Impulse: Difference between revisions
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{{game|REC}} | {{game|REC}} | ||
{{InfoAbility | |||
|kana=インパルス | |||
|romaji=Inparusu | |||
|comname=Impulse | |||
|comimage=Impulse KHRECOM.gif | |||
|comel=Neutral | |||
|compow=Part 1: x2.0<br>Part 2: x5.0<br>Shock wave: x4.0 | |||
|comcard=3 cards | |||
}} | |||
'''Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:Chain of Memories'', Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy. | In ''Kingdom Hearts Re:Chain of Memories'', Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact. | ||
==Learning Impulse== | ==Learning Impulse== | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
*[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness | *[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]]. | ||
==See also== | ==See also== | ||
*[[Dark Impulse (KHRECOM)]] | *[[Dark Impulse (KHRECOM)]] | ||
*[[Barrage]] | |||
*[[Maelstrom]] | |||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts Chain of Memories abilities]] |
Revision as of 13:46, 8 September 2022
Impulse is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
Mechanics
In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.
Learning Impulse
Kingdom Hearts Re:Chain of Memories
- Riku learns Impulse after defeating Ansem, Seeker of Darkness in the B12F Exit Hall.