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Squirming Evil: Difference between revisions

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"'''Squirming Evil'''" is a musical composition by Yoko Shimomura that appears in the [[Kingdom Hearts (series)|''Kingdom Hearts'' series]].
"'''Squirming Evil'''" is a musical composition by Yoko Shimomura that appears in the {{c|Kingdom Hearts|series|''Kingdom Hearts'' series}}. It is the boss theme of various Disney bosses.


==Appearances==
==Appearances==
"Squirming Evil" is used for bosses of the Disney mythos, as well as cutscenes immediately preceding those boss battles.
===''Kingdom Hearts''===
===''Kingdom Hearts''===
;Battles
*[[Olympus Coliseum]]: [[Cerberus]] (first battle), {{ns|Game|Hades}}
*[[Deep Jungle]]: {{ns|Game|Clayton}} and the [[Stealth Sneak]]
*[[Agrabah]]: {{ns|Game|Jafar}}
*[[Atlantica]]: {{ns|Game|Ursula}} and [[Flotsam and Jetsam]]
*[[Halloween Town]]: {{ns|Game|Oogie Boogie}} (first battle)
*[[Neverland]]: {{ns|Game|Captain Hook}}
*[[Hollow Bastion]]: {{ns|Game|Maleficent}}
*[[End of the World]]: [[Chernabog]]<ref>Japanese version only</ref>


;Cutscenes:
;Cutscenes
*[[Olympus Coliseum]]: "Cerberus", "Hades, Lord of the Dead"
*Olympus Coliseum: "Cerberus", "Hades, Lord of the Dead"
*[[Deep Jungle]]: "Sabor Returns"
*Deep Jungle: "Sabor Returns"
*[[Agrabah]]: "The Royal Vizier"
*Agrabah: "The Royal Vizier"
*[[Atlantica]]: "Ursula's Lair"
*Atlantica: "Ursula's Lair"
*[[Halloween Town]]: "Come and Get It"
*Halloween Town: "Come and Get It"
*[[Neverland]]: "Battle VS Captain Hook"
*Neverland: "Battle VS Captain Hook"
*[[Hollow Bastion]]: "Mistress of all Evil"
*Hollow Bastion: "Mistress of all Evil"
 
;Boss Battles:
*Olympus Coliseum: [[Cerberus]] (first battle), [[Game:Hades|Hades]]
*Deep Jungle: [[Game:Clayton|Clayton]] and the [[Stealth Sneak]]
*Agrabah: [[Game:Jafar|Jafar]] (first battle)
*Atlantica: [[Game:Ursula|Ursula]] and [[Flotsam and Jetsam]]
*Halloween Town: [[Game:Oogie Boogie|Oogie Boogie]] (first battle)
*Neverland: [[Game:Captain Hook|Captain Hook]]
*Hollow Bastion: [[Game:Maleficent|Maleficent]] (first battle)
*[[End of the World]]: [[Chernabog]] (Japanese version only).


===''Kingdom Hearts Re:Coded''===
===''Kingdom Hearts Re:Coded''===
*Olympus Coliseum: "The Definition of a Hero"
*Olympus Coliseum: "The Definition of a Hero"


===''Kingdom Hearts χ[chi]''===
===''Kingdom Hearts Union χ''===
*[[Daybreak Town]] (Main Story): "A Waypoint", "The Way Out"
*Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together"
*Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together"
===''Kingdom Hearts Union χ[Cross]''===
*Main Story: "A Waypoint", "The Way Out"


===''Kingdom Hearts Dark Road''===
===''Kingdom Hearts Dark Road''===

Revision as of 15:20, 4 October 2022

Kingdom Hearts
Squirming Evil
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormura
Length 1:54
Kingdom Hearts HD 1.5 ReMIX
Squirming Evil
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 1:56

"Squirming Evil" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is the boss theme of various Disney bosses.

Appearances

Kingdom Hearts

Battles
Cutscenes
  • Olympus Coliseum: "Cerberus", "Hades, Lord of the Dead"
  • Deep Jungle: "Sabor Returns"
  • Agrabah: "The Royal Vizier"
  • Atlantica: "Ursula's Lair"
  • Halloween Town: "Come and Get It"
  • Neverland: "Battle VS Captain Hook"
  • Hollow Bastion: "Mistress of all Evil"

Kingdom Hearts Re:Coded

  • Olympus Coliseum: "The Definition of a Hero"

Kingdom Hearts Union χ

  • Daybreak Town (Main Story): "A Waypoint", "The Way Out"
  • Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together"

Kingdom Hearts Dark Road

  • Olympus Coliseum: "Gatekeeper", "Leave it to Baldr", "Cerberus Defeated"

Composition

"Squirming Evil" is approximately one minute and fifty-four seconds long in Kingdom Hearts. In the HD remake, the piece is one minute and fifty-six seconds long.

The in-game versions have a time signature of 4/4 time and a tempo of 160 beats per minute.

The piece has a four-measure introduction consisting of strings, low brass, percussion, piano, synthesizer, and woodwinds. The tone throughout the piece is tensive and ominous. Being a major boss battle theme, the piece is typically louder in dynamics- at the minimum, a forte- and very percussive and brass heavy. The woodwind flourishes that interrupt throughout the piece tie it back to "Villains of a Sort" and heighten the tension. The instrumentation for both versions consists of: strings, woodwinds, brass, piano, synthesizer, drums, and crash cymbals.

Albums

  1. ^ Japanese version only