "Magic/Summon") Cards depict Summons like Simba or Tinker Bell. Magic/Friend Cards are played like Magic Cards, but act like Friend Cards. Like Friend Cards, Magic/Friend Cards are discarded after participating in a battle or challenge, but also at the end of the player's turn.

Attack Cards

Oathkeeper BS-42.png

Attack (アタック Atakku?) Cards depict Keyblades or the Soul Eater. They can be played to increase the Player Card's Attack Value, or provide certain effects. Some Attack Cards get a bonus when 2 or more of the same Card are played at the same time. Attack Cards are replaced with Equipment Card in later sets.

Equipment Cards

Kingdom Key BoD-81.png

Equipment (装備 Sōbi?) Cards depict weapons like the Kingdom Key or Axel's Chakrams, but also items like the Magic Lamp. Equipment Cards can be attached to a Player Card or Friend Card to power up that card. Each Card can only have one Equipment Card attached to it, unless otherwise noted in the Card's effect.

Dark Cards

Shadow BS-43.png

Dark ( Yami?) Cards depict enemies from the Kingdom Hearts series. Dark Cards are placed on the opponent's World Card to prevent them from playing another World Card. Dark Cards can be defeated through a battle. Player/Dark Cards can also play Dark Cards as if they were Friend Cards. Dark Cards come in two varieties:

  • Dark/Heartless (闇/ハートレス Yami/Hātoresu?) depict Heartless like the Shadow or Darkside.
  • Dark/Villains (闇/ヴィランズ Yami/Viranzu?) depict villains like Maleficent.

Nobody Cards

Dusk BoD-100.png

Nobody (ノーバディ Nōbadi?) Cards depict Nobodies like the Dusk. They function the same as Dark Cards, except they can be played by Player/XIII Cards as Friend Cards. Since Nobody Cards were introduced in a later set, they are not mentioned in the effects of older cards. However, older cards that affect Dark Cards also affect Nobody Cards.

World Cards

Traverse Town BS-58.png

World (ワールド Wārudo?) Cards depict various Worlds from the Kingdom Hearts series. Playing a World Card lets the player "travel" to that World. World Cards are played on top of each other. If the total value of all World Cards' levels is 13, that player wins the game. Opponents can prevent players from playing World Cards by placing Dark Cards or Nobody Cards on their current World Card. World Cards cannot be played until all Dark Cards or Nobody Cards are removed from the current World Card.

Technique Cards

Whirli-Goof BoD-88.png

Technique ( Waza?) Cards depict Limits from Kingdom Hearts II. They can be played during a battle when the required Cooperation characters are on the field. Technique Cards have powerful effects. Some Technique Cards can only be played after another Technique Card is in your discard pile.

Event Cards

Scan of TCG card

Event (イベント Ibento?) Cards are special Cards that depict various Key Art. They can be played to activate an effect, after which they are immediately discarded.

Certificate Cards

Scan of TCG card

Certificate (認定証 Nintei-shō?) Cards are special Cards that were awarded at the Kingdom Hearts TCG Official Tournament. They cannot be played.

Card Attributes

Heart Points

Heart Points, abbreviated as HP, are an attribute exclusive to Player Cards. Heart Points show the life of a Player Card. The current number of Heart Points are indicated on the Heart Point Track on the play mat. Player Cards can gain Heart Points from Card effects or by moving to a new World. Player Cards lose Heart Points when losing a challenge or escaping from a World. When a Player Card's Heart Points reach 0, that player loses the game.

Level

Level (レベル Reberu?) is an attribute used for Player Cards, Friend Cards, Magic/Friend Cards, Magic Cards, Dark Cards, Nobody Cards, and World Cards.

A Player Card's Level determines who may begin the game. The player with the lowest Level Player Card takes the first turn. In the case of a tie, an additional method can be used to determine who goes first, like a coin flip.

A Friend Card's Level determines whether or not it can be played at the time. Friend Cards can only be played when its Level is at most 1 Level higher than another Friend Card's Level in that player's Friend Area. If a Player has no Friend Cards in their Friend Area, only a Level 0 or Level 1 Friend Card can be played.

A Magic Card's or Magic/Friend Card's Level shows the required Magic Value to play the Card. Only if the Player Card, or a Friend Card or Magic/Friend Card has an equal or greater Magic Value, can the Card be played.

A Dark Card's or Nobody Card's Level determines if it can be played on the opponent's World Card. Players can play Dark Cards and Nobody Cards with a Level equal to or less than the total Level of World Cards the opponent has played.

A World Card's Level determines the Level of Dark Cards and Nobody Cards that may be played on the World. Only Dark Cards and Nobody Cards with a Level equal to or less than the total Level of World Cards may be played.

Attack Value

Attack Value (攻撃力 Kōgeki-ryoku?, lit. "Attack Power") is an attribute exclusive to Player Cards. It shows how much damage the Card can inflict during a battle or challenge. A Player Card's Attack Value can be increased by playing Friend Cards, Magic/Friend Cards, Equipment Cards, or Attack Cards.

Support Value

Support Value (サポート力 Sapōto-ryoku?, lit. "Support Power") is an attribute used for Friend Cards, Magic/Friend Cards, Equipment Cards, and Attack Cards. The Support Value can be added to the Player Card's Attack Value during a battle or challenge.

Magic Value

Magic Value (魔法力 Mahō-ryoku?, lit. "Magic Power") is an attribute used for Player Cards, Friend Cards, and Magic/Friend Cards. It shows whether a Magic Card or Magic/Friend Card can be played. Only when the Level of a Magic Card or Magic/Friend Card is equal to or less than the Magic Value of any Card on the field, can that Card be played.

Magic Support Value

Magic Support Value is an attribute exclusive to Equipment Cards. The Magic Support Value is added to the Magic Value of the Card it is attached to.

Power

Power, abbreviated as POW, is an attribute exclusive to Dark Cards and Nobody Cards. It shows the strength of the Dark Card or Nobody Card. To defeat the opponent's Dark Card or Nobody Card, the player needs to have an Attack Value equal to or greater than the Power of that Card.

Dark Level

Dark Level is an attribute exclusive to World Cards. It shows how many Dark Cards or Nobody Cards the opponent can place on that World. Some World Cards do not have a Dark Limit, meaning an unlimited number of Dark Cards and Nobody Cards can be played on that Card.

Card Text

Card Text is an attribute on almost all Cards. It shows the effect a Card has. Some Cards also have a quote that character says in the Kingdom Hearts series. When a Card Text has a When this card is played, symbol, that effect is used when the Card is played.

Some Card Texts have a Card Limit. This shows how many Cards with that name may be placed in the deck, overruling the general Card Limit rule.

Some Card Texts in later sets mention counters (+1カウンター +1 Kauntā?, lit. "+1 Counter"). These are tokens that are placed on a Card when specified. Some Cards have effects that allow players to move counters between Cards, or discard a number of them to trigger an effect.

Home World

Home World is an attribute introduced in later sets. It is used for Friend Cards, Magic/Friend Cards, Equipment Cards, Dark Cards, and Nobody Cards. Some Card effects affect Cards with a specific Home World.

Cooperation

Cooperation (連携 Renkei?) is an attribute exclusive to Technique Cards. It shows the Cards that need to be on the field for that Card to be played.

Rarity

The Rarity of a Card does not affect the game, but shows how rare the Card is. The least rare Cards are labeled C (Common), followed by U (Uncommon), R (Rare), SR (Super Rare), and finally GSR (Gold Super Rare). Promotional Cards are labeled P, while some Event Cards are labeled E.

Gameplay

Preparation

Before playing the game, each player needs to build a deck. A Deck needs to follow the following rules:

  • Each deck must have at least 41 cards, but no more than 60 cards.
  • Each deck must contain exactly one Player Card (not counting FC Cards), unless the chosen Player Card is a Player/XIII Card. In that case, other Player/XIII Cards can be added to the deck to be used as Friend Cards.
  • Each deck may contain only one copy of any Promo Card.
  • Each card name with the same level may occur only three times in a deck. For example, a deck may only contain up to three "Donald Duck Level 1" Cards, but may also contain up to three "Donald Duck" Cards of a different Level. Some Cards specify a Card Limit in the Card Text, which has priority over this rule.

Once each player had their deck ready, they can prepare the game. Each player places their play mat in front of them (when using a play mat), and places their Player Card face-up on the Player Card area. Each player places a marker on the Heart Point Track matching the Heart Point value of their Player Card. Each player shuffles their deck and places it face-down on the Deck area. Then, each player draws six cards from their deck as their starting hand.

Player Turn

Each player's turn consists of four phases, which are performed in order. After the fourth phase, that player's turn ends, and the opponent's turn begins.

Draw Phase

Each turn starts with the Draw Phase (補充タイム Hojū Taimu?, lit. "Replenishment Time"). During the Draw Phase, the player draws Cards from their deck until they have six Cards in their hand. Some Cards have effects that allow players to draw additional Cards. If a player draws the last Card of their deck, they shuffle their discard pile and place it facedown on their Deck area as a new deck.

Action Phase

The Action Phase (アクションタイム Akushon Taimu?, lit. "Action Time") is the main part of a player's turn. During the Action Phase, a player can choose to perform several actions. These actions can be performed in any order, although moving to a World and starting a battle can only be performed once per turn.

Move to a World

A player can move to a new World when their current World has no Dark Cards or Nobody Cards on it. To move to a new World, the player places a new World Card on top of the current one. When a player moves, they gain 1 Heart Point. If the total Level of all World Cards is 13 or higher, the player wins the game.

Start a battle

When a player's current World Card has Dark Cards or Nobody Cards on it, that player can choose to battle those Cards. During a battle, the Player Card's Attack Value is the amount of damage the player deals to the opponent's Dark Cards or Nobody Cards on the World. When the damage dealt is equal to or greater than the Power of a Card, that Card is discarded. A player can have Friend Cards or Magic/Friend Cards participate in the battle by moving them from the Friend Area to the World area. Friend Cards and Magic/Friend Cards that participate in battle add their Support Value to the Player Card's Attack Value. Attack Cards and Magic Cards can also be played to increase the Attack Value or deal damage. If there is more than one Dark Card or Nobody Card on the World, the damage dealt can be spread between the Cards to defeat multiple Cards. At the end of the Action Phase, all damage on undefeated Dark Cards and Nobody Cards disappears.

At the end of a battle, the Friend Cards and Magic/Friend Cards that participated in that battle are discarded, unless an active Card effect says otherwise. Any Attack Cards, Magic Cards, or Technique Cards used are also discarded.

Escape a battle

Instead of starting a battle, a player can also choose to escape a battle. When escaping, that player discards their current World Card and any Dark Cards or Nobody Cards on it. When escaping, that player must discard all their Friend Cards and Magic/Friend Cards on the field, they lose 1 Heart Point, and they cannot move again that turn.

Disrupt an opponent

A player can also disrupt their opponent by playing Dark Cards or Nobody Cards on the opponent's current World Card. Whether a Dark Card or Nobody Card can be played on the opponent's World Card depends on that World Card's Level and Dark Level. The player can only play a number of Dark Cards or Nobody Cards equal to the World's Dark Level. Additionally, the Level of the Dark Card or Nobody Card may not be higher than the total Level of the opponent's World Cards.

Play Friend Cards

A player may choose to play an unlimited amount of Friend Cards in their Friend Area. A player may not have more than one Friend Card with the same name on the field. If a player wants to play a Friend Card, its Level may not be more than 1 Level higher than the highest Level Friend Card or Magic/Friend Card in their Friend Area. If a player has no Friend Cards or Magic/Friend Cards in their Friend Area, they can only play Level 0 or Level 1 Friend Cards or Magic/Friend Cards.

Play Equipment Cards

A player may play Equipment Cards if there are Cards that do not yet have a Card attached to them. When playing an Equipment Card, the Card is placed on top of a Player Card or Friend Card. Certain Equipment Cards can only be placed on certain Cards, and some Cards allow more than one copy of that Card to be placed on a single Card. Like with Friend Cards, only one Equipment Card with the same name can be on the field at a time, unless otherwise specified.

Play Event Cards

Event Cards can be played at any time during the player's Action Phase. When playing an Event Card, the Card's effect takes place, and the Card is immediately discarded.

Play Magic Cards

If the player has a Card on the field with a Magic Value equal to or greater than the Level of a Magic Card, they can play that Magic Card. Magic Cards can be used to deal damage, restore Heart Points, or activate other effects.

Challenge Phase

When a player concludes their Action Phase, they can decide to play a Challenge Phase (チャレンジタイム Charenji Taimu?, lit. "Challenge Time"). During a Challenge Phase, the player can challenge their opponent's Player Card. When playing a challenge, both players move their Player Card to the Challenge area of their play mat. Each player chooses one of four options until both players decide to do nothing, with the player who initiated the challenge going first.

  • Have one of your Friend Cards or Magic/Friend Cards participate in the challenge, adding their Support Value to the Player Card's Attack Value.
  • Play one or more Attack Cards from their hand to take part in the challenge, increasing the Player Card's Attack Value.
  • Play a Magic Card or Magic/Friend Card from their hand.
  • Do nothing.

Players cannot play new Friend Cards during a challenge. However, Magic/Friend Cards can still be played as they are played as Magic Cards. Challenges are considered to be held on the defender's current World Card. Only the effects of that player's World Card or any Dark Card or Nobody Card on it are in effect for the challenge.

Once both players have chosen to do nothing, they each determine the amount of damage dealt by adding up the Player Card's Attack Value, the Support Value of any participating Cards, and any damage dealt by Magic Cards. The player with the highest damage dealt wins, while the loser loses 1 Heart Point. In the case of a tie, neither player loses a Heart Point. At the end of the challenge, both players discard all Cards that participated in the challenge.

Discard Phase

A turn ends with the Discard Phase (捨札タイム Sutefuds Taimu?, lit. "Discard Time"). During the Discard Phase, the player discards all Magic/Friend Cards on the field. Then, the player may choose to discard a number of Cards from their hand. Once the player finishes their Discard Phase, the opponent's turn begins.

End of the game

The game ends when one player's Heart Points drop to 0, or when one player's total World Card Level reaches 13.

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