Combo Boost: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Combo Boost is a {{c|support ability|KH2}} that increases the damage of | In ''Kingdom Hearts II'', Combo Boost is a {{c|support ability|KH2}} that increases the damage of ground combo finishers relative to the number of hits in the combo. It costs 3 {{AP}} to equip, 5 AP in ''[[Kingdom Hearts II Final Mix]]''. | ||
In ''Kingdom Hearts 358/2 Days'', Combo Boost is an {{c|equipment ability|358}} that increases the damage inflicted by each hit as the combo continues. | In ''Kingdom Hearts 358/2 Days'', Combo Boost is an {{c|equipment ability|358}} that increases the damage inflicted by each hit as the combo continues. |
Revision as of 01:51, 20 March 2022
This article is about the ability that strengthens combos introduced in Kingdom Hearts II. You may be looking for the ability that appears in Kingdom Hearts Re:Chain of Memories or the ability that extends Limits in Kingdom Hearts II. |
Combo Boost (コンボアップ Konbo Appu , lit. "Combo Up") is an ability introduced in Kingdom Hearts II. It allows the user to deal greater damage with increasingly longer attack combos.
Mechanics
In Kingdom Hearts II, Combo Boost is a support ability that increases the damage of ground combo finishers relative to the number of hits in the combo. It costs 3 AP to equip, 5 AP in Kingdom Hearts II Final Mix.
In Kingdom Hearts 358/2 Days, Combo Boost is an equipment ability that increases the damage inflicted by each hit as the combo continues.
In Kingdom Hearts III, Combo Boost is a support ability that costs 5 AP to equip. It increases the damage of each hit in a ground combo by (number of hits) x 5%.
Learning Combo Boost
Kingdom Hearts II
- Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
- The Decisive Pumpkin has Combo Boost as its Equipment Ability.
Kingdom Hearts 358/2 Days
Weapons with Combo Boost
| |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Gear+ | 1 | 1 | 1 | 1 | |||||||||||||||
Technical Gear | 1 | 1 | 2 | 2 | 1 | 1 | |||||||||||||
Duel Gear | 2 | ||||||||||||||||||
Duel Gear+ | 1 | 1 | 2 | 1 | 1 | ||||||||||||||
Duel Gear++ | 1 | 1 | 1 | 1 | 1 | ||||||||||||||
Loaded Gear+ | 1 | 1 | 1 | 1 | |||||||||||||||
Chrono Gear | 1 | 1 | 1 | 1 | |||||||||||||||
Chrono Gear+ | 1 | ||||||||||||||||||
Phantom Gear | 1 | 1 | 1 | 1 | |||||||||||||||
Phantom Gear+ | 1 | 1 | |||||||||||||||||
Phantom Gear++ | 1 | 1 | |||||||||||||||||
Lift Gear | 1 | 1 | 2 | 1 | 1 | ||||||||||||||
Lift Gear+ | 1 | 1 | |||||||||||||||||
Nimble Gear | 1 | ||||||||||||||||||
Nimble Gear+ | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||
Wild Gear | 1 | 1 | 1 | 1 | 1 | 2 | |||||||||||||
Ominous Gear+ | 1 | 1 | 2 | 1 | 1 | 1 | 2 | ||||||||||||
Fearless Gear | 2 | ||||||||||||||||||
Fearless Gear+ | 1 | ||||||||||||||||||
Prestige Gear | 1 | ||||||||||||||||||
Prestige Gear+ | 3 | 2 | |||||||||||||||||
Crisis Gear | 1 | 1 | 2 | 3 | |||||||||||||||
Omega Gear | 1 | ||||||||||||||||||
Omega Gear+ | 1 | 1 | 2 | 1 | |||||||||||||||
Hazard Gear | 1 | 1 | |||||||||||||||||
Hazard Gear+ | 2 | 1 | 1 | ||||||||||||||||
Rage Gear | 1 | ||||||||||||||||||
Rage Gear+ | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||
Champion Gear | 1 | 1 | 1 | ||||||||||||||||
Ultimate Gear+ | 1 | 1 | 1 | ||||||||||||||||
Pandora's Gear | 1 | 1 | |||||||||||||||||
Pandora's Gear+ | 1 | 1 | |||||||||||||||||
Zero Gear | 1 | 1 | 1 | 1 |
Rings with Combo Boost
Kingdom Hearts III
- Sora learns Combo Boost at level 20 with the Power of the Warrior, level 46 with the Power of the Mystic, and level 36 with the Power of the Guardian.
- The Ultima Weapon has Combo Boost as its equipment ability.